The Magic The Gathering Player Guide to Splinterlands

Hey everybody! After a few years playing Splinterlands (about 3) and Magic The Gathering (about 30) I thought it would be a good idea to create a small piece to guide a new Splinterlands player from the perspective of a current or former Magic the Gathering fan. As some of you already know, I'm the owner of a Local Gaming Store that I opened in my city in 1997, so I have seen it pretty much all in the world of trading card games. Magic: The Gathering, Vampire: The Eternal Struggle, Legend of the Five Rings, Pokemon, Yu-Gi-Oh! World of Warcraft (The physical origins of Hearthstone)... All those are great games, full of complexity but fun as hell. Lots more that we dismissed along the way, because poor mechanics, just pure money grabbing or bad momentum. But when I stumbled upon Splinterlands it resonated pretty well with me and the things I think are good in a TCG. So, here I am to share it with you!

1.- What is Splinterlands?

Splinterlands is a collectible trading card game (TCG or CCG) like Magic; you play against an opponent with your own cards, you don't share the same deck.
They are collectable: there are different rarities, Common, Rare, Epic and Legendary (in Magic are also 4: Common, Uncommon, Rare and Mythic); they got a gold treatment like the foil cards in MTG and the artwork is amazing.
There is a lore that describes monsters, locations, empires and history, cards have a cost, an attack, defence and life. (In this game Defence and Life are two different numbers, unlike MTG).
Colours are White, Blue, Black, Red and Green, with Neutral and Dragon acting as some sort of Multicolor. Familiar, isn't it?
This is where all the similarities with Magic end. So what made me play more Splinterlands matches than Magic games this last years? Here it is the main…


2.- Differences with Magic: The Gathering

  • The cards can be fused: That’s it, if you own 5 copies of a 2/2 card, you can “destroy”those 5 copies at level 1 and now you own a level 2 card that is a 2/3 . How cool is that?

  • Related to above: All Cards Have Limited Edition run! When fusing, each level above 2 asks for the burning of more copies of the same card, up to the point that to achieve a level 10 common card you need to burn 400 cards! Which means that, even if any given common has been “printed” 1,000,000 copies, if 2500 players have upgraded their card to level 10, there are not a single card left available in the game, any new player has to buy it from another player!

  • Forget about “Tier 1 decks”. While there is also the concept of “Standard””Modern” or “Vintage” formats, it is only related to the pool of cards you can use, because Splinterlands has an unique twist: Every single game is different, as there are hundreds of different scenarios and different “Mana costs”, from 12 to 99.
    Imagine that every match you play in Magic starts with the random drawing of a Vanguard card for each player and a Planechase card that affects everybody.
    So according to this “Field Conditions” You got to choose between your card pool about what to play and the lineup order which is crucial for the match! The goal is to kill all the cards of the opponent, there is no “Player Life Points” in here. It’s all about combat!

  • There are no artifacts, spells, instants or lands. There can’t be mana drought! You select your whole lineup and the cost must be equal or lesser than the one that is generated for each match. If you usually struggle with land draws in MTG, you will love this!

2b.- A little history and game geekness.- Back in 1992, when Richard Garfield launched Magic (The grandaddy of the Trading Card Games), he was looking for a quick game that could be played in the waiting times that RPG players spend in the gaming conventions to form a RPG party. For those that haven’t experienced that, you basically were interested on a game of D&D, or Vampire, GURPS or Rolemaster, you name it, so you wrote your name in the table. The DM was ready, you were ready, then you two needed 2-3 more people to start the adventure. What to do in the meantime, a boardgame? Nah, too long and slow to prepare. MTG was born!

(Above a few of the original playtesting sample cards than later became Magic: The Gathering)

The genius of Richard (A maths teacher back then) and his partner Tim Atkins (The first CEO of Wizards of the Coast, then Wizards and now owned by Hasbro) was that cards allowed multiple different “fields”. In a boardgame, your miniature was on a tile, you got some dice and a card that gives some data. The relation between those three elements were limited. But in MTG, the action came from your hand, to the field, against the opponent, or a creature, to the graveyard, or to another card… The drawing and the deck building made each match different. There was a whole new level of complexity, but all played in a game of 5-10 minutes!

So, back to the present, Matt and Jesse saw the potential in the digital field: Even more planes, more interaction, more processes, more customization! The final nail in the coffin? Cryptocurrency that could help to quantify value, scarcity, cards, tokens and points in a decentralized, composable and useful way. The rest is history!

3.- Ok sounds interesting. Or not, but if I interrupt you maybe you will finally shut up. So what do I do now?

Well, you don’t need to go to your Local Gaming Store to get a starter pack (Although that can change some day, as a LGS owner I’m quite interested!) just log into https://splinterlands.com?ref=renovatio and buy a Summoner’s Spellbook for $10 and you are good to go! You can play with a nice pool of starter cards that will not generate money but you will be able to get a hold of the game quickly.

