Splinterlands new concept is very addictive.
Just one more game.
I think that we all know about the latest changes to @splinterlands over the past few days. Whether they are a positive or not for the economy will be seen further down the line but they have shaken things up quite a bit.
The biggest change being the rewards system and how it has effected the bot accounts. It will be interesting to see how they reconfigure over the season and how that works in the rental markets now that starter cards no longer generate rewards.
If you haven't seen the changes then you are one of the few but here is a summary for you.
Out of all of these the focus quests have caught my attention the most.
It's a huge improvement on th eold system for one simple reason.
It's very fucking addictive.
Back under the old system I like to play and increase my season ranking for the end of season rewards but once you hit your quest or reached a certain level then you could stop playing and be happy with your accomplishments.
Not any more.
Now there are always more rewards waiting for a player that's willing to play a bit longer. To take on a few more battles.
One more win is very addictive.
You can see the bar in front of you for the next season chest or the next daily focus and you want it.
You always want more rewards. That's the whole basis for the game to exist in the first place.
Now you technically have unlimited rewards if you can play 24/7 and willing to get 10,000 wins for the next chest as your mana goes down. But i don't think any of us are willing to do that. We are however willing to run ourselves down to the bottom half of the bar in chase of more rewards which most of us have never seen before.
The only real question now is,
Daily focus chest or Season reward chest.
What do you target. More wins or more wins with the one splinter?
It's a tough one to decide as psychology says to aim for what you can get right now instead of getting more at a future date. There have been studies about this and it's areal thing.
If you haven't seen the marshmallow test before then we are the excited kids looking at the rewards.
I can't resist the marshmallow even if i know it's better to keep up my win rate and rank higher as well as build up my season rewards.
It remains to be seen how this will effect the short term sustainability of the game but i think that it is a very positive move for real players going forward and a big incentive for people to play more games.
Try for yourself.
If you haven't played the game before then now is the best time to join. Today is much better than tomorrow and a lot better than later.
Cards worth a few cents now will have a much higher value in the future as the print runs out. We have a strong community and seen this happen every time as it grows with the game.
Link to the game here,
Posted Using LeoFinance Beta
Posted Using LeoFinance Beta