Are Recharge monsters undervalued?

Recharge undervalued.png

One of the things i have noticed while looking around the splinterlands marketplace is the low price for cards with the recharge ability. Why is this? While the downsides to the ability seem obvious, the upsides are more niche and take a little bit more thought, and using these cards is also very satisfying. let's discuss! First some quick basics.

What does recharge do:
For the player that might be new to the game. Recharge is an ability that changes the way a monster attacks. Instead of attacking every turn it attacks every other turn. The trade off: It deals triple damage! Combining this with other abilities and buffs can give some crazy results!

OOOF.png

Cards that have recharge:

recharge cards.png

  • Temporal Master
  • Insidious Warlock
  • Suidae Shaman
  • Zyvax Vuul
  • Ifrit Rising
  • Uriel the Purifier

Are recharge monsters undervalued?
To check the current prices for cards with a specific ability i use peakmonsters and put the ability in the filter, as shown below.
image.png
when you were to compare these prices to their their colleagues of the same element, rarity and collection. You will find that the recharge cards are priced very cheaply in comparison. This statement is untrue for uriel but holds up in general.

Why are these cards so cheap? In my opinion this is because of the fact that correct application of these cards is relatively hard to execute and the negatives are very obvious.

Obvious downsides of recharge are:

  • Doesnt attack every turn, risk of dying before getting to attack.
  • squishy stats and very vulnerable, again risk of dying before getting to attack (except Uriel maybe)
  • Risk of missing the attack entirely potentially wasting 3 turns.
  • Possibility of hitting armor and losing out on the extra damage. (void armor in case of magic damage, especially with the introduction of grandmaster rathe)
  • high mana cost(exept maybe: Temporal Master, Insidious Warlock)
  • Overkilling the enemy (can be considered a positive🤡)
    untitled.gif

Is there hope for recharge cards?
After listing this quite big list of negatives one might wonder if there is any point at all of using these cards. Of course i might be missing valid negatives and or positives and i would love to discuss this in the comments!

Potential positives:

  • Nuke through a high health monster that is being healed a lot by dealing BIG damage.
  • Satisfaction of innihilating someone with 24 damage for example.
  • Potential of killing a monster 1 turn earlier because of the triple multiplier in damage.
  • The longer the battle progresses the more potential damage the recharge monster can deal. Again because of the triple multiplier.
  • Cheap cards potential of more rewards because higher bcx and level cards are easier to get.
  • Ignores forcefield as forcefield only acknowledges the initial attack values before multiplying it due to recharge or other abilities.
  • Counters last stand and lama khron.
  • Great synergies with abilities like giant killer, deathblow, piercing, damage buffs, knock out and stun.(yes these indeed multiply)
  • Very satifying for the player when a monster is completely annihilated by recharge.

Discussion
I personally LOVE using recharge cards, Because of the satisfaction and fun factor of using these cards. But considering the riskyness of using these cards i can see why these prices are so low. I some rulests however thes cards can be a blessing. Battles where cards like Baakjira or gelatinous cube are played big damage can be done. It does require you to build your team around the cards in order to try to protect them and make them less vulnerable to reduce te risk of premature death. But i think they are very strong cards in certain situations and are definetly being overlooked right now!

What do you guys think? Any fun strategies you guys have thought of? I would love to know and try them myself!



0
0
0.000
1 comments