Riftwatchers Cards - Oshuur Constantia
Hello everyone! I'm entering the Splinterlands Social Media Challenge with a series of reviews for Riftwatcher cards. First, I'll talk about Riftwatcher cards in general, what I think about the mini set, and how it was treated. After that, I'll proceed to this post's card: Oshuur Constantia.
I think the Riftwatchers set is well designed, for a mini set. If this was a stand-alone set, there would be too many high mana cards and it wouldn't make for a very balanced set of cards for players to have. However, that's not the goal for this one. It's supposed to be played with Chaos Legion cards. It does that very well and provides alternatives and situational cards that can work better in certain rule sets and mana caps.
I'm not a big fan of most of the summoners in this set. Their abilities are just too weak for most situations. Ilthain is the exception. It is a fantastic summoner. I would have liked for these summoners to have cost 3 mana instead of 4. That way, we'd have 3 and 4 mana summoners within the Chaos Legion group of sets. That would give players more options and make these a little better in low-mana matches. Of course, Ilthain would have to be changed, maybe lose the +1 speed. There is one good thing about these summoners, though. Since they are epic, they have an advantage in the Bronze and Gold leagues. They can play rare cards 1 level higher than the other summoners. This fact makes these summoners a pretty good option for Silenced Summoners in Bronze and Gold. I don't like this, because it seems like an oversight that was accepted and became the norm, but it's a bit weird that epic summoners can play level 3 rares in Bronze and other rarities can't.
An interesting consequence of having summoners as the only epic monsters in the set is that it pushed cards that "feel" epic into rare. It's not about the power level. There are plenty of commons and rares that are way more powerful than many legendaries and epics. It's about the complexity of the card, which is reflected in the number and type of abilities it has. Pelacor Bandit is a good example of a good common card. It has 2 simple abilities: flying and sneak. It never gets any new abilities from leveling up. It's always a solid option for a 3 mana sneak monster. It just gets better stats. Looking at Riftwatchers commons, Septic Slime and Time Meddler could easily have been rare because they have more abilities, can some of them as they level up, and are a bit more complex. As for the rares, Tinderlock, Runic Skyclaw, and Queen of Crows, they all feel epic. If I had to guess just looking at the max level stats, I'd probably say they were epic or even legendary, for Tinderlock. Very few cards have Last Stand and only one other rare has it: Efreet Elder, which has only 1 more ability. We could even argue a few other of these rares could have been epic. What's so interesting about this, in terms of gameplay, is that we're able to use these pseudo-epic cards in the Rise of the Commons rule set.
Each pack was priced at $5 in SPS plus 1 voucher. Everything goes to the DAO, and not the team. This was a mistake, for several reasons. Pricing in SPS was not a great idea. Players are supposed to want to keep their SPS and stake it. There were 2 proposals to fix this by turning the price into 5000 DEC, plus the voucher, regardless of the DEC price. The first time it failed but, more recently, it passed. This isn't a flawless solution, because it punishes those who bought earlier and breaks a promise, but I think it was necessary. The other big flaw, in my opinion, is the price itself. Chaos Legion was already overpriced at $4 and these are even more expensive. I certainly hope we go down in price, in the future. Sadly, I don't see us going back to the $2 packs from the Untamed days, but $3 would be the sweet spot, for me.
Another thing I didn't like was that, soon after passing the Riftwatchers packs for DEC proposal, another proposal passed for burning Riftwatcher packs. This one passed simply because most of the biggest SPS holders had bought enough Riftwatcher packs and they just wanted the airdrops to come out. A way to prevent this type of exploit, in the future, is to not count packs burned for airdrops.
Let's talk about Oshuur Constantia now. It's technically a promo card, since it doesn't appear in any Riftwatchers packs and was only airdropped to the buyers of Riftwatcher packs during the pre-sale. I'm still counting it as a "Riftwatchers card" because it is attached to the mini-set. Without Riftwatchers, there would be no Oshuur Constantia. Mine is at level 3, although, I'm only missing 3 more copies to reach max level. It starts with Resurrect, gets Reflection Shield at level 2, gets Tank Heal at level 3 and 1 more attack stat at max level. It's a decent card at level 1 but I wouldn't bother buying or renting it for Bronze league. You can certainly get more useful cards at that league. At level 2 I really like the Reflection Shield. It doesn't help in all game but, when it does, it's very useful. This monster gets real at level 3. Tank Heal combined with Resurrect is a powerful combination. Max level is just 1 extra attack, not the most important, but useful. I've lost a game where the only difference between the teams was them having a max level Oshuur Constantia.

I would recommend getting it to level 3 and focus on other cards before going for max level.
Here's a game where I used Oshuur Constantia in Diamond ranked:
https://splinterlands.com/?p=battle&id=sl_8912cf55fba8b2a25e89933cf0d49fc6

Anytime there's a rule set that allows for melee monsters to attack from anywhere, I try to play Jared Scar. Reverse Speed makes better at first, but worse the more it grows. True Strike still means it's always going to hit. Explosive Weaponry is a dangerous one but I'm using 2 Reflection Shield monsters, which should help control it. We both killed each other's tank twice, by round 2, and my Jared Scar got one kill. I took out their Tide Biter but Deeplurker poisoned my Oshuur Constantia and it died to the poison. My Jared Scar got another kill but I also lost another monster. More monsters died and it was 2 vs. 2. Doctor Blight died next and all I had left was my huge but slow Jared Scar. It killed their Runi but it still came back to life. Both monsters attacked Jared Scar down to 2 life but it was able to kill both monsters on the final attack and give me the win. Very close game!
What do you all think about Oshuur Constantia? Do you have this card? If yes, what level? Have you fought against it? Let me know in the comments! Thank you for reading!!
Come play Splinterlands today
Check out Rising Star today
All monsters and images used are owned by Splinterlands.io
0
0
0.000
I really like this card and as you say at level 3 it's pretty powerful with it's abilities. I like to put it just behind a monster with taunt ability. Nice post!
I have picked this post on behalf of the @OurPick project and it will be highlighted in the next post!
Thanks! Yes, Agor Longtail is usually the best pairing for this monster!
Oshuur Constantia is a really great card and combined with Jared Scar has turned the tables on me very easily.
I agree!
Thanks for sharing! - @alokkumar121

I love love love using this card in all types of builds with iziar or agor. reflection shield is so nice!
Yes reviving either of those is great too!