BATTLE MAGE SECRETS Weekly Challenge

CHALLENGE RULES

RULESET: Aimless

All units have the Scattershot ability.

Scattershot can target Camouflaged units.

Ruleset and lineup

The ruleset of the battle is as follows:

ruleset.png
Taking Sides - Neutral Monsters may not be used in battles.
Aimless - All Monsters have the Scattershot ability.
Counterspell - All Monsters have the Magic Reflect ability.
Mana Cap of 37.
Available Splinters- Fire, Water, Earth, Life and Death

My Team:

Summoner: Lux Vega (+1 to Speed, +1 to Armor, +1 to Health)

1. Baakjira - No Damage Dealer with the Void, Slow, Strengthen and Heal abilities
2. Kulu Mastermind - Magic Damage Dealer with the Opportunity, Shield and Weapons Training ability
3. Deeplurker - Melee Damage Dealer with the Opportunity, Poison and Demoralize abilities
4. Angelic Mandarin - Ranged Damage Dealer with the Triage and Silence abilities
5. Pelacor Bandit - Melee Damage Dealer with the Sneak and Flying abilities
6. Noa the Just - No Damage Dealer with the Rust and Dodge abilities

Strategy:

There really was no specific strategy other than picking a well rounded team that deals a decent amount of damage while weakening the opponent and having a good survivability.

Position 1 - Baakjira:

Probably the best Chaos Legion tank with massive HP and Heal and with the recent Weapons training buff it even gains 3 melee damage thanks to the Kulu Mastermind in this match.

Position 2 - Kulu Mastermind:

Obvious position to get the Weapons training ability for Baakjira, but even without it Kulu Mastermind would be a decent offtank with the shield ability.

Position 3 - Deeplurker:

Not really much to say about the Deeplurker, just an overall powerful card that I pretty much use in all my Water matches in case the mana is high enough.

Position 4 - Angelic Mandarin:

Mostly used because of its to abilities, Silence to reduce the potential incoming Magic damage and the Triage might be especially useful in this Aimless Ruleset where the Backline gets hit more often than usual.

Position 5 - Pelacor Bandit:

Very fast high damage flying Unit with a high chance to dodge and the mana cost is very low too.

Position 6 - Noa the Just:

Used for the Rust ability to remove most of the opponents Armor, because even 1 Armor is too much when you bring in an all Melee/Ranged Team like me in this match.

Round 1:

My opponent went even harder on Physical Damage combined with Possibilus the Wise. That could take out Baakjira faster than expected. But my Sneak and Opportunity monsters begin to take out the weaker Monsters in the back. This round the Torrent fiend bites the dust.
1.png

Round 2:

The River Nymph is the next target and with it going down, my slight Speed advantage increases even more. Baakjira is still hanging on, but that could have been different with the Diemonsharks retaliate proccing more often.
2.png

Round 3:

This time the combined damage from the Diemonshark and the Coastal Sentry was too much and my Baakjira goes down. But the opponent loses the Angelic Mandarin and the Deeplurker is almost out for the count too.
3.png

Round 4:

The Pelacor Bandit takes out the Deeplurker. With a 5 vs 2 advantage it seems like I've got this match in the bag, but I'm still a bit vary of a potential Diemonshark retaliate and trampling spree.
4.png

Round 5:

Next to go is the Coastal Sentry, and the Diemonshark gets poisoned by my Deeplurker after taking out my Kulu Mastermind.
5.png

Final Round:

No Retaliate or Trampling spree from the Diemonshark. It just forfeits this match 🙃
6.png

Result:

Overall a clear victory, but I wonder if the result could have been different with those 50% abilities (Poison and Retaliate) proccing more often for the opponent.

The full battle can also be watched here

Thanks for reading and happy battling!

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