Splinterlands | Common and Rares Only Rule | Power of The Commons!

Splinterlands | Common and Rare Cards

The common and rare cards only rule, in a way, tries to level the playing field. You see, the epic and legendary cards are so overpowered compared to the common and rare ones, that it is a given that anyone with legendary cards would win. This was true at least in the beginning when I started playing.


Now, of course, there are commons and rares with decent power and abilities, but still fall a notch lower than the epics and legendaries. So, whenever the common and rare rule is in play, all players, irrespective of the number of higher power cards they hold, become almost equal to a new player in terms of the cards they hold. That’s what I call leveling the playing field.

How about witnessing the commons are rares in battle? But before that, shall we spend a minute getting to know Splinterlands? After all, that’s where you will find all these fun battles, rules, and monsters.

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What Game is Splinterlands?

Splinterlands is a digital card game that allows you to collect, trade, battle, rent, and even earn from the cards. The game gives Play to Earn a whole different meaning. By now, you would know that the governance token (SPS) airdrop made millionaires out of the early adopters. It still keeps giving and remains a fun and engaging game.


To give you an idea of how lucky you can get in Splinterlands, read my story of getting cards worth $500 from buying only a few packs worth $20.

Got Cards Worth $500 from $20 Packs

And this is just a tiny number. I have witnessed people getting uber-expensive cards in their pack and selling them for as high as $6500. In fact, there is a whole Splinterlands marketplace on the Hive blockchain and now on Wax too.

Any reason not to try it out? To join, scroll down quickly. 😊

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Commons and Rares | Beetles and Hares!

The early days of Splinterlands had some awesome epic and legendary cards, and they would literally smoke the common and rares. To add to that, not many players had the bigger and stronger cards. Only the ones with enough investment in the packs or those who could buy the bigger cards from the secondary market stood a chance to beat the other players hands down.

In such a circumstance, the common and rares only rule was a good addition. It ensured that all got down to the same level for once. The other unforeseen benefit was that players started leveling up the common and rare cards too, which until then was limited to the legendaries and epics. So, it was a welcome rule.

I am not sure when the rule came into play, but whenever it did, it did for the right reasons. Now, let’s watch the rule and my battle.

Shall we?

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The Battle | Frowns and Angry Brows

A quick look at the rule, and we get going.


This one was a 40-mana battle, and just in case you did not notice, commons were also disallowed in this battle. Now commons here means the neutral Splinter and not the common cards in each Splinter. As such, the battle was only about rare and common cards within each Splinter, which was not so bad. So, we had the least choice of cards to find the best and win the battle.

Can we do this? Can I win?

Let’s find out!

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The Face-Off Screen

The rare cards stare each other in the eye.


The one advantage the battle had was that it was a high mana battle. So, we could get the bigger summoners, like in the case of my opponent, and stronger cards, like in my case. Just so that you know, my team is at the top of the screen while the opponent is at the bottom.

My summoner gave all friendly monsters additional shield and speed. The opponent’s monster gave all friendlies an increase in health, trample ability, and the ability to attack from the second position. That’s some serious abilities.

Also, just to bring to your notice, the common and rare rule does not impact the summoners. So, we can get a legendary summoner into the battle if we wish.

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We Battle Hard

By the end of round 2, the opponent had lost two of his cards.


It appeared well for me, but the opponent still had some seriously powered melee attackers. The only thing that worked for me was that the Swamp Sitter at the back of my line was repairing my tank’s shield. And because the opponent did not have a magic monster, the melee attackers' first attack every round would be lost on the repaired shield. Good for me.

So, what happened next?

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And The Battle Races to Conclusion | I Got It In the Bag

By round 5, the opponent had lost all his monsters but one.


Notice, that my tank is still alive. This is thanks to the Swamp Sitter repairing my tank’s armor. That alone was good enough to get the opponent on his knees.


And by the exact end of round 6, I won. The opponent. despite having melee attackers, not once was able to induce the trample ability. That was pretty neat for me, though.

I won!

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A Hard-Fought Battle | I Won!

At the start, the opponent’s team appeared mesmerizingly strong, but because they couldn’t make headway through my tank, they lost. As I mentioned already, the Swamp Sitter was the champion of the battle for repairing my tank’s armor every round.

The other thing that we need to remember is that even Commons and Rares have some really cool cards. This battle is testimony to that. I hope you enjoyed reading about the battle. Do take a look at the live battle in the link provided below. Enjoy!


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Want to Join Splinterlands?

You can click below and follow the link. All the best!


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Want to Watch the Battle I Spoke About?

Here it is:

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Image Courtesy: Splinterlands Resources

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