The Episode Challenge: Dominion; Pt. 1

Hello everyone, I'm happy to participate in the @thepeoplesguild contest, which is a podcast aimed at the Splinterlands game. This contest is about new skills, so I used my creativity to create some and why not combine them with skills already available in the game to add the skills together to the new cards.

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Blessed Light (Life)

  • Effect: Whenever an ally heals or is healed, all allies gain +1 temporary health for 2 rounds.

  • Combination: This skill combines well with "Heal" and "Tank Healing," providing a synergy that increases team survivability in long battles.

Curacion.pngSanar.png


Tidal Wave (Water)

  • Effect: When an enemy is defeated, the entire enemy team loses -1 speed and the entire allied team gains +1 speed for 2 rounds.

  • Combination: Works especially well with "Slow" and "Fast," as it controls the flow of battle by manipulating overall speed.

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Death Touch (Death)

  • Effect: Whenever an ally or enemy dies, all allied monsters gain +1 magic attack for 1 round.

  • Combo: "Affliction" or "Bloodlust" work in harmony with this skill, boosting the damage done by magic attacks on each kill.

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Volcanic Fury (Fire)

  • Effect: Whenever an allied monster attacks, all allies gain +1 melee or ranged attack for 1 round.

  • Combo: Empowered by "Explosion", ensuring the team can deal devastating damage quickly in combat.

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Ancient Guardian (Earth)

  • Effect: Whenever an allied monster takes damage, all allied monsters gain +1 armor for 2 rounds.

  • Combo: Ideal for combining with "Protect" or "Shield," reinforcing the team's defenses and making it nearly impenetrable.

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Draconic Ascension (Dragon)

  • Effect: Every time an allied monster attacks, the entire team gains +1 health and +1 speed for 1 round.

  • Combo: Synergizes well with "Last One Standing," as it promotes speed and durability in the team for a devastating final assault.

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Ethereal Wind (Neutral)

  • Effect: At the start of each round, all allied monsters have a 20% chance to evade melee or ranged attacks during that round.

  • Combo: Combines efficiently with "Blind" and "Dodge," maximizing the chances of evading enemy attacks, thwarting their offenses.

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I hope you like these new skills invented by me, but from my perspective they fit in well with the following ones I suggest, see you in a next post^^


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2 comments
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Hi @mariangelica1980 ! Welcome to the TPG Challenge & thanks for taking the time to put together your thoughts. Some cool abilities that you've come up with here :)

Hope to see you back for Parts 2 & 3!

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