The 4 highest magic damage cards in all of Splinterlands!

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(Edited)

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Introduction

Hi guys, this is my big participation so you can see and get to know the faces a little better. This time, we'll see which ones have more life!

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Barashkukor.jpg

EditionRebellion
Mana Cost13
Element4-Death.png Death
RarityLegendary
Card Type00-magic.png Magic
Abilitiesability_fury.png
The archfiend Barashkukor comes from an infernal realm that was subsumed and obliterated by the dark god Uul during the insidious conquests of the legions of Chaos. His formidable power quickly earned the respect and favor of Silus of the Rift, and Barashkukor was soon made a high legionnaire and charged with command of a legion of demons ten-thousand strong.

After the conquest of the Belurocian Empire, Barashkukor laid claim to its throne. He governs with meticulous cruelty and a reign of terror that makes even the Chaos Empire's most despotic of despots seem egalitarian by comparison.

In spite of this, acts of subversion are escalating in both frequency and severity, especially among the Dark Eternals; the threat of death isn't the best deterrent for a splinter who wants nothing better than to usher in the Dark Eternity and the end of all life in the Splinterlands.

Immolation.png

EditionChaos Legion
Mana Cost12
Element01- fire.png Fire
RarityLegendary
Card Type00-magic.png Magic
Abilitiesability_shield (1).png

When the Vuto-duum, refugees from a broken world, arrived on the Splinterlands, they created their ultimate warrior, Caladuum, from ancient magic using the potent fires of the Burning Lands. With such a mighty and powerful beast, they thought little of the consequences of what such a rite would bring, for if they had, they might never have forged ahead with their creation.

As the body of Caladuum finally became whole, a small part of the magic that had held its spirit for so long sank into the rocks of the Burning Lands carrying an essence of Caladuum with it. Dragged and pulled through tiny cracks and fissures, it knew not where it was going, and most of the subterranean vaults it passed through were empty until it came upon one littered with dry bones and the dust of ages. The light from the torn essence's shade lit the chamber and revealed a broken altar strewn with all manner of artifacts and fetishes, a tattered shroud hanging from its side. When the essence touched the altar, something foul accosted it. At first it toiled with this new entity and tried to push it away, but the demon that appeared was stronger and quickly took control of the torn essence's dwindling flame, overcoming the magic within. The demon was hungry, the appetite of eternity waiting upon its lips, and now that they were one, the essence too felt the need to sate this craving.

They left the chamber, and the onward journey carried an urgency that hadn't been there before. When at last they came upon the great lava lake, the birthplace of Caladuum all those years ago, the demon plunged into the burning magma, dragging the essence with him. The lake's fires fused the two souls together and created a fire demon the likes of which had never been seen before.

Rage.jpg

EditionRebellion
Mana Cost16
Element6-Dragon.png Dragon
RarityLegendary
Card Type00-magic.png Magic
Abilitiesability_flying (1).pngability_void.png
The ancient wyrm Rage has been the patriarch of his flight of red dragons for millenia. Long before the Splintering—long before even the Tai Kalayne —he claimed Mount Redwyrm as his own. Over the centuries, he has grown his brood and amassed a hoard of treasure to rival that of the wealthiest of kingdoms a hundred times over. He was content to admire his endless mounds of precious metals and gems while expanding his knowledge of this realm and all the other realms and planes of existence.

With defiance against the Chaos Empire mounting, Mantaroth, second only to Silus of the Rift, offered the ancient red wyrm an alliance. In exchange for crushing any potential uprisings, Rage was promised riches untold—not just gold and baubles, but artworks, artifacts, and divine relics the likes of which the Splinterlands has never seen, amassed from countless conquered realms.

Now, Rage's flight of red dragons glides over the forests, plains, and moors of the Broken Lands, laying waste to any who would forsake their loyalty to the empire—and demanding tithings in exchange for asylum, regardless of loyalties.

Shock Trooper.jpg

EditionReward
Mana Cost4
Element02-Water.png Water
RarityEpic
Card Type00-magic.png Magic
Abilitiesability_electrified.png
Lash Stagmuck, the scavo technomancer renowned for his role in creating the runi, is hard at work on his next invention: the electrovolt zappack.

This handy contraption consists of a backpack infused with mana, water, and bottled lightning, used to empower a weapon with electrically charged water magic.

Rebel forces have been field testing Lash’s electrovolt zappack. Unfortunately, the initial prototypes have a tendency to deliver a painful shock to the user—as well as everyone around them.



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4 comments
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All great cards! (Rage is dragon, not neutral). Immolation is one of the cards that I'm still targeting, but the price is just too high. Rage is one of my favorites, especially at level2 - I'm thinking about saving up to upgrade it to level 3 and gain life leech, to make it even more powerful. But step by step...

Thank you for your post!

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True, I've already edited it, thank you very much for the correction, indeed rage is a very broken card!

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