Rarity: RARE
Element: DEATH
Attack: RANGED


Ruleset and line-up:

Close Range - Ranged attacks may be used in the first position in battles
Melee Mayhem - Melee attack Monsters can attack from any position
Mana Cap of 29.
Available Splinters - Water, Life and Death

My Team:

Summoner: Thaddius Brute (-1 to Magic damage, -1 to Health to all enemy Monsters)

1. Cursed Windeku - Tank, Melee Damage Dealer with the Thorns ability
2. Ever-Hungry Skull - Melee Damage Dealer with the Flying ability
3. Creeping Ooze - Enemy Debuff Unit with the Slow ability
4. Silent Sha'vi - Melee Damage Dealer with the Sneak ability
5. Soul Strangler - Ranged Damage Dealer
6. Pelacor Deceiver - Melee Damage Dealer with the Flying ability


I decided to ignore the Close Range and take advantage of the Melee Mayhem ruleset. Thaddius Brute reducing the potential Magic damage of the opponent is a nice bonus aswell.

Position 1 - Cursed Windeku:

Almost a no-brainer in most Death-Splinter lineups. The high amount of hitpoints combined with the Thorn ability are just too good to miss. And all of that for only 6 mana.

Position 2 - Ever-Hungry Skull:

Using the Skull is always a gamble (unless it is a weak magic or no magic ruleset) since one magic attack can destroy it. On the other hand it is a very good Opportunity counter which is the main reason I used it in this fight. The other reason was the high damage and the ability to attack from this position because of the ruleset.

Position 3 - Creeping Ooze:

Always nice when you are running low on mana, reducing the opponents chance to hit and reducing the chance your own Monsters miss is always nice.

Position 4 - Silent Sha'vi:

Great card with a high damage sneak attack, it usually finds its way in my lineup.

Position 5 - Soul Strangler:

High damage but very low HP make this a decent but also risky card. Protected by the Skull from opportunity attacks and sneak protection from the Pelacor Deceiver should hopefully keep this glasscannon alive at least 2 rounds.

Position 6 - Pelacor Deceiver:

My backline protection, with its high speed, health and the flying ability it has a good chance to dodge. Thanks to the Melee Mayhem ruleset it can also attack in this match.


Round 1:

Great first round for me, Ooze was already worth its money in this fight, two quite lucky misses for me in this round.

Round 2:

Two of the opponents main damage sources are taken out this round. With only 4 monsters and 3 damage left, things are looking good for me.

Round 3:

My team picks up one opponent Monster after the other, thanks to its life leech, the Ancient Lich is the only one to survive.

Round 4:

Poor Ancient Lich facing my whole team on its own.


My tactic worked out nicely. The reduction of the opponents speed because of Creeping Ooze provided nice misses in the first round. My Pelacor Deceiver protected the Soul Strangler from the opponents Silent Sha'vi attacks and the overall high damage lead my team to a perfect victory.

I don't use the Death splinter very often, but the Soul Strangler is an interesting card. Massive damage considering it only costs 3 mana but also very easy to take out when placed in the wrong position. In my opinion the perfect ruleset for this card would be Little League in combination with Back to Basic as it is probably one of the highest damage <4 mana cards in game.

The full battle can also be watched here

Thanks for reading and happy battling!


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