RE: Splinterlands Founder Interview: Evaluating The New/Casual Player Experience

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I have the app in my Android Phone but, to be honest, I barely use it. The app is good, but it's VERY slow (at least in my mid-range android).

Sometimes I want to play the game, but get bored due waiting the app to load. I usually end up going to the PC to play the game, as it's lagless and fast.

Having an optimized app that loads fast and is easy to use will make the game even more popular and attract way more players; after all, the mobile gaming is the future.

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Yeah, focussing on mobile is a good move for the future. I am oldschool and love my desktop pc but to fight a few battles on the run doesn't hurt :o).

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I'm also an oldschooler with a desktop PC, so I feel you. But, liking it or not, the mobile gaming is a way larger market than the windows market; so it makes sense to develop and focus on the mobile scene.

Also, Splinterlands is a fast game, way more similar to mobile games than fully-fledged PC games.

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I first got into the game on mobile interesting enough. I tend to do a fair bit of commuting to school/work, so it works well for me on mobile.

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That's true. And it's definitely a plus to build for all markets and demographics. Next couple of months/years will be epic :o).

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