Opening a Hundred Chaos Legion Packs
Greetings, Fellow Monsters from the Lands that Splintered and other Curious Creatures!
This might be the only post that I'll ever make on the topic (or not) despite it being a common thing among others to do (or yes to do).
Sometimes, I get to make decisions which when it comes to my status would qualify as the
Go Big Or Go Home
kind of moves.
I am going to walk you, in pictures, through the opening of a hundred packs of Splinterland's Chaos Legion expansion. Because of the quantity, though, I decided on a quality criteria. I shall only show you the packs that had more than rare cards in them. Due to being sought after, by myself and others, I am excluding summoners from the exclusion, so it shall be pictures of packs that contained:
Gold cards, Summoner cards, Epic cards, Legendary cards. I am going to comment on some of those and then I shall give you a summary of the lucky-considered picks at the bottom.
I shall not be mentioning the casual rare cards since they are guaranteed and even in the case where I drew four rares in one pack, it's still less than the collection power one Common Gold card or one Epic card would provide.
Each description refers to the snapshot above it.
Have fun scrolling down!
A gold rare here. A card that I sometimes use due to its life stealing ability. The creature increases its health when it damages its target.
A summoner card here. A welcome one since I am looking for 5 copies of each basic Chaos Legion (CL) summoner in order to be able to include Level 3 commons, Level 2 rares and epics into my team.
Yeah, not a six-pack but a pack-six.
Another summoner and a rare card that goes well with it.
An Epic rarity card. Due to its high mana cost it shall be hard to use. But at the very least, Epic cards add 100 points to my Collection Power, helping me advance in terms of minimal league requirements.
Another unremarkable Epic rarity card. Although...it could be quite nice an addition to high mana magic teams.
A Summoner card again.
A Gold card.
A Summoner and a nice Gold Rare card that I sometimes use due to its low mana and good archetype.
A Summoner again.
A Summoner and a Gold Summoner.
The first Legendary card appears. An interesting one. Zero mana creatures are always useful additions to low mana teams where you have slots to spare. In low mana conditions you are rarely able to fill all six of your slots before your mana runs out, so...these come "for free". If you have the NFTs. Which are not free. Legendary rarity, in this case.
And a Summoner. At this point, I am optimistic about leveling up my Tarsa. Five 1st level cards of her needed for one card of 2nd level. Almost there.
A Summoner is all.
A Summoner and two Gold commons.
A Summoner and an Epic.
An Epic and a Gold common.
Legendary! These zero mana thingies are a cycle. All elemental splinters have one, it seems.
Two Epic cards. An Immune one among them. That is my first card with that ability and it is very useful in matches where all the dudes and dudettes are Poisoned from the start. This one shall not lose health each round.
Wait for it...
...it's Legen...wait for it...dary!
And a Summoner.
And a gold card, a useful one.
An Epic. And a Gold card.
A Summoner. I think this was the fifth Tarsa for the evening.
And here's another one. Summoner here ;)
An Epic. I like blasting stuff.
A Gold Rare.
Two Epic rarity cards. One of them has some heavy magic attack in the proper tribe if you have the old Beta or Alpha summoner to support it.
A Gold card.
Another Gold card here.
A Gold Rare card.
An Epic card.
A Gold card.
A Gold card...Getting boring at this point. Still, better with it than without it.
A Summoner. An Epic.
A Summoner again.
A Legendary! Kind of...specific and expensive in terms of mana, I don't expect this one to be that great in play...But still, there are certain proper conditions for it to shine as a tank.
A Summoner. A Gold card.
And as a final...
...a Legendary and a Summoner.
So, in total, those were 44 out of 100 packs. The rest were not thrilling in any specific way.
I got about half the value back in terms of current market prices. But some rental possibilities and team improvements are there, as well as an increased air-drop chance.
The risk taken equals the amount that a retired person would get to live through a month around here. Not that it would be enough but that's what they get.
And it would take a couple more such investments in order to get my teams suitable for the Gold Leagues. In terms of Collection Power...it might not be enough.
Anyway, it was some first time experience. That's not to happen again any time soon, I think.
Here's a recap of the relatively valuable cards drawn out of 100 packs:
5 Legendary cards
16 Epic cards
22 Summoner cards
1 Gold Summoner card
5 Gold Rare cards (other than the one above)
11 Gold Common cards
All elemental splinters but the water one had their Summoners upgraded from Level 1 to Level 2. A lot of the commons got upgrades matching that levels' capacities.
That's it for now. It might have been useful and/or entertaining for some of you.
Good Luck and Have Fun!