I went all-in on Knock Out (and it didn't go well for me) / Apostei tudo no Knock Out (e me dei muito mal) [ eng / pt] (Battle Mage Secrets - Heavy Hitters)

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Translated by chatGPT and adjusted by me. Pro original clique aqui.
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This week's Battle Mage Secrets challenged us to present a match with the Heavy Hitters rule, where all units gain Knock Out, meaning they deal double damage to stunned monsters.

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RULESET: Heavy Hitters
Description: All units gain the Knock Out ability.
Be sure to include a unit with Stun in your lineup to trigger the Knock Out ability.

Since it's the beginning of the season, I set xbot to run and do some initial grinding. Out of 50 matches, only two had Heavy Hitters as one of the rules. I won one and lost the other, but I didn't find Knock Out to be relevant.

So I went in search of a good match with Heavy Hitters and decided to use the strategy of using my friend @viniciotricolor's Pratice Bot. He has good level gold cards for us to challenge his bot, which is always available at https://xbot.app/practice.

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Pratice Bots from xbot, a free service for you to improve your skills against bots and your overall gameplay, playing for hours on end, testing lineups under different game conditions.

The Match

It took 9 attempts until I found a match with Heavy Hitters, which also had Armored Up (+2 Armor for everyone) and Counterspell (Magic Reflect for everyone). The mana was reasonable, and only Forest was banned.

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Then, I had an inspiration and decided to use ALL the monsters with Stun to see the result...

My Team

I analyzed my card collection and thought that Tarsa would give me the best advantages. With 27 remaining mana, I managed to get exactly 3 powerful cards, all with Stun: Goblin Mech, a neutral melee card with Stun and Pierce; Septic Slime, a fire card with Stun and Heal; and Lava Launcher, a ranged card with Stun and Close Range.

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Enemy Team

The bot chose Daria Dragonscale and a powerful and intelligent team, combining with the Water element.

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Noa the Just nullifies the advantage of Armored Up; Clockwork Aide benefits from the Counterspell, as it's unlikely to use magic monsters; Dhampir Infiltrator is the key card for the Dragon; Pelacor Bandit and Uraeus will help in attacking the backline, while Djinn Chwala engages the enemy frontline with melee attacks, all of which are buffed by the summoner. Do I stand a chance with my unique strategy?

Units Ready

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Activated Abilities

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Just by looking at it, I didn't like it: the opposing team is well-buffed with 17 melee damage (plus the Thorns, which will activate), and the numerical superiority seems to be a problem for me.

Round 2

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Round 2 begins, I haven't taken down anyone, and the Sneakers are punishing my backline...

Round 3

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One casualty on each side, but the damage is greater for me.

Round 4

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Another casualty on each side, but it's four against one!

And it's over...

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It didn't work out, the bot was very efficient, and my strategy wasn't effective.

GGWP, xbot

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Follow the complete match here.

Other Matches with Heavy Hitters

I also brought the two ranked matches where Heavy Hitters were present:

In this first one, a Water mirror, nobody used monsters with Stun, and Blast was a much more relevant rule. I lost this one. https://splinterlands.com?p=battle&id=sl_4ae2a8381ea6bca036bf6957df290fb0&ref=pablito.saldo

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In this second match, my Revealer had Stun, which helped in the victory, but the damage from Knock Out was low. Watch it and let me know what you think: Was Heavy Hitters relevant in this match? https://splinterlands.com?p=battle&id=sl_f2e7a4fdf33ea79345583fd70d91537b&ref=pablito.saldo

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And this was my Battle Mage Secrets for this week. In my opinion, Knock Out is not a very strategic ability; it's very situational, and you need several factors for it to be an effective advantage in your match. That's why bots rarely use monsters with Stun when it appears. Until next time, everyone.

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pt-br

Apostei tudo no Knock Out (e me dei muito mal)

Battle Mage Secrets dessa semana nos desafiou a apresentar uma partida com a regra Heavy Hitters, em que todas as unidades ganham Knock Out, ou seja, causam dano duplo em monstros stunados.