I suggest to start playing in Modern format, which is basically MTG Standard, so you don’t get overrun by the OG’s “vintage” players (Wild). The first matches will be fun and easy, will help you to get the gist in no time.
Also, as soon as you reach Bronze League, do the daily quests! With a few common and rare cards (Some are selling for mere cents) you can start getting chests that contain $SPS (The game governance coin) and $DEC (The game rewards token) and even Cards!

You have tons of interesting articles and videos about strategies and combos everywhere (Hive, INLeo, Dbuzz, PeakD, 3speak, Youtube…) But being a former Magic player will make you start planning yourself your 6-card lineup (decks!) and strategy pretty quickly. You have a reservoir of 50 matches that replenish at 1 per hour, so you can play roughly 20-30 matches per day without worries! I remember when there was no limit to those matches and there were weekends in which I burned the thing down, haha… Ah, those were the times!
Anyway, if you start with my referral link and you find the game interesting, just let me know and if you are not an alt account (I will check rep for that ;-) I will send you some cards to help you kickstart the whole thing!
That is all for now, let me know in the comments if you have some doubt from a Magic the Gathering player perspective,I will definitely address it, as a legitimate old guy I can endlessly talk about MTG and now about Splinterlands. The collecting side, economics, market forces and the like are probably going to be revised in another piece, if I find it fancy to do it.
Cheers,
Renovatio

Posted Using InLeo Alpha



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9 comments
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good job friend ! very good article

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Interesting, I'd been wondering how it stacked up against the MtG. I've been playing magic intermittently since the 90s and have contemplated getting into Splinterlands for a while. I'm curious, how do they compare in terms of being pay-to-win? Haven't played MtG in a year or so but I'd gotten to where I was only doing drafts because it was just obnoxious trying to go up against people who'd dropped $500 or $1000 on their deck. Does Splinterlands have an equivalent of a booster draft?

On a vaguely related not, do you remember the old Star Wars TCG?

Lol, if I decide I need a new gaming obsession I'll take you up on that referral link. Thanks for putting something like this together!

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Those are excellent questions!

  • The Pay-to-win side is decently contained as everything works on "Leagues": You have cheap cards at low level with lvl 1-2 summoners, you play in Bronze or Silver league, you become a degen and get better cards and raise your summoners to level 5-6, you go to Gold and beyond. Also, rewards are bigger as opponents are meaner ^_^ . This being said, you will be beaten regularly by more expensive cards AND by more cheap cards. Its all about the match conditions and how you deploy your roster .

  • About "Drafts or Sealed Deck" Type tournaments, the game mechanics makes it impossible (at least now) as the match conditions varies every duel, but the mentioned League system is their solution to the Mr. Suitcases of the world ;P .

  • Last but not least: the Decipher SW CCG! Damn sure, we still have some first edition singles in stock, haha! I loved the deck-hand-graveyard mechanics, truly innovative.
    All Decipher games (Star Trek, LOTR) were nicely designed games but the sales dept unbalanced them as the rare characters were really overpowered vs. the common or uncommon ones. Then there was the licenses problem (too much money) so that was a too big animal for them to tame.
    Still, fond memories of flying with Luke in his X-Wing to Dantooine!

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Gotcha. I think once I have a little more time to devote to grokking a new game I'll give it a try. Lol, a while back I bought 5 packs of Chaos Legion in hopes that it might imitate Urza's Saga but that doesn't seem to be the case.

Yeah, I was just starting to get into the Decipher SW when the plugged got pulled, was rather disappointed. Couldn't have afforded to play it and MtG both though. Thanks for the answers!

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Chaos Legion was overprinted as it was in the midst of the last bull market, it has been more like a Fallen Empires of sorts 😆 Still good cards in there, for someone starting as a casual player I would definitely recommend spending $100 on 100 CL packs, lots of cards for cheap

Posted via D.Buzz

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I've got a motley assortment of Splinterlands cards and stuff I've collected since alpha, but I hardly ever play it. I haven't really put the time in to understand much of what's going on. I'm an intermittent MTG player - I recently donated my paper collection (sans 2 decks and a Vault 20) to the local pauper league for prizes. I play only occasionally because I love figuring out how some random opponent deck works and how to best play it with mine.
Might be worth putting aside a week or so to learn SPL.

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It sounds like you are an easy going person :-) SPL has lots of games inside, is fine if you "stack" and rent stuff and get some penny out of it but definitely the time you want to try it, and If you have been around since alpha 😱 , putting some of that dough into opening a good bunch of packs and battling on silver will definitely entertain you. The auto-battler side maybe is not your thing, but you need to translate your curiosity onto how to create a deck in two minutes with 6 cards under specific winning conditions. Give it a try!

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