Weekly share your battle challenge from @splinterlands


What's up with this card?

Rarity: COMMON
Element: NEUTRAL
Attack: RANGED
Abilities: SWIFTNESS at level 5, STRENGTHEN at level 10

Do you need any supplies?

Every army should have them, every artisan should hire them, and every noble should own one. If you need absolutely anything, then a supply runner will get it for you. For their size they can carry vast amounts, they’re incredibly fast and they’ll even defend your deliveries with exuberant relish. Not only that but their expertise with the catapult they carry is renowned across the land. Countless confrontations have been recorded in the history books of these hired hands coming to the aid of convoys beset by bandits or roaming patrols attacked by the enemy. They have swarmed the foe, firing their shot down upon them and running havoc amongst their ranks with their incredible speed. Most of these forays have ended with the enemy fleeing, but those that did remain and fight didn’t last for long.

Gnomes have lived throughout Praetoria ever since the land was inhabited and are stalwart characters indeed. It is unsure as to whether they are native to this continent or not, but what is clear is that they didn’t originate or come from any of the other known Splinters. Talon and Gorst are the agency that hire them out and this organisation has always been crystal clear in the first and most important clause of their contracts, ‘These creatures are not to leave the shores of Praetoria, ever!’ Whether they are simply unwilling to share these efficient people with the rest of the world or there is some darker more sinister note that prevents them travelling is unknown, but the Praetorians don’t really care seeing as they have the exclusivity rights.

Usually, Gnomes have a natural resistance to magic, but the creeping plague seems to have afflicted some of them in a most curious way. You may get lucky and find one that has picked up the odd abilities that are incredibly useful when working with others, but on the other hand, some side effects have led to manic behaviour, an affinity to ale, mischievous use of their catapults, and downright murderous conduct. Needless to say, reliability can now be a bit hit and miss. You are strongly advised to read your contract of employment carefully, or you may find yourself in an unpleasant situation.

“My Lord, it would appear that there is something awry with your supply runners.”

“What do you mean man? Show me.” Ranrence freed his bulk from the chair with the assistance of his servant who set off towards the great hall.

He followed, already annoyed at having to move anywhere so soon after dinner. His servants knew not to disturb him with petty trivia. The doors to the hall groaned as they opened, revealing a disturbing scene indeed. Two out of the three exquisite crystal chandeliers had fallen from their fixings, smashed to tiny pieces across the floor. The third was swinging precariously with a gnome hanging from the bottom of it. Another was standing nearby, catapult in hand, firing lead shot at its companion who was laughing maniacally.

“What is the meaning of this outrage!” Ranrence bellowed, flecks of spit landing across his chins.

The gnome dropped from the chandelier, landing effortlessly on the long table, scattering Ranrence’s silverware across the polished wood. Then they both crept towards him, their eyes tinged with a venomous green, glinting with malevolence. Ranrence started to back away, grabbing hold of his servant and using him as a mobile shield. A manic chuckle came from behind and he spun about, flinging the servant onto the ground in his haste. Another gnome was approaching, chattering gibberish to itself and brandishing a long kitchen knife, the same green aura radiating from its eyes.

“P-pl-please,” Ranrence whimpered. “Don’t hurt me.”



Show me the money


I've never seen any swiftness unit in action, so I don't know how useful that is when you can use a slow unit. For now, I only use the starter card when I need some ranged damage.

Let's get to the action

This is a silver III battle.


Since this is a high mana battle, I'm choosing the water splinter. Oshannus and Nerissa as my first and second tanks because they have a large health pool and for Oshannus's void ability. I picked the River Nymph to get rid of the poison. And then I occupied the last spots with high damage units. The ones I had at my disposal were Kulu Swimhunter, Sniping Narwhal and Supply Runner.


Oshannus dodged a few attacks and I managed to kill the Slipspawn. The poison dealt damage and this is already looking pretty good for me.


My team survived the second wave of poison and that took care of the last enemy's pieces.


Did my strategy work?

Supply Runner pairs very well with Kelya because of the extra speed. It is already a fast unit, and this way I make sure it doesn't miss as much. The strategy worked fine, but mainly because I cleansed my tank and the enemy didn't.

Let's see those rewards



Thanks for reading!