RULESET: Lost Magic

Magic units may not be used in battle.

Use Thorns and Demoralize to counter melee attacks.
Use Headwinds and Return Fire to counter ranged attacks.
Units with 2 types of attack (which include magic) cannot be used.

Ruleset and line-up:

Ferocity - All Monsters have the Fury ability.
Lost Magic - Monsters with Magic attack may not be used in battles.
Taking Sides - Neutral Monsters may not be used in battles.
Mana Cap of 41.
Available Splinters - Death and Dragon

My Team:

Summoner: Quix the Devious(-1 Ranged damage, -1 Speed)

1. Djinn Chwala - Melee Damage Dealer with the Thorns, Enrage and True Strike and Thorns abilities
2. Carnage Titan - Melee Damage Dealer with the Reach, Double Strike and Shield abilities
3. Dhampir Infiltrator - Melee Damage Dealer with the Sneak, Double Strike, Cripple and Affliction abilities
4. Silent Sha'vi - Melee Damage Dealer with the Sneak, Cripple and Piercing abilities
5. Ravenhood Warden - Ranged Damage Dealer with the Protect and Inspire abilities
6. Ever-Hungry Skull - Melee Damage Dealer with the Flying, Thorns, and Backfire abilities


The fact that no neutral Monsters were allowed made me choose to use the Ever-Hungry skull in the back and hope for Sneak attacks. With Ureaus (a neutral Monster with the Poison attack) out of the picture, it felt like a great choice. As it repels both melee and ranged attacks at max level.

Position 1 - Djinn Chwala:

Pretty standard tank for the Dragon Splinter in Modern, the only weakness is magic and this won't be a problem in this match

Position 2 - Carnage Titan:

Another beast in the offtank position. Every ability on this guy screams "use me as an offtank". It is very mana consuming but usually worth it.

Position 3 - Dhampir Infiltrator:

Squishy but very powerful. Because of the Ever-Hungry Skull in the lineup it is protected from any possible Opportunity attacks.

Position 4 - Silent Sha'vi:

Very fast high damage monster with a decent amount of HP so it can survive potential thorns damage for at least 2 rounds.

Position 5 - Ravenhood Warden:

Used for the great buffs it brings to the team, extra Armor in a no magic ruleset and +1 Melee damage on a team with 5 Melee damage Monsters is too good to miss - and all that for only 4 mana.

Position 6 - Ever-Hungry Skull:

Placed in the back to draw in all sneak attacks and potentially taking out a monster with the thorns damage. A nice side effect with it having only 1 HP is that it draws all opportunity attacks to it.

Round 1:

Placing the Ever-Hungry Skull in the back was a great choice. The opponents Dhampire Infiltrator kills itself and the Silent Sha'vi and Lira the Dark damage themselves bad enough to be taken out by my monsters shortly after.

Round 2:

The crazy first round pretty much decided this match already and the Martyr Buff the opponents Carnage Titan gains is not enough to make any difference. All of my Monsters still have the Inspire Buff after all.

Round 3:

Poor Carnage Titan faces a 1 vs 5 and gets taken out quickly.


The MVP of this match was definitely the Ever-Hungry skill, half of the opponent Monster were killed mostly because of thorn or backfire damage. The rest was a mirror match between Djinn Chwalla and the Carnage Titan, with the tiny difference of 4 support Monsters on my team.

The full battle can also be watched here

Thanks for reading and happy battling!


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