Knock, Knock...!! Splinterlands Social Media Challenge!
Hello good people on Splinterlands, how are you all? How have you been battling this week? Any luck? Well, I have got a few battles worth sharing. So, this week, here I am, not just with a single battle, but multiple battles to showcase before you guys.

Social media challenges and weekly battle mage secrets are the source of motivation for which I collect cards in my arsenal every week, get into the battlefield, and fight with the opponents. And that's how things have been going on for the past few months, participating in many such weekly engaging challenges that have been sharpening my battle skills slowly but steadily.
Battle-1: Saved by an Inch!!
Ruleset: Opportunity
- All units gain Opportunity which allows them to attack the unit with the lowest health on the enemy team.
So here in this battle capped at 21-mana, I thought of going with a summoner from the Fire element, Tarsa, which gives all its friendly monsters +1 Melee Attack and +1 Health. So now I need Melee monsters to extract the benefits of the summoner. I have 17 mana left in my hands, wickedness crossed through my head and I went with two big monsters. One is my tank GRUM FLAG with ita special Bloodlust ability and the other is CHAOS ORC with Piercing ability.

During the battle, my opponent's large fleet of monsters was doing good. It was at this moment when I thought if I would make it or not. Thanks to the bloodlust ability which instantly gave +1 to all its stat and saved my ass with a victory.
Battle-2: Ops! Forgot ruleset
Ruleset: What Doesn't Kill You
All units gain the Enrage ability which multiplies their speed and melee attack by 1.5x rounded up.
- The attack multiplier only affects melee units.
- Units with Inspire will increase your melee attack; Demoralize will decrease your opponent's melee attack.
This one was a 48-mana battle. The ruleset was set to have the Enrage ability. Seeing the high mana battle I got excited and rushed to allocate the big monsters on the lineup. If I had my senses in the right place, I would have gone with Tarsa and a fire element with all the Melee monsters, just like my opponent did, see?
I went with one Melee monster only. Saw my opponent taking the full advantage with all his Melee monsters whereas I could just take the benefits of speed increase that too just on the Tank's position as I had Camouflage ability from the summoner. Still, I could come out victorious, yahooo!
Battle-3: Perfect plans

Ruleset: Little League
- Only units and summoners with a mana cost of 4 or less may be used.
This type of low-mana battle bugs me the most. This was a 24 mana battle so I had made a plan. As my summoner, I went with Kelya Frendule which gives +1 Armor and +1 Speed to all its friendly monsters. I thought this extra armor and speed would be beneficial for my low mana monsters.
Here my plan was to place two low mana monsters with no attacks which has good health in the lineup and in between those monsters I would place a monster with Weapons Training, and that's what I did. In between DAIGENDARK SURVEYOR and MERDAALI GUARDIAN I had placed MOXIAN REBEL which gave its magic attacks to the adjacent both units. It worked like a charm and I got victory as per my plans.


It feels good to see that you came out victorious in the matches
Keep it up!
Thanks a lot for your appreciation.
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