Everyone poisoned? Be healthier than the opponent / Todos envenenados? Tenha mais vida que o adversário [eng/pt] (Battle Mage Secrets: Noxious Fumes)
Translated by chatGPT and adjusted by me. Original logo abaixo.
The rule of this week's Battle Mage Secret is one of those annoying ones, like Earthquake, that slowly drain the health of all monsters:
RULESET: Noxious Fumes
Description: All units are Poisoned at the start of the game.
Units with Immunity are not poisoned.
This is a one-time application - units that are cleansed, resurrected, or rebirthed will not be re-applied with poison.
Enrage is triggered by Poison application.
The strategy here will be to better resist poisoning, so we will look for monsters with a lot of health, with healing... A very good combination is Baakjira level 3 and Possibilus The Wise, as we will see in the match I will present.
Possibilus The Wise will distribute 2 points of health to all our monsters, in addition to Trample and Reach, two interesting abilities.
Baakjira is simply beautiful 😍, and in our strategy, it will distribute one more point of Health, in addition to healing itself and reducing the speed of opponent monsters.
We will complete our team with Flying Squid (with Blind), Deeplurker (opportunist), River Hellondale (Inspire and Resurrect), Crustacean King (Tank heal - more healing for Baakjira - and Protect), and River Nymph (Cleanse - which is also excellent against Poison - and Amplify):
Opponent's Team
@mcrahman91 came with a very similar team, but with some differences that will be crucial for the match.
Everyone on the Field
Activated Abilities
There were 16 stages of distributing abilities before the attacks began. In terms of health, we are much superior. We will see if our damage will be enough to cause the necessary casualties in the opponent's team.
Round 2
Our team is intact, and the opponent's Diemonshark already has some damage. At the beginning of the rounds, the poisoning comes, and we start round 2 like this:
Round 3
The opponent's monsters are already feeling the effects of poisoning; many will be hanging by a thread at the beginning of round 3.
Round 4
The opponent's Hellondale has already resurrected Diemonshark, and both are starting this round 4 from scratch. The additional 2 points of health from my monsters start to make a difference, and Baakjira continues to lead.
Round 5
Round 4 was cruel to the opponent, including his River Nymph dying without removing the Poison from Baakjira. Now, in turn 5, it's our turn to suffer the impacts of widespread poisoning.
Round 6
We are in apparent advantage, but Angelic Mandarin's Triage will make a huge difference because it keeps healing from the poisoning.
Round 7
From here, our Baakjira remains alone and harmless against the 2 opponents. Notice that, if it weren't for the legendary whale, we would probably lose this match.
Round 21
Our Baakjira held on until round 21 when damage penalties (called "fatigue") tried to bring an end to the match.
Round 22
From round 22 onwards, we will have the "fight for survival" of the two whales, and this is where Possibilus The Wise will make a difference with its 2 extra health points.
GG
And the match ends in round 26, with our Baakjira at 10 health.
Heal restores 1/3 of the maximum health of the monster with each activation, and the difference between the opponent's Baakjira with 14 health (healing 4) and our Baakjira with 16 health (healing 5) accumulated over the last few rounds, and we came out as winners!
Watch the full match at https://splinterlands.com?p=battle&id=sl_e5b42177574a6678ae646e8f298182f6&ref=pablito.saldo.
A match with modest gains, but we were in Gold 3.
And this was the secret of the battle mage @pablito.saldo this week: a composition of Baakjira and Possibilus The Wise to survive the poisoning of Noxious Fumes. I hope you enjoyed it.
Todos envenenados? Tenha mais vida que o adversário
A regra do Battle Mage Secrets dessa semana é daquelas chatinhas, tipo Earthquake, que vão minando a vida de todos os monstros:
RULESET: Noxious Fumes
Description: All units are Poisoned at the start of the game.
Units with Immunity are not poisoned.
This is a one-time application - units that are cleansed, resurrected or rebirthed will not be re-applied with poison.
Enrage is triggered by Poison application.
A estratégia aqui será resistir melhor ao envenenamento, então vamos procurar monstros com muita vida, com cura... Uma combinação muito boa é Baakjira nível 3 e Possibilus The Wise, como veremos na partida que apresentarei.
Possibilus The Wise vai distribuir 2 pontos de vida para todos nossos monstros, além de Trample e Reach, duas habilidades interessantes.
Baakjira é simplesmente linda, e na nossa estratégia vai distribuir mais um ponto de vida, além de se curar e reduzir a velocidade dos monstros adversários.
Vamos completar nosso time com Flying Squid (com Blind), Deeplurker (oportunista), River Hellondale (Inspire e Ressurrect), Crustacean King (Tank heal - mais cura para Baakjira - e Protect) e River Nymph (Cleanse - que também é excelente contra Poison - e Amplify):
time adversário
@mcrahman91 veio com um time bem semelhante, mas com algumas diferenças que serão cruciais pra partida.
Todos em campo
habiliadade ativadas
Foram 16 etapas distribuindo habilidades antes dos ataques começarem. Em termos de vida estamos bem superiores, veremos se o nosso dano será suficiente para causar as baixas necessárias no time adversário.
round 2
Nosso time intacto, e o Diemonshark adversário já com algum dano.
No início dos rounds, vem o envenenamento, e começamos o round 2 assim:
round 3
Os monstros adversários já sentem os efeitos do envenenamento, muitos ficarão por um fio já no início do round 3.
round 4
A Hellondale adversária já ressucitou Diemonshark, e os 2 vão de base no início deste round 4. Os 2 pontos adicionais de vida dos meus monstros começam a fazer a diferença, e Baakjira segue firme na frente.
round 5
Round 4 foi cruel com o adversário, inclusive a River Nymph dele morreu sem remover o Poison do Baakjira. Agora no turno 5 chegou a nossa vez de sofrer os impactos do envenenamento generalizado.
round 6
Estamos em aparente vantagem, mas o Triage do Angelic Mandarin vai fazer uma diferença monstra, pois ele fica se curando do envenenamento.
round 7
A partir daqui nosso Baakjira segue solitário e inofensívo contra os 2 adversários. Perceba que, se não fosse a baleia lendária, provavelmente perderíamos esta partida.
round 21
Nosso Baakjira resistiu até o round 21, quando penalidades de dano (chamada de "fadiga") tentam providenciar o fim da partida.
round 22
A partir do round 22 teremos a "luta pela sobrevivência" das duas baleias, e será neste ponto que Possibilus The Wise fará a diferença com seus 2 de vida.
GG
E a partida se encerra no round 26, como nosso Baakjira com 10 de vida.
Heal restora 1/3 da vida máxima do monstro a cada ativação, e a diferença entre 14 do Baakjira adversário (curando 4) e os 16 de vida do nosso Baakjira (curando 5) foi acumulando ao longo dos últimos rounds, e saímos vencedores!
Assista a partida completa em https://splinterlands.com?p=battle&id=sl_e5b42177574a6678ae646e8f298182f6&ref=pablito.saldo.
Uma partida com ganhos modestos, mas estávamos no Gold 3.
E este foi o segredo do mago de batalha @pablito.saldo desta semana: uma composição de Baakjira e Possibilus The Wise para sobreviver ao envenenamento de Noxious Fumes. Espero que tenham gostado.
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