A Guide on Monster Positioning in Splinterlands

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This artice is about some basic positioning as well as include some of the game rules that affect positioning the most. You can get some knowledge on the topic: How to use positioning correctly in order to increase winrate?
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Win more battles with proper monster placements

I am going to start with basic information like types of attack: melee, ranged and magic. Then I will explaind some most useful abilities: snipe, sneak, opportunity and reach. And how to use them properly? So, you will find all necessary things to increase you winrate. Proper positioning is very important because you can lose battle even when you have the best summoner, but put monster in wrong place.
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3 Types of attack: melee, ranged and magic

In Spinterlands we have three types of attacks. Each of them can attack from diffrent position. Some of the monster doesn't have attack at all but play important role in many lineup strategies.

Melee Attackers

Melle is designated by a circular saw icon, Melee attacks are only for close range (1st position picture above) unless rulest has special condition or your monster has one of the ability such as the Sneak, Snipe, Opportunity, and Reach.

  • Sneak - Targets the last Monster on the enemy Team instead of the first Monster.
  • Opportunity - Monsters with the Opportunity ability may attack from any position and will target the enemy Monster with the lowest health.
  • Reach - Melee attack Monsters with the Reach ability may attack from the second position on the team.

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Magic Attackers

Magic is the strongest of the three attack types in bronze and silver league as it goes straight through your opponent’s armor. In addition magic can attack from any position: front, middle or back row. One of the best magic summoner from Chaos Legion edition is Obsidian from earth splinter.

Remember! Magic can be counter by use of abilities such as magic reflect, silence, phase, void or void armor.

  • Magic reflect - When hit with Magic damage, does reduced Magic damage back to the attacker. Deals damage equivalent to the attacker's damage divided by 2, rounded up. The damage is reflected even if the attacker does not hit.
  • Silence - Reduces the Magic Attack of all enemy Monsters by 1.
  • Phase - Magic attack can miss this Monster (using the same hit/miss calculation as for Melee and Ranged attacks).
  • Void - Reduced damage from Magic attacks. Attack damage gets halved (rounded up), except attack 1 which deals 0 damage.
  • Void armor - Magic attacks hit this Monster's armor before its Health.

Djinn Oshanuss at level 2 has magic attack and two anti-magic abilities: void and phase. This is very strong monster in all leagues.

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Ranged Attackers

Ranged Attackers can attack from any position except first row. If all your monsters in front die and your Ranged Attacker reaches the tank spot, it will just be sitting their unable to attack. If it has Close range then he can attack even as a tank. "Close range" gives you posibility to perform ranged attacks from the first position. "Close range" is also a ruleset, where all ranged monsters can attack from tank spot. The list of Chaos Legion cards with Close Range:

  • Molten Ash Golem at lvl 1.
  • Lava Launcher at lvl 1.
  • Wave Brood at lvl 1.
  • Zyvax Vuul at lvl 2.
  • Gargoya Devil at lvl 1.

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It is good to know basic rules about different attacks when you chose correct position for you monsters. Ranged Attackers should be placed at the backline of your team. They can be very powerful when you put strong tank in front, so they can attack from back row all the time.

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The Tank

Which card is a tank? Which stats make a card good tank? Mainly the tank is the first monster in the team. Due to the fact that the most attacks target the first monster, your tank should have abilities that keeps him alive for very long time. The tank is what shields your team from the opponent’s monsters. If tank dies, then monster on the second position will become your tank, and so on.
A classical tank is a Melee monster with a strong attack and high HP. A shield may be nice but as magic attacks go through shields, high amount of HP should be your priority over shields or void ability.

There are many abilities that can be effective on tanks such as:

  • High HP to take many attacks
  • High Speed to dodge attacks
  • Armor to protect from melee and ranged attacks
  • Phase - to miss Magic attack
  • Void - to reduced damage from Magic attacks
  • Void armor - Magic attacks hit this Monster's armor before its Health.
  • Heal - to heals own HP each round.

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Monster positioning

I am going to focus on the all position in the game: from front row (number 1 - tank) to position sixth (Remember! Sneak attackers targets the last Monster).

To create a team, you need first to choose a Summoner. Each of them has special ability that give advantage to your team. The summoner also determines the type of monster that will be used in the game:

  • earth summoner can play with earth monsters + neutral monsters
  • fire summoner can play with fire monsters + neutral monsters
  • water summoner can play with water monsters + neutral monsters
  • life summoner can play with life monsters + neutral monsters
  • death summoner can play with death monsters + neutral monsters
  • dragon summoner can play with any splinter monsters + dragon monsters + neutral monsters

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  1. After choosing a summoner, you can now choose your cards in the collection that is associated with your chosen element.

  2. The first spot on our team would be tank monster. You might want to choose a monster that has a high HP or other abilities which help you survive longer. Even monster without attack is good tank like Pelacor Conjurer. See him in action: Battle

  3. Next is the cards behind you Tank. This is the place number 2. You can either choose range characters or choose a melee fighter with that have Reach Ability, where it allows melee fighters to attack from the second position. Be aware of snipe monster, they targets Ranged, Magic, or no attack monsters that are not in the first position.

  4. When you have enough protection in front, tank and off tank on the second spot you can now focus on cards that has high damage output.

  5. Range or Magic Attacks would be a good choice in the backlines. Armor, Speed and high HP is crucial due to sneak monster. So keep in mind to put monster with these abilities at the back row.

  6. In the middle you can put low HP support monsters such as: Merdalli Guardian with tank heal or Scavo Hireling with repair to restores some armor.

You’ll now then proceed in the battle. You need to click ‘BATTLE’ to start the match. From this moment on, you can’t do anything but only watch your cards battle.

Tips on How to Win on Splinterlands

Creating your the best lineup for your cards is the key to winning every match. The first crucial decision that you need to do is choosing a Summoner with a specific element.

In the preview screen of any match, you’ll see the most frequent summoner that your enemy has been used in his last matches. This is the perfect opportunity for you to counter him and take the advantage.

Remember! Your lineup may change due to diffrent ruleset. I am going to write about each ruleset in next article, so check my post soon.

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Ultimate Guide To Splinterlands | How to Play & Earn

If you interested please read my previous articles below:

  1. A Guide on Monster Positioning in Splinterlands
  2. Splinterlands Guide: Noxious Fumes Ruleset!
  3. Splinterlands Guide: Equilizer Ruleset!
  4. Splinterlands Guide: Eartquake Ruleset!
  5. How to counter/defeat Yodin Zaku with Chaos Legion Cards?
  6. These tools help you in Splinterlands!

I am going to add more content in the future. If you want to know when new articles are coming, feel free to follow me.

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If you don't have account yet join The Splinterlands

Thank you for taking the time to read my post, i hope you enjoy it.
Keep imroving your deck!!!
Regards @mr-kerad

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