Splinterlands Battle Mage - Healed Out

Hello Splinterfans!

This week we have the new Battle Mage Secrets weekly challenge with the ruleset Healed Out.

When I see the ruleset healed out, I am usually thinking "Oh no!", as this usually throws a spanner into the works of some of my goto deck combinations. However, depending on the mana size, there are a few combinations that I still like.


With Healed Out, you do not get any healing abilities and this can severly weaken some of your monsters and effect your tank. Some other things to consider instead are monsters that may provide other buffs such as shield or scavenger where a monster gains health when another monster dies.



In today's battle, I have gone with my goto earth magic deck due to the high mana of the battle.

On to this week's battle.

My Team

This is a high-mana battle with also unprotected, so there is no shields to protect anyone.

Summoner/ MonsterReason
ObsidianMagic buff
GrundDouble strike attack
Mycelic SlipspawnTaunt & Forecfield abilities
Queen MyceliaMistaken choice, should have choosen something better
Goblin PsychicSilence ability
Kron the UndyingStrong magic and health
Runemancer FlorreStrong attack and health

My opponents

Summoner/ Monster
Kelya Frendul
Diemonshark
Flying Squid
Water Caller
Deeplurker
Kulu Mastermind
Runemancer Kye

The rules for the battle are:

Healed OutAll healing abilities are removed from summoners and monsters.
Heavy HittersAll monsters have the knock out ability.
UnprotectedMonsters do not have any armor and do not get any from abilities or summoner buffs.

Battle

Watch the Battle on Splinterlands

or youtube:


ROUND 1 - Grund vs. Diemonshark

Two old powerful foes face-off today. Who will be victorious? The powerful Grund with his double-strike ability or the strong Diemonshark, both with trample ability.



Diemonshark usually has a large shield but not with these game rules. Will this come back to haunt my opponent?



The answer is yes, even with his fast speed, it is not enough to hold off my onslaught. He and Flying Squid both fall in the first round.



ROUND 2


The mighty Grund doesn't get much into the swing of things and falls in the 2nd round followed quickly by Queen Mycelia.


This leaves a face-off between Goblin Psychic and the powerful Kulu Mastermind for round 3. With no healing abilities, the monsters are dropping like flies.


ROUND 3


Goblin Psychic is the first to fall, but Kron the Undying and Runemancer Florre manage to dispose of Kulu Mastermind.

ROUND 4-6

It is now 2 against 1. Surely it should be an easy victory, except Runemancer Kye has the lifeleech ability, this is boosting her health each round. Sadly it is not enough though as I claim victory in the end.


Summary:

Using the healed out strategy requires to make sure you have enough health in your monsters or it would be a quick game. Some things to consider are the awesome life leech ability that my opponent used here or scavenger ability that I mentioned before to give you an extra edge.

It could have been a different story had my opponent considered my magic attack and used Djinn Oschannus as tank, but luckily for me he didn't.

How do you play the Healed Out ruleset?

Thanks for reading.

Credits:

The title image was created in Canva with images from source
Screenshots and characters are taken from Splinterlands.

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39 comments
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It was a close game. Your opponent came out guns blazing, and ran out of steam in the last round. He should be probably fielded an oshannus to reduce the magic attack. Great win for you.

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Thanks, it was pretty close in the end, I think you are right with Oshannus.

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I have so few healing cards that this doesn't impact me too much. I don't really feel like it has a huge outcome on my brawl battles. I could be wrong though.

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In the earth and light deck, there is a bit of healing missing. I am getting more used to it now, but is not my favourite game rules.

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Ah yeah, I understand. I wish they had a couple more healing cards in the death splinter, but I understand why they don't.

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yes, it would be unstoppable! lol I have been upgrading my death deck lately

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Death is probably my weakest splinter. I should really focus on it as well.

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(Edited)

PIZZA!

$PIZZA slices delivered:
@mypathtofire(1/10) tipped @savvytester
savvytester tipped mypathtofire (x3)
kungfukid tipped mypathtofire
bhattg tipped mypathtofire

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!giphy this is good

!PIZZA

@sagarkothari88 reward 50 points

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Hello, I like "Runemancer Florre", its double attack is very useful.👍👍👍

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Thanks, she is very useful, but high mana cost.

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That means you should avoid using the Legendary Earth Monster Runemancer Florre which requires 13 Mana on Battles with low Mana Cap. 🤓

Anyway, its lack of any Ability makes it good for Battles with the Back to Basics Rule where all Monsters lose their Abilities for the Battle. 😏

Have some !PIZZA with !LOLZ for today! 😁

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I just won a battle with just Runemancer Florre. She comes in handy.

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(Edited)

Hope you were not simply lucky to have won using Runemancer Florre on that Battle! 🤗 It makes sense to put that Monster at or near the back of your team, unless the Battle has the Close Range Rule or you are using the Epic Earth Summoner Fernheart. 🤓

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Yes Close Range Rule, near the front is best :) !LOL

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With 13 Health at all Levels, Runemancer Florre can be a good Tank, especially if it can perform Ranged Attacks at the first position. 😎😏

Have some !PIZZA with !LOLZ for today! 😁

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fore sure !PIZZA

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