RE: Thoughts on the Latest SPS Governance Proposal
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The issue is simple, why pay 14 times as much for a card that is marginally better? Some cards don't even gain any stats as they level, why?
Higher level cards should feel OP compared to lower level. Currently level 1 cards are almost as good as level 3 cards, some are actually BETTER in certain rulesets.
Buffing higher level cards or nerfing lower levels would be the conventional fix. Every new addition brought in with this fundamental flaw makes the situation worse.
To me this is a work around for the much bigger issue that leveling cards doesn't give you as much game play advantage as it should.
Let's say cards would be buffed (which in my opinion at this point would be pretty much card-price manipulation, since cards have established prices, but let's just go with it). This would result in players wanting to level up their cards, correct? So basically, the same outcome for players wanting to combine cards for higher rewards. What exactly is the difference?
Really what I am try to say is its not balanced at the moment and introducing complicated reward algorithms might not be the best approach to fix a balance issue. Most games rebalance cards to fix balance issues. This 'simple game' is already extremely hard to explain to new comers.
Your point on price, higher level card would become more worth while but universal rewards are the same and all cards should be buffed proportionally so the only market shift I can see is combined cards not trading at as big of a discount.