Splinterland's Rebellion: Dual Summoner impact in Modern League [Part 2].

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Splinterland's Rebellion: Dual Summoner impact in Modern League [Part 2].

In my Part 1 of this post, I have focussed on the summoner BREWMASTER ABRAXAS, ZEDDICA and CHUUL JUJINCHI. In today's post, I will be checking the rest of the dual summoner i.e. PRUNDA UNDERVESCH and DOLFAR DARFLAK.

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These summoners help in choosing the best of the 2 elements and selecting and experimenting with the combinations as a range of cards for selection has now become large. But these summoners are powerful? Let's explore this topic also at the end of the post in which rulesets for these summoners can be very strong and if is there any limitation of the dual summoner.

1. PRUNDA UNDERVESCH (Life/ Water Summoner)

Prunda Undervesch can summon Life and Water elements and it can summon both Life and Water elements. So let's check what combination and cards that can be included in the Life Team from the Water team to increase the strength of the Life team or vice versa.

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I like Baajkira not as a tank but as the tail, Baajkira has a "heal" ability, and using "Zyriel" along with it will give it attacking power to Baajkira. It will make tail too strong to be taken down. Merdai Guardian as a healer and repairer is strongly welcome.

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Zyriel, I already mentioned that its "weapon training" ability can be used nicely and Anachron Bolter is having both magic and range attacks with abilities of "headwinds" and "Repair" is quite useful.

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2. DOLFAR DARFLAK (Death/ Fire Summoner)

Dolfar Darflak can summon Death and Fire elements and it can summon both Death and Fire elements. So let's check what combination and cards that can be included in the Death Team from the Fire team to increase the strength of the Death team or vice versa.

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I would like to pair Countess Sinash, paired with "Lira the Dark", both of these cards have the opportunity. Both of these cards give swiftness and use Tenyii Striker at the end, with +2 swiftness from Countness Sinash and the Lira the Dark, "backfire ability can be dangerous for the opponent team as it also has a "dodge" ability.

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I cannot repeat the utility of the Zyriel card and "5" magic attack and high swiftness, really makes it a good card in Fire dominated team as Fire does not have strong cards for magic attacks.
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Limitations

Combining Splinters of 2 elements gives a lot of ways for experimentation and makes a strong team but this dual summoner does not come with any other "extra" ability. So they have a "strong" pool of monsters to choose but they are not able to add any other ability to the monsters.

But they can be strong on the following ruleset.

1. Silence Sumoner

Ruleset where Summoner does not provide any ability to the monsters, these dual 3 mana Summoners are going to rule as they will allow creating a team from a bigger pool of monsters.

2. Low mana Battles.

If you noticed the Rebellion sets, they do not have any 0 and 1 mana cards but the CHAOS set has 0 and 1 mana cards, In low mana battle (say 12 mana), using this dual summoner will give access to two 0 mana and two 1 mana cards and this can be very crucial in creating teams for low mana matches.

Note for my affiliates

If you want to play splinterlands then you can join it here

I saw few of the player joined the game using my affiliate link and then stopped playing after few battles. If you have any difficulty in playing game, do not hesitate and join the game discord. It is really helping community and contact me here or on discord, I will definitely review your game for your better game experience.

Posted Using InLeo Alpha



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8 comments
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yo tambien quiero jugar el splinterland

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