Splinterlands Share Your Battle Weekly Challenge - Kulu Swimhunter

image.png

The Kulu Swimhunter is a new Chaos Legion card for the Water Splinter that is a decent range attacker. While I prefer to use magic and melee attackers for the Water Splinter, sometimes, I do mix things up a little by using a range attacker.

The Rules and My Lineup

Equalizer, Earthquake - 58 Mana Cap

image.png

Equalizer coupled with Earthquake is an interesting ruleset. On one hand, you might need to take 2 damage each round if you don't use a flying creature but on the other hand, you benefit by having your lower health cards get a bump in health.

So my strategy for such rulesets is to use flying creatures as much as possible so that there is no penalty. You can watch my battle at this link.

Summoner: Kelya Frendul for the speed and shield boost
Position 1: Ruler of the Seas to do explosive magic damage
Position 2: Ice Pixie because it flies and gets a big health boost
Position 3: Sea Genie because it flies and again gets a big health boost
Position 4: Phantom of the Abyss because of its speed, flying and evading ability not to mention heavy magic damage
Position 5: Gargoya Devil because it can fly and attack from the front with range attack
Position 6: Kulu Swimhunter to mix things up with the range attacks and also because it will get a decent health boost

Was my strategy effective?

Overall, I would say that the strategy was pretty effective. Having lots of flying creatures helped to not get any Earthquake penalty each round. Also, by mixing things up a bit using range attackers as well, I was able to avoid getting stuck by my opponent's use of the shield and void abilities.

What would I do differently?

Personally, I might have gone with a stronger tank than the Ruler of the Seas up front like a Sea Monster but I was afraid that I would be giving my opponent too much of a boost. The Kraken would have been too much as well. So a Sea Monster would have been perfect but you can't know that before hand.

Thoughts on the Kulu Swimhunter

The Kulu Swimhunter helps to mix things a bit with the Water Splinter which can be a bit magic heavy initially. 2 range damage for a level 1 monster is pretty darn decent and at only 4 mana. While it doesn't have the most health, it is decently fast and does good damage for the cost.



0
0
0.000
2 comments