RE: SPLINTERLANDS IS BROKEN: A SIMPLE PROPOSAL TO FIX EVERYTHING

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Thanks @clayboyn for commenting.

I didn't want to bother Matt until I had some kind of feedback from the community. I understand that this channel is not the most suitable for this type of discussions and proposals, since no one usually participates, but it is the only one I use. I wanted to see other players' opinions on how they perceive the excess of BCXs, whether as a problem or an opportunity to improve Splinterlands' economy.

Regarding whether this proposal could cause an imbalance in the game, I firmly believe that it will: it will shift the balance towards the players who have invested the most time and money in their decks. The game is already unbalanced, and it is evident in the number of tricks that have to be constantly made to return things to balance, even if it is momentary. I know you are referring to an imbalance of power between the different cards, but that is the idea, that there are no weak cards but rather cards with few BCX.

My objective in mentioning you is that you read about the proposal, and become a little contaminated with this idea, so that at some point in the discussion of so many possible changes, your unconscious presents it to you as a possible great solution.

Again, thank you very much for participating and have a great day.



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