CHAOS LEGENDARY REWARD CARDS!

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Good Day Splintermates!

Let us discuss the 6 different chaos legendary reward cards.
To be begin, we'll have a quick comparison of the market value price for each card.
The cheapest among these six cards is the Harklaw and the most expensive is the Countess Sinash.
Harklaw, Djinn Biljka and Djinn Oshannus are the first 3 legendary reward cards released from the chaos edition the price for these cards has significantly dropped due to the current volume of circulating cards. The other 3 Jared Scar, Venator Kinjo and Countess Sinash are released a few season ago and the circulating volume for these cards are actually lesser compared to the first 3 cards.
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The next thing to discuss is the potential for of each of these legendary cards:
1. Harklaw

  • Level 1 harklaw has the skill shield which lessens the incoming range and physical damage.
  • At level 2 (3bcx), harklaw can gain the skill Immunity which could be an advantage for poison rule set.
  • At level 3 (6bcx), harklaw can obtain Demoralize which could decrease the physical damage of the opposing card. This is well partnered for summoner that decreases physical damage as well.
  • At level 4 (11bcx), No new skill is acquired but the damage has been increased including the HP.
  • Harklaw can be a good tank with its immunity, demoralized and shield skill. This card is especially good for rule set "no magic" and "super sneak".

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2 . Djinn Biljka

  • Level 1 Djinn Biljka has the skill Camouflage, camouflage is a skill that can make the card immune from sneak, snipe and opportunity. The card can only be hit once it reaches the front line.
  • At level 2 (3bcx), Djinn Biljka can obtain the skill void, void will reduce incoming magic damage.
  • At level 3 (6bcx), Djinn Biljka can obtain the skill weaken, weaken reduces the opponent's HP by 1.
  • At level 4 (11bcx), Djinn Biljka will have a magic damage increase to 3.
  • Djinn Biljka is a good especially for "low mana battles, no melee, reverse speed and back to basic".
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3.Jared Scar

  • Level 1 Jared Scar has the skill bloodlust, bloodlust is a skill that grants the card +1 to all stats once it kills the target, at reverse speed the speed is reduced by 1.
  • At level 2 (3bcx), Jared Scar can obtain the ability True Strike, True Strike makes the attack to never miss.
  • At level 3 (6bcx), Jared Scar can obtain the ability Piercing, Piercing enables to damage the opponent's HP in excess to it's armor.
  • At level 4 (11bcx), Jared Scar has a damage and HP increase.
  • Jared Scar is good especially with "opportunity ruleset and supersneak".
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4 . Djinn Oshannus

  • Level 1 Oshannus has the skill void which reduces incoming magic damage.
  • At level 2 (3bcx), Oshannus can obtain the skill phase which enables the magic attack to miss.
  • At level 3 (6cx), Oshannus can obtain the ability Forcefield, forcefield will offset all +5 or more damage to 1 damage only.
  • At level 4 (11bcx), Oshannus magic damage will increase by 1.
  • The main advantage of Oshannus is its high speed. This card can be best partnered with all of the available water summoner. This can be used a full blast magic damager or it can be used to counter magic damage due to its skill set. This card is best played for ruleset such as "Rage, No melee and Back to basic".

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5 . Venator Kinjo

  • Level 1 Kinjo has the skill Reflection Shield and Camouflage. Reflection shield reduces blast damage and thorn damage to 0 wheares Camouflage the card cannot be targeted by opportunity, sneak, snipe and scatter shot.
  • At level 2 (3bcx), Kinjo can obtain the skill Immunity which could immune the card to all negative status effect (poison, heal block and etc).
  • At level 3 (6bcx), Kinjo can obtain the skill slow which could reduce the opponent's skill by 1.
  • At level 4 (11bcx), Kinjo can obtain the skill amplify which could increase magic reflect, return fire and thorn damage to enemy by 1.
  • Kinjo is a very useful, since it is a neutral card you can actually partner it with any desired element. This could be used to counter monsters with the blast ability. This card is very useful for ruleset such as: "Blast and Poison".

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6 . Countess Sinash

  • Level 1 Sinash has the ability opportunity and camouflage. Opportunity enables the card to target the opponent's monster with the least HP and camouflage provides the ability on card that cannot be targeted by opportunity, sneak, snipe and scatter shot.
  • At level 2 (3bcx), Sinash can obtain the ability swiftness which could provide additional 1 speed to all the friendly monsters.
  • At level 3 (6bcx), Sinash can obtain the ability Affliction which could block healing ability to the target monster.
  • At level 4 (11bcx), Sinash can obtain the ability Blast which could inflict damage from the target's adjacent cards.
  • This card is very handy due to its base damage at level 1, high speed and opportunity skill. Card is best played at ruleset "Blast" and can be best partnered with summoners providing additional range damage and speed.

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Each of these cards possess unique abilities which can be used on different ruleset, there are ruleset that can be advantageous and there could be ruleset that are against the card's abilities.
Play with rules, build your team on based on your play style. All of these cards are useful. Accumulate as many as you can while the price is low and the supply is high, Do note that soon chaos rewards will be gone. A new of set of cards will be released. I am hoping that each of you who are reading this can get your LGF Chaos Reward Card soon.



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