Rarity: EPIC
Element: WATER
Attack: MAGIC
Abilities: NONE


Ruleset and line-up:

Stampede - The Trample ability can trigger multiple times per attack if the trampled Monster is killed.
Up to Eleven - All Monsters have the Amplify ability.
Silenced Summoners - Summoners do not give any stat buffs or debuffs or grant/use any abilities.
Mana Cap of 99.
Available Splinters - Water and Life

My Team:

Summoner: Lux Vega (+1 to Armor, +1 to Health, + 1 to Speed)

1. Arkemis the Bear - Tank, Melee Damage Dealer with the Protect, Halving and Forcefield abilities
2. Flying Squid - Melee Damage Dealer with the Reach and Blind abilities
3. Djinn Oshannus - Magic Damage Dealer with the Void, Phase and Forcefield abilities
4. Deeplurker - Melee Damage Dealer with the Opportunity and Poison abilities
5. Nerissa Tridawn - Magic Damage Dealer
6. Phantom of the Abyss - Magic Damage Dealer with the Dodge and Flying abilities


I chose Lux Vega even with the Silenced Summoner Ruleset present, because I couldn't reach the massive 99 Mana Cap anyways and I don't have a Kelya on Gold League Level. The rest of the strategy is basically put my best high mana Monsters out there and see what happens.

Position 1 - Arkemis the Bear:

Great tank with the very rare Halving ability that reduces the not only melee damage but all damage sources when it successfully hits an opponent.

Position 2 - Flying Squid:

Great card in the offtank position. Can attack because of the Reach ability and brings the Blind ability on the higher levels increasing the opponent Monsters chance to miss.

Position 3 - Djinn Oshannus:

Pretty much and Off Offtank here, in case the opponent chooses to attack me with only magic attacks Oshannus abilities that are great to reduce or dodge magic attacks can make a difference.

Position 4 - Deeplurker:

Good old Deeplurker ends up in most of my water teams. High damage, Opportunity and Poison are just too great to miss.

Position 5 - Nerissa Tridawn:

Shines in the Back to Basic ruleset where every Monster loses all abilities and she doesn't even have any to begin with. With enough mana in the ruleset the high damage and High HP make here a good choice in some other rulesets too.

Position 6 - Phantom of the Abyss:

Great sneak protection card with a very high chance to dodge attacks, the only weakness is Magic attacks and there is hardly any magic sneak attack monsters.


Round 1:

The opponent only brought a level 3 Kelya into the fight, so I do have the advantage when it comes to monster levels. I'm the one that loses the first Monster this round though, while my opponent brings back the Diemonshark with resurrection.

Round 2:

At the end of this round it still looks like my opponent has the upper hand with 5 vs 4 Monsters remaining. But the Monsters in my back-line do more damage and have a lot more HP so I'm not worried.

Round 3:

The tables have turned. Not it is 4 vs 3 in my favor. Oshannus tanks the weak magic attacks like a champ and my team takes out the Flying Squid and River Hellondale.

Round 4:

Now that the opponents Oshannus is forced to the front, my magic attacks do less damage but it takes more damage than mine so it is only a matter of time.

Round 5:

The opponents Oshannus finally bites the dust and the rest of the team will follow soon.

Final Round:



I won the match, but I'm not sure if I would have made it without the summoner level difference. The opponents Deeplurker not having the Poison ability and Flying Squid lacking the Blind ability definitely helped me secure this victory.

In my opinion Nerissa is a good but not great card. The mana consumption is very high for a card with no abilities, but like most cards it can be great in certain situations and rulesets.

The full battle can also be watched here

Thanks for reading and happy battling!


In case you don't have a Splinterlands account yet, why not create one now