YODIN ZAKU: THE FIERY FIRE BEAST
HELLO SPLINTERLANDS FANS, WELCOME TO SPLINTERVERSE CARD FEATURE !

For the past weeks, we have been talking about monsters cards. That became the focus for the past weeks because monster cards are the one who do the work to win the battle. But behind the success and strengths shown by monsters cards, there are supports that encourages them to elevate their full potential. These supports are also known as the SUMMONERS. They ae not just supports, but the leader in the battle. They are the element setter.
In fire unit, you may notice that their damage abilities ae higher compare to other monsters and their defense are also pretty impressive. But among all the fire cards, there is such a powerful fire summoner that lies on it: the YODIN ZAKU.
I can feel now, how excited all of you. So without further ado, lets start the card feature!


THE LORE

Yodin Zaku was a War Demon of the times before the Splintering so long ago. He was a hybrid child born of two warring races, the Efreet and the Bulludae, the Demons of War. But he never perished. His being was imprisoned in an ancient artifact that preserved his life, and now, nearly a thousand years after the Splintering, Yodin has opened his eyes and risen from his bondage.
His parents married in secret, since their bondage was strictly forbidden by the Great Orderlies. The Efreet and the Bulludae had been at war for thousands of years, but the two noble families of both parents had themselves been locked into an especially bitter feud for centuries. When the relationship was finally discovered by the Estath authorities, the result was quite unexpected.
Their union of the unlikely couple compelled the leaders of the two warring factions into diplomacy. After wildly successful peace talks, many generations of peace and plenty followed. There was a great mingling of the two races; together, they accomplished great things, and had their growth not been suddenly halted by the catastrophic Splintering, the Estath would have driven the world forward in prosperity.
Yodin’s mother’s name was Eha Balan. She was an expert in the most ancient arts of fire, some of which are unknown to even the high priestess Mitreyya. Eha was considered throughout the Estath lands to be the best sorceress in her class. His father was an old and endlessly wise Demon known as Zer’geroth Mozran; with his mighty wings, Zer’geroth could summon powers greater than those of any Splintral Wizard.
In the era of peace, Yodin was born. As he grew his mother and father infused their ancient arts of magic and strength into what became a vast arsenal of knowledge. His mother taught him how to wield fire to an unmatched degree, and his father taught him to strike with unparalleled vengeance. Through this extensive training and deep counsel, he came to be one of the most famous Belludae Demons to ever walk the Splinterlands. He quickly rose to the rank of Great Orderly.
The Great Orderlies were the overseers of defense, offense, war, peace and prosperity in the Estath-lands. They were the silent but deadly, ever-present over-watchers. Their punishments were swift, and they brought havoc upon all who challenged them. In spite of all their toughness and the fear they evoked, the Great Orderlies also held a boundless love for growth and a deep compassion for all the living.
As with all times of peace, it came to a sudden end at the whims of a single jealous shaman. The histories do not remember his name, but the war, once rekindled, threatened the existence of both races, Efreet and Belludae. The jealous shaman captured the consciousnesses of several powerful Demons, taking over the Estath state and plunging order into turmoil and violence. The Great Orderlies were hunted down one by one and slaughtered. Those Orderlies who could not be killed were imprisoned by unbreakable enchantments in boxes, chains and cages. In a battle against a vile Efreet sorcerer, Yodin’s parents were vaporized before his eyes by the most powerful spell of lightning he had ever seen. From then, Yodin was on his own. His life became war, and he never stopped fighting until he was finally imprisoned in an enchanted chest by another Efreet sorcerer (Yodin could not be vaporized). The war, which lasted all the way until the great Splintering, became known as the Thousand Year War.
As the years passed after the Splintering, the stories of the Thousand Year War and the (presumed extinct) Belludae Demons faded from memory in the Burning Lands. The new order was the Ferexia and the Torch; they cared little for history while there were enough problems in the present. The sealed souls of the Belludae Demons have sat quietly in a region of the Burning Lands that is utterly deserted, a land which is now called The Unknown, simply waiting to be awakened.
Yodin, being trapped while fully aware, knew of his predicament. In the last few centuries of his soul bondage, he could feel the enchantments that held him growing weaker. Finally, when he could take no more captivity, Yodin Zaku used all his magical energy to summon the most powerful forces within his reach. His unlikely call was answered by a Giant Roc gliding high through the Burning Lands’ skies, who swooped down and picked up the enchanted chest in its great talons. The massive bird then flew to the precipice of Glover’s Steep, from whence it dropped the chest. When finally it struck the rocks below, the chest was broken into many pieces and the binding enchantments were shattered. Yodin Zaku’s soul began to rise, and he morphed into his favorite physical form, which he still remembered well.
Standing alone in the Unknown, Yodin looked out over the deserted lands that were once thriving with his ancestors. A tear fell from his feline eye as he thought about his long-gone mother and father, sizzling into steam as it landed on his whiskered cheekbone. Thousands of years had passed since the world Yodin knew. With raging fire in his heart and the taste of Efreet blood’s memory in his teeth, Yodin Zaku began to make his way west, toward the Molten Mountains and the cities of the Burning Lands. He walked faster and faster, eventually breaking into a full and wild run of freedom. As the air whipped by his face, Yodin hoped that there were still people left to conquer.