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Regra: Heavy Hitters
Descrição: Todas as unidades ganham a habilidade Knock Out.
Certifique-se de incluir uma unidade com Stun em sua formação para ativar a habilidade Knock Out.

É início de temporada então botei xbot pra rodar, pra ele dar aquela grindada inicial. De 50 partidas, apenas duas tiveram Heavy Hitters entre suas regras. Venci uma, perdi outra, mas não achei que o Knock Out tenha sido relevante.

Então fui atrás de uma partida boa com Heavy hitters, e utilizei a estratégia de utilizar o Pratice Bot do meu amigo @viniciotricolor, que é um cara que tem boas cartas nível gold pra gente desafiar o bot dele, que está sempre disponível em https://xbot.app/practice

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Pratice Bots da xbot, um serviço gratuito pra você aprimorar suas habilidades contra bots e a sua gameplay em geral, jogando horas a fio, testando lineups em diferentes condições de jogo.

a partida

Foram 9 tentativas até aparecer uma partida com Heavy Hitters, que veio junto com Armored Up (+2 Armor pra todo mundo) e Counterspell (Magic Reflect pra todo mundo). Mana razoável e apenas Forest banida.

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Daí, tive uma inspiração e resolvi utilizar TODOS os monstros com Stun, pra ver o resultado...

meu time

Analisei meu plantel de cartas, e achei que Tarsa me daria as melhores vantagens. Com 27 de mana restantes consegui exatamente 3 cartas poderosas, todas com Stun: Goblin Mech, melee neutra com Stun e Pierce; Septic Slime, carta de fogo com Stun e Heal; e Lava Laucher, carta ranged com Stun e Close Range:

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time inimigo

O bot escolheu Daria Dragonscale, e um time poderoso e muito inteligente, combinando com o elemento Água:

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Noa the Just acaba com a vantagem de Armored Up; Clockwork Aide se beneficia de que, pelo Counterspell, é pouco provável o uso de monstros mágicos; Dhampir Infiltrator e a carta-chave de Dragon; Pelacor Bandit e Uraeus vão ajudar no ataque à backline, enquanto Djinn Chwala bate de frente com a frontline adversária, todos ataques são melee, bufados pela summoner.
Será que eu tenho chance, com a minha estratégia diferenciada?

unidades a postos

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habilidades ativadas

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Olhando assim, já não gostei: o time adversário está bem buffado com 17 de dano melee (mais o Thorns, que vai ativar), e a superioridade numérica parece ser um problema pra mim.

round 2

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Round 2 começa, eu não derrubei ninguém, e os Sneakers estão castigando minha backline...

round 3

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Uma baixa pra cada lado, mas o prejuízo é maior pra mim.

round 4

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Mais uma baixa pra cada lado, mas são quatro contra um!

e acabou...

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Não deu, o bot foi muito eficiente, e minha estratégia não foi efetiva.

GGWP, xbot

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Acompanhe a partida completa pelo link: https://splinterlands.com?p=battle&id=sl_1c165f40cdf1f6d10dcd6c8546cee239&ref=pablito.saldo

outras partidas com Heavy Hitters

Trouxe também as duas partidas ranqueadas em que Heavy Hitters se fez presente:

Nesta primeira, mirror de Água, ninguém usou monstros com Stun, e Blast foi uma regra muito mais relevante. Perdi essa. https://splinterlands.com?p=battle&id=sl_4ae2a8381ea6bca036bf6957df290fb0&ref=pablito.saldo
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Nesta segunda meu Revealer tinha Stun, o que ajudou na vitória, mas o dano do Knock Out foi baixo. Assista e me digo que você acha: Heavy hitter foi relevante nesta partida? https://splinterlands.com?p=battle&id=sl_f2e7a4fdf33ea79345583fd70d91537b&ref=pablito.saldo
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E este foi o meu Battle Mage Secrets desta semana. Na minha opinião Knock Out não é uma habilidade tão estratégica, é muito situacional, e você precisa de vários fatores pra ela ser uma vantagem efetiva na sua partida. Tanto é que raramente os bots utilizam monstros com Stun quando ela aparece.
Até a próxima, pessoal.



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It's tough going up against Bots these days! Great post

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