Water Caller who Stuns.
I tried Water Caller who Stuns on the battlefield in level 2 that offers a special ability good support in magic team.
Stun: When a Monster with Stun hits a target, it has a chance to stun the target causing it to skip its next turn.
This is a magic attack monster which may attack from any position and probably in any ruleset. It has good health portions, a single magic attack but it gets greater with additional support and I'll show that in this battle.
Let's get to the battle.
|My Team||Opponent's Team|
|Water Caller||Djinn Oshannus|
I created my team selecting two monsters and my opponent team created team selecting a single monster where both of us used water element.
Choosing Valnamor as the summoner, I used two magic attack monsters and both of them has some special abilities that allows them to do something special like Water Caller has a chance to stun the target causing it to skip its next turn using stun ability and Using flying ability, Ice Pixie has an increased chance of evading melee or ranged attacks from monsters who do not have the flying ability. Opponent teams Djinn Oshannus reduced damage from magic attacks using void ability which is crucial for my team as I chose only magic attack monsters.
And the battle was covered with aimless ruleset so all monsters gets the scattershot ability which allows ranged and magic attacks hit a random enemy target but this won't effect my team as the opponent team has selected a single monster only.
All my magic attackers were blessed with one extra magic attack each from my summoners buff and all of them got one speed and one health portion each as well. And for my opponent's summoners buff, the opponent's magic attacker was blessed with one extra speed and one extra armor.
The opponent's Djinn Oshannus had the most speed among all monsters in both team and it attacked first and killed two health portion of my Water Caller. Then my Ice Pixie attacked and killed one health portion of my opponent's Djinn Oshannus. Then my Water Caller attacked and killed one more health portion of my opponent's Djinn Oshannus and stunned the opponent monster which means the opponent monster the opponent monster will skit the next turn and that is a huge news for my team. The opponent monster here took half the damage from both my monsters cause the opponent monster had void ability.
The second round started where the opponent's Djinn Oshannus skipped its turn for being stunned. And then my Ice Pixie attacked and killed one health of the opponent monster and the opponent monster is now unstunned. Then my Water Caller attacked and killed one one health portion of the opponent monster and I thought the opponent monster would be stunned again and it keep happening but no the opponent monster was not stunned this time.
The third round started where the opponent's Djinn Oshannus attacked and killed two health portion of my Water Caller. Then my Ice Pixie and Water Caller both of them attacked the opponent monster and killed two health portion and the opponent monster is stunned once again. Now I guess the stun will be happened every other round till my Water Caller is alive and attacks the opponent monster.
The fourth round started where the opponent monster was unstunned again after losing one health portion to my Ice Pixie's attack and then lost another health portion when my Water Caller attacked. The fifth round started where the opponent's Djinn Oshannus attacked and killed two health portion of my Water Caller and my Water Caller is now left with only one health portion. Then all two of my monsters attacked the opponent monster and killed the last two health portions and the opponent monster died. The stun ability of my Water Caller made me win this battle as I can see it.
So, what do you think of Water Caller and about my play?
How do you like me explaining what I'm experiencing?
If you like it, feel free to like, comment & share. I will soon come with another post writing what happens next.
Thanks for reading me, goodbye.