RE: Splinterlands History #02: Calamities
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Did you give up on the previous project? It looked really cool; I hope you're not going to drop it.
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You are viewing a single comment's thread:
Did you give up on the previous project? It looked really cool; I hope you're not going to drop it.
Haven't given up on it but there are only so many hours in the day.
I will say however that I do have one major concern on SplinterTactics, which is that it's too complex and difficult to pick up, and I'm worried that would significantly deter any kind of adoption. I may need to pivot to something with simpler game mechanics.
I completely understand, and this is often where the limitations of Vibecoding come into play. Launching an MVP is actually relatively simple with today’s tools. But as soon as you dig a little deeper, the complexities start to emerge. In any case, don’t hesitate to reach out—I’m a developer and I already have an active project on Hive. If you need a hand, you know where to find me.
Thanks Phanty! I may do that :)
Btw I was mostly referring to the game mechanics themselves being complex, not necessarily the coding, although it certainly ballooned in complexity as I kept going as well.
In any case I really appreciate your offer, and perhaps at some point we'll find something to work on together!
You'r welcome !