SHARE YOUR BATTLE Weekly Challenge! GOBLIN PSYCHIC
This is my entry for this week's challenge. The challenge for this week is to use GOBLIN PSYCHIC monster in the line-up.
The Magi Tower is where Goblins go to learn how to use psychic abilities. It isn't just a gift Goblins can learn, but due to the proximity of Gobson, Goblins tend to show up more frequently. The Magi who calls the tower home, enjoys teaching the art of using one's mind to move objects and read thoughts. Goblin Psychics use their abilities to perform work in Gobson or become adventurers and practice to become a full fledged Summoner.
Shami concentrated his mind on moving the paintbrush. It sat on an easel in front of a large canvas, paints of various colors lay before it. The paintbrush sat still.
“You need to focus. Just breath. Relax. Picture the brush as if it were in your hand. Then imagine yourself painting the canvas.”
The Magi's voice flooded Shami's mind, though he was used to the noise. Growing up in Gobson, the noise of cogs and gears was constant in the laboratories and buildings within the city. He imagined himself lifting the brush with his left hand, raising it to the canvas, and painting the picture he had studied for hours. The Magi's Forest.
He thought of a great forest of vivid greens and plants. Deer and rabbits running throughout the bushes. A massive stone tower rising into the clouds. He saw it clearly in his mind's eye and he drew it.
The brush lifted as if held by a master artist and danced across the canvas.
“Open your eyes.” The voice of the Magi came again.
Shami blinked his eyes open and after the blur faded, he stared at his creation. On the canvas was a stone tower rising for miles out of a great green ocean of trees. The Magi revealed a similar canvas and held them together. A plaque beneath the painting read, The Magi's Forest. Both were nearly identical. - LORE in splinterlands.com
GOBLIN PSYCHIC STATS
|TANK HEAL||Restores a portion of the monster in the first position's health each round.|
|AFFLICTION||WHEN A MONSTER WITH AFFLICTION HITS A TARGET, IT HAS CHANCE OF APPLYING AFFLICTION ON THE TARGET CAUSING IT TO BE UNABLE TO BE HEALED.|
|SILENCE||Reduces the magic attack of all enemy monsters.|
|DISPEL||When this monster hits an enemy, it clears all positives status effects on that enemy.|
|OBSIDIAN||Earth summoner to give additional +1 damage to all Magic attackers.|
|UNICORN MUSTANG||My tank for this battle. Melee attacker with Magic reflects ability.|
|GOBLIN PSYCHIC||Magic attacker with Tank heal and Affliction. To heal the first position monster.|
|GRUND||Melee attacker with ability double strike and Trample. I place Grund in the third position because of the ruleset melee attacker can attack anywhere.|
|REGAL PERYTON||Magic attacker with ability Fly.|
|HILL GIANT||Melee attacker with ability Stun.|
|KHMER PRINCESS||Magic attacker with ability Tank Heal. Additional healer to heal the first position monster.|
For me, my strategies are successful because the main reason to place GOBLIN PSYCHIC next to the tank is to avoid sneak attackers. And because of the AFFLICTION ability, the first position of the enemy can't heal.
I always use Goblin Psychic in the battle if I use earth and the mana cap is big or can fit in the battle.
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