BATTLE MAGE SECRETS WEEKLY CHALLENGE WITH RULESET OF WEAK MAGIC

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(Edited)

Hello Splinterland Warriors!

Here we go for another week of Battle challenges with another Ruleset of Weak magic which means that the magic monsters will break the armor of enemy monsters before reaching their health in simple terms it works as a void Armor ability.

THEME: WEAK MAGIC

BATTLE WITH RULSET

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BATTLE LINK

BATTLE LINE UP

In the battle lineup, I will explain all the cards one by one but the ruleset is different as i played lots of battles today but did not get the Ruleset but the enemy team used a void armor Summoner from the Chaos Legion edition which matching with the ruleset so i will explain my strategy and cards which i used in this battle.

ALRIC STORMBRINGER

ALRIC STORMBRINGER is a rare water Summoner from the beta edition that adds +1 magic attack to all friendly monsters having a magic attack and it works well when the enemy team does not reduce this magic it can easily kill the enemy monsters with a powerful magic attack in my friendly team monsters. However, this monster costs a 3 mana cap which is awesome while the untamed edition summoners also cost 3 mana but negative to this summoner attack.

RULESETS




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In the first place, i went for a legendary monster from the Rewards edition of early time during the beta edition which is a killer beast with a taunt ability that works like a boss and has some nice ability which is useful for its friendly team monsters to buys all enemy monsters towards itself while the other friendly team monsters will be busy to kill other enemy monsters and it works well here as the two healers were restoring its health and along with its armor.

As the ruleset was different from the original battle so i went for the specific ruleset of this battle with the Stun monster that will give double damage to the Knockout monsters and the enemy team used the void armor monster so that monsters were getting damage to the armor first and after that the damage reaching to health. However, i used this card for stunning because it has the stun ability and the ruleset was knockout which works for me.

In third place, i used a common monster with tank heal ability to restore the health of the first friendly monster which worked well here, and also attacked the first enemy monster with its single-range attack. At level 6 it has the protection ability but i bought this card at level 4 in gold foil which works for me in each battle like this it worked well for me restoring the health of friendly monster in each round.

In the next position, i used this monster with an armor ability that adds two armor to its friendly team while also having the dispel ability which works well all the time. I got this time from the Rewards of Chaos Legion edition which i upgraded to level 5 where it worked well and added armor protection to friendly monsters and the dispel ability but the enemy team used reflection monsters in the first position and the summoner added void armor with amplify so this card got high damage and killed due to reflection ability.

In the next position, i used another monster with a tank heal ability to restore the health of the first friendly monster, and the armor can also be restored by this monster it has two abilities that will help the friendly team monsters each to restore the armor and health both and costs only 3 mana cap to be used in the battlefield.

In the last position i went for this card which is a promo edition card i got for free as an airdrop and it works well all the time to reduce the damage of all enemy monsters by attacking on the enemy monsters each round and costs only two mana cap with one armor and health but working well for me all the time.

All images are from the Splinterlands website

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Best Regards @moeenali



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