Naga assassin 3D // Splinterlands Art Contest Week 202!

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Hello hivers! ✌️😄
Making this character I began to investigate a different way to paint the sculptures, since my method was impractical, then I found the "vertex color" thing that has recently been improved in the latest version of Blender, and coincidentally a couple of days ago I update, and the truth is that I liked it a lot because it works more comfortably and quickly.


¡Hola hivers! ✌️😄
Haciendo este personaje me puse investigar alguna forma diferente para pintar las escultura, ya que mi método era poco practico, entonces encontré el "vertex color" cosa que recientemente ha sido mejorado en la ultima versión de Blender, y casualmente hace un par de días lo actualice, y la verdad es que me gusto muchísimo porque se trabaja mas cómodo y rápido.

Naga assasin 1.jpg

Previously he was creating a texture and projecting the vertices with "smart UV projet" and modifying them a bit, then I paint, this is not very practical or comfortable, but with the new brushes in the sculpture section you can paint on it, and it is quite optimized since the Belnder does not crash when painting at any time, the resolution depends on the number of vertices that your object has and to see it in the render it is connected with an attribute and that's it.
Now I tell you a little about the process. As I always did the base, for the tail it was very useful to use a curve, after this I started to shape the face.


Anteriormente estaba creando un textura y proyectaba los vértices con "smart UV projet" y las modificaba un poco, entonces procedía a pintar, esto no es muy practico ni cómodo, pero con los nuevos pinceles en la sección de escultura puedes pintar sobre la misma, y es bastante optimizado ya que no se traba Blender al pintar en ningún momento, la resolución depende de la cantidad de vértices que tenga tu objeto y para verlo en el render se conecta con un atributo y listo.
Ahora les hablo un poco del proceso. Como siempre hice la base, para la cola fue muy útil utilizar una curva, luego de esto comencé a darle forma a la cara.

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The next thing was to work with the torso, I usually make the clothes in another mesh, but I wanted to put this way of painting the texture into practice, and I was pleased, I really liked working this way


Lo siguiente fue trabajar con el torso, generalmente hago la ropa en otra malla, pero quería poner en practica esta forma de pintar la textura, y quede complacido, me gusto trabajar mucho de esta forma

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Then I continued with the arms and I forgot to take more screenshots, so I was already working with the tail lol. Making these indentations cost me a bit to do, it wasn't difficult, just a bit laborious.


Luego seguí con los brazos y olvide tomar mas capturas, entonces ya estaba trabajando con la cola jajaja. Hacer esta hendiduras me costo un poco hacerlas, no fue difícil, solo un poco laborioso.

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Then I decided to work the hair with particles because I really like how this type of hair looks, although I'm not very good at it, I think I did a good job as a hairdresser 😁 First I combed the hair back, cut it and separated it into sections, done me I used to cut something and then add more, it is somewhat laborious to do this type of hair or maybe it is because I have not yet mastered it well, but I liked the result I got although it is not perfect.


Después decidí trabajar el cabello con partículas porque me gusta mucho como se ve este tipo de pelo, aunque no lo domino mucho, creo que hice un buen trabajo de peluquería 😁 Primero peiné el cabello para atrás, lo corté y separe por secciones, done me estovara algo lo cortaba y luego agregaba mas, es algo trabajoso de hacer este tipo de cabello o quizás sea porque aun no lo domino bien, pero me gusto el resultado que obtuve aunque no es perfecto.

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The last thing I did for the modeling part was the daggers, sheaths and that strange thing that it has to hold the sheaths, nothing else extraordinary in this part, but believe it or not, what gave me the most work in this part was making the black belt lol.

Lo ultimo que hice para la parte del modelado fueron las dagas, fundas y esa cosa extraña que tiene para sujetar las fundas, nada de otro extraordinario en esta parte, pero aunque no lo crean lo que me dio mas trabajo en esta parte fue hacer la cinta negra jajaja.

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And the last thing was to work on the color, well apart from the light that I always forget to mention, but the truth is that I took my time painting the character and I enjoyed it, which was the best of all 😄


Y lo ultimo fue trabajar el color, bueno aparte de la luz que siempre olvido mencionarlo, pero la verdad me tome mi tiempo en pintar el personaje y lo disfruté que fue lo mejor de todo 😄

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Well and so ends the process of this new character that I will be tokenizing very soon in NFTshowroom. Now I leave you the renders, a gif and the original art at the end, I hope you liked it ✌️


Bueno y así termina el proceso de este nuevo personaje que muy pronto estaré tokenizando en NFTshowroom. Ahora les dejo los render, un gif y el arte original al final, espero les haya gustado ✌️

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Naga assasin 6.jpg

assasin-naga-hiv.gif


original art

Naga Assassin.png



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18 comments
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Nicely done! She looks amazingly like the card.

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That's what I tried, it's good that you see the resemblance, thanks.

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She looks scary without the hair. 🙂

I love the skin color. It's just a bit shiny making it look more like a plastic.

Overall this already impressive.

Great job.
Keep it up.

!1UP


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It must be because hairless women are evil, look what happened to Will.S lol.

Thanks bro, I really like doing this, but the time I use is brutal and rarely worth it 😕

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It must be because hairless women are evil, look what happened to Will.S lol.

LOL. 😅

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Definitely a good job on the hair! I love particle hair, but tell you what I really hate combing it XD hoping the new hair system will be better (it looks like a soon thing, I'm hoping it will drop really soon! But meanwhile I'm plodding along and will just rework hair on my characters if I need to I mean I've already done that much reworking why not -_-).

How intense is your mesh? O_O Granted I'm not really sure what I'm doing but I could never get vertex colours to look nice.

I think she needs slightly bigger arms and perhaps to be set forward or backward slightly more as the way she's coiled up on herself at the moment