BATTLE MAGE SECRETS Weekly Challenge

CHALLENGE RULES

RULESET: Noxious Fumes

All units are Poisoned at the start of the game.

Units with Immunity are not poisoned.
This is a one-time application - units that are cleansed, resurrected or rebirthed will not be re-applied with poison.
Enrage is triggered by Poison application.

Ruleset and line-up:

ruleset.png
Noxious Fumes - All units are Poisoned at the start of the game.
Up to Eleven - All Monsters have the Amplify ability.
Little League - Only Monsters & Summoners that cost 4 Mana or less may be used in battles.
Mana Cap of 30.
Available Splinters - Earth and Dragon

My Team:

Summoner: Obsidian (+1 Magic damage)

1. Hill Giant - Melee Damage Dealer with the Stun ability
2. Venari Marksrat - Melee Damage Dealer with the Martyr ability
3. Xenith Monk - Melee Damage Dealer with the Heal and Void abilities
4. Queen Mycelia - Magic Damage Dealer with the Protect, Amplify and Triage abilities
5. Iza the Fang - Ranged Damage Dealer with the Sneak, Scavenger and Stun abilities
6. Uraeus - Melee Damage Dealer with the Sneak and Poison abilities

Strategy:

Noxious Fumes is a harsh ruleset especially in combination with Little League. Not many Monsters with 4 Mana have a decent amount of HP to survive a few round. That is why I prioritized Monsters with abilities to counter that. Iza the Fang with Scavenger, Queen Mycelia with Triage, Xenith Monk with Heal and the Venari Marksrat with Martyr to boost the Xenith Monk.

Position 1 - Hill Giant:

Decently high HP for a 3 Mana card and the ability to stun make this a suitable tank for the Little league ruleset. Its main purpose is to keep the Xenith Monk from harm in the first round

Position 2 - Venari Marksrat:

Placed here with the intention to boost the Xenith Monk once it dies with the Martyr ability

Position 3 - Xenith Monk:

Can survive on its own in this Noxious Fumes ruleset with the heal ability and is resistant to magic damage with the void ability. My main focus is to keep this one out of harms reach as long as possible

Position 4 - Queen Mycelia:

Grants everyone Armor and heals a random Monster in the back with the Triage ability.

Position 5 - Iza the Fang:

The Scavenger ability on this one can be a matchwinner, depending on how long she won't be attacked directly, that is why I decided to not place her in the last position, in case my opponent focuses on sneak.

Position 6 - Uraeus:

Its poison ability is quite useless in a match were everyone is poisoned to begin with, but it is decently fast and does 2 sneak damage for 3 mana, so not a bad choice in my opinion

Round 1:

1.png
Great start of the match, because of the higher speed Uraeus and Iza sneak their way to the first kill and it is the one with the highest damage potential of the opponent team. My Hill Giant doesn't survive this round, but it did protect the rest of the team.

Round 2:

2.png
The second round starts like the first one, Uraeus and Iza sneak kill, this time the victim is Queen Mycelia and with that everyone in the opponent team loses their Armor. My Martyr plan however failed, as it is dispelled by the opponents spirit hoarder.

Round 3:

3.png
The poison takes down 3 Monsters this round giving 3 hitpoints to my Iza. As a bonus she takes out the Venari Spellsmith leaving only the Xenith Monk in the opponents team.

Round 4:

4.png
The lower level and outnumbered Xenith Monk doesn't stand a chance.

Result:

Overall a great match, my opponents Summoner was only Silver level in a Gold League match so the advantage was on my side right away. My Sneak team including Iza the Fang and Uraeus were the MVPs in this match in my opinion, a 3 magic damage Scattershot could have been bad.

The full battle can also be watched here

Thanks for reading and happy battling!

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