Grandmaster Rathee + Defender of Truth — A Wild Combo




Hello guys. We are in a new season this week. I had success in the last season, which was my first season after a long time. I was mostly trying to remember the old synergies and getting better at them. I tried to incorporate relatively new cards that I had never played with in my lineup. Today, I will tell you about one such card which helped me a lot. It is called "Defender of Truth". I am saying it as a new card even though it is one of the oldest cards in the game. For me, it was very new. I rarely played in the Wild format before, so I had no experience playing with most of the Alpha or Beta cards. But now that I am exploring more cards, both from old and new sets. This one worked well for a specific composition.

I will talk about that composition later, but first, let's look at its stats again.


Defender of Truth

CARD
RARITY
Epic
ELEMENT
Life
Attack Type
Magic
MANA COST
4
ABILITIES/BUFFS
Protect

Defender of Truth is a low-cost epic unit dealing magic attack damage with good speed stats. Its raw stats are not that impressive, other than the magic attack damage, but that extra armour it has proves very handy sometimes. The best part about it is the 'Protect' ability that it gains at level 3 or above. This is the level where it starts getting good. That 'protect' ability gives all the units an extra 2 armour, which can be very effective and utilised in a specific way. Let me tell you how.



My Lineup & Strategy

This is my lineup for the battle

Position
Summoner/Monsters
Summoner
Grandmaster Rathee
Position 1
Uriel the Purifier
Position 2
Time Meddler
Position 3
Bila the Radiant
Position 4
Adelade Brightwing
Position 5
Defender of Truth
Position 6
Djinn Renova

It was a high mana cap battle (59 mana cap) with the Standard ruleset, which is perfect to showcase how this strategy works without using a specific ruleset. I used Grandmaster Rathee as my summoner, which is one of the most important parts of the strategy. It gives the 'Void Armour' ability at the start of the game to all the friendly units, which makes them not take damage directly from magic attackers. That is the reason why we wanted to have extra armour so we can utilise this buff. Also, it gave an extra armour to all the units, making our lineup even more resistant to damage.


Uriel the Purifier is a giant with a lot of health and shield of its own. It has healing ability as well, which makes it last even longer. And it strikes every other round with 3x damage, so the opponent better be prepared to take that huge hit.

Time Meddler was a source of magic attack damage and was used as a backup tank in this lineup, just in case something went wrong with Uriel. It also got a lot of armour, which was perfect for the void armour ability it gets from the summoner.

Bila the Raidant and Adelade Brightwing provided enough firepower in the middle of the lineup. Both are doing magic attack damage with helpful abilities. Adelade Brightwing has a resurrect ability, which can bring back a unit from death. And keep repairing their shield as well.

You can see that I was focused on these shields a lot, and a unit which can repair them was perfect in this lineup.

Defender of Truth, as I already said, provided the extra armour to all the friendly units. I didn't place it at the end so as not to get targeted by units with 'sneak'.

Djinn Renova was placed in the last position in my lineup. It dealt 3 magic attack damage as well, and with the help of its 'Strengthen' ability, it made my lineup even healthier. It's always good to have units that buff all the friendly monsters in the lineup. It synergises with the combo very well.

I expected this lineup to perform well. Every unit was placed with a purpose, and they were helping each other. Let's see how it worked.

I will share my battle here, which I have uploaded to YouTube.



It worked better than expected. My frontline was very effective against the enemy attack. My team annihilated the opponents quickly without any casualties. My opponent's strategy was flawed as well, and was firing all over the place with scatterhots and snipe abilities while my units were dealing a lot of damage. The extra shield helped a lot as well. Even if it were a tougher opponent, it would have still carried me to a win.

Conclusion

As you just saw in the video, all of my units had this amazing synergy where each of them had a specific role from the summoner, giving void armour ability to support units like Defender of Truth, giving extra shield, etc. It all worked like a well-oiled machine and gave me a comfortable win.

Let me know your thoughts about this lineup and the cards used in this battle.

Thanks for reading...



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Fantastic that all your hard work paid off so well! Congratulations! Thanks for sharing these details with us! Hugs!

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