RULESET: Even Stevens

Only units with even mana costs may be used.

This rule does not apply to summoners.

Ruleset and line-up:

Even Stevens - Only Monsters with even Mana costs may be used in battles.
Earthquake - Non-flying Monsters take 2 Melee damage at the end of each round.
Up to Eleven - All Monsters have the Amplify ability.
Mana Cap of 59.
Available Splinters - Water, Earth, Life, Death and Dragon

My Team:

Summoner: Quix the Devious (-1 Ranged damage, -1 Speed)

1. Gargoya Lion - Tank, Melee Damage Dealer with the Flying, Void and Enrage abilities
2. Djinn Oshannus - Magic Damage Dealer with the Void, Phase and Forcefield abilities
3. Chaos Dragon - Magic Damage Dealer with the Flying, Scattershot, Blast and Blind abilities
4. Baakjira - No Damage Dealer with the Void, Slow, Strengthen and Heal abilities
5. Berix Snakeye - Ranged Damage Dealer with the Weapons Training and Void Armor abilities
6. Phantom of the Abyss - Magic Damage Dealer with the Flying and Dodge abilities


I decided to focus on countering the Earthquake ruleset while using as much damage as possible on my team. The high mana cap made choosing the monsters quite easy.

Position 1 - Gargoya Lion:

The cheapest card in the game but pretty decent on max level. Flying, good protection against magic attacks and high damage when enraged.

Position 2 - Djinn Oshannus:

The only monster in my line-up with a less than optimal protection against the Earthquake ruleset but the high HP, massive damage and the great tank capabilities are too good to miss.

Position 3 - Chaos Dragon:

Very mana consuming card, but that was not an issue in this match. Flying and the potential to do 7 magic damage each round depending on where the Scattershot hits is just awesome. The Flying and Blind abilities are pretty sweet here as well.

Position 4 - Baakjira:

Can't fly but counters the Earthquake damage by healing itself with its Heal.

Position 5 - Berix Snakeye:

One of the new legendary soulbound reward cards. Very high Armor to counter the Earthquake and the Weapons training gives Baakjira some ranged damage.

Position 6 - Phantom of the Abyss:

Perfect for this ruleset and the high mana cap. Even on level 1 the Abyss is a dodge-beast and it
counters the Earthquake ruleset with the flying ability


Round 1:

My opponent decided to pretty much ignore the Earthquake ruleset but with the overall higher speed manages to take down my Gargoya Lion before it can do anything.

Round 2:

The opponents Diemonshark goes down this round but its still 5v5 after this round. The Earthquake takes its toll mostly on my opponent though and the amount of HP on our Monsters is very far apart.

Round 3:

Before the round starts Deeplurker dies in an Earthquake and both Djinns follow soon after. With 4v3 in my favour and a massive HP advantage the match should be pretty much decided.

Round 4:

There is just too much firepower on my team and too little HP on the opponents. Chaos Dragons attack takes down two of the three remaining Monsters and the third one follows soon after.

Final Round:

Supply Runner goes down and with that the match is decided in my favour.


The difference in Monster levels and the Earthquake ruleset were the main reason I had not much of problem winning this match. This shows yet again that some rulesets should not be taken lightly.

The full battle can also be watched here

Thanks for reading and happy battling!


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