RE: Soulbound Rewards: My Compromise Solution

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I don't think any perma-soulbound solution solves any of the concerns Dave mentioned except for concern B), and having perma ghost cards just introduces new B) problems... How long would these ghost cards exist? We would need to permanently design all future gameplay around having these cards permanently available and maxed for league...
And if a player owns fewer BCX than they have been given Ghost Credit for, do they then get to choose whether to play the ghost card or their underlevelled owned card?



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The ghost cards would work exactly like they do know where they are tied to a core set. When that core set exits Modern, for example, the ghost cards for that set exit as well. Everything is already programmed this way so not additional work in that area.

The system would also assume the highest level between player owned and ghost card, again like it already does. Until they make the card selecting more universal to allow for picking certain levels if you have them available, I don't see why this would change until then.

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