THE POWER OF YODIN ZAKU

YODIN ZAKU is a Legendary Fire Summoner with the ability to increase the range attacks, lives, and given Blast ability to friendly monsters. Range attacks are valuable in the game because range attackers are the one who can make damage even though they are afar from the tank. The only limitation of this kind of attack is that it cannot make damage when they are in the first position unless an ability gives them permission to attack. Getting an increase on the lives is also a huge advantage in the game. It can potentially extends the existence of your monster.
Aside from the stats, this summoner can also give your monsters a Blast ability. We can say that Blast ability is one of the strongest ability in Splinterlands. Monsters with Blast ability can also make damage to the monster adjacent to the target monster. So if the monster with Blast ability attacks a monster in the tank position, then it can also make damage to the second monster on the field. If your monster with Blast ability attacks the monster on the third position, then the second position monster and the fourth position monster will also take damage. With that, we can say that this kind of ability can make a lot of damage in the battlefield. So by having Yodin Zaku as the summoner, all of your monsters in the field will be granted by this ability.

THE WEEKPOINTS OF YODIN ZAKU
In order to win a battle, we must know how to fully use the card. We must know their strengths and weaknesses and with that, here are the weaknesses and limitations of YODIN ZAKU:
- It cannot be used in low mana fight. Yodin Zaku needs 7 mana in order to be summoned in the battlefield. Seven mana is pretty big mana and that could potentially limits your monster picking so using Yodin Zaku at low mana fight is not advisable.
- It will not be so useful on battling Water Unit. It is not that useful because most of the water unit tanks has very high speed and evading ability. Obviously, you cannot make damages on that state, but if you do, Blast ability is the only useful thing.
- Death Unit can negate the Range and Life Incentive of this Summoner. In death unit, there is a summoner that can reduce the range attacks and life of the monster. With that, the incentive that Yodin Zaku offers will be neglected.

SUGGESTED PARING FOR YODIN ZAKU
Formulation of line up should be done critically in order to win the battle. Most of the time, even though the monster is so powerful but not paired up with its perfect companion, the battle becomes unsuccessful. The following below are the suggested starter monsters to paired up with Yodin Zaku:
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- SERPENTINE SPY. This monster is perfect with Yodin Zaku because this attacks the monster with the lowest health. Since this monster targets monsters with the lowest health, then surely, it will not target first position monster. Instead, it will target middle position monsters and that is great because it can damage more two another monsters of the opponent with its Blast ability. Also, this monster needs additional life in which Yodin Zaku can provide.
- TENYII STRIKER. This monster attacks the opponent's monster in the last position. If this targets monsters on the last position, then it can definitely also damage the monster on the second to the last position using the Blast ability. Most of the cards placed on the second to the last position are powerful monsters because that is the perfect place to save it from other attackers.

There you have it! The power of YODIN ZAKU

So that's all for today, Splinter Community ! Have a nice day!
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Thanks for sharing! - @alokkumar121
