The Episode Challenge: Dominion; Pt. 1
Effect: Whenever an ally heals or is healed, all allies gain +1 temporary health for 2 rounds.
Combination: This skill combines well with "Heal" and "Tank Healing," providing a synergy that increases team survivability in long battles.
Effect: When an enemy is defeated, the entire enemy team loses -1 speed and the entire allied team gains +1 speed for 2 rounds.
Combination: Works especially well with "Slow" and "Fast," as it controls the flow of battle by manipulating overall speed.
Effect: Whenever an ally or enemy dies, all allied monsters gain +1 magic attack for 1 round.
Combo: "Affliction" or "Bloodlust" work in harmony with this skill, boosting the damage done by magic attacks on each kill.
Effect: Whenever an allied monster attacks, all allies gain +1 melee or ranged attack for 1 round.
Combo: Empowered by "Explosion", ensuring the team can deal devastating damage quickly in combat.
Effect: Whenever an allied monster takes damage, all allied monsters gain +1 armor for 2 rounds.
Combo: Ideal for combining with "Protect" or "Shield," reinforcing the team's defenses and making it nearly impenetrable.
Effect: Every time an allied monster attacks, the entire team gains +1 health and +1 speed for 1 round.
Combo: Synergizes well with "Last One Standing," as it promotes speed and durability in the team for a devastating final assault.
Effect: At the start of each round, all allied monsters have a 20% chance to evade melee or ranged attacks during that round.
Combo: Combines efficiently with "Blind" and "Dodge," maximizing the chances of evading enemy attacks, thwarting their offenses.
I hope you like these new skills invented by me, but from my perspective they fit in well with the following ones I suggest, see you in a next post^^
Hi @mariangelica1980 ! Welcome to the TPG Challenge & thanks for taking the time to put together your thoughts. Some cool abilities that you've come up with here :)
Hope to see you back for Parts 2 & 3!
Yep o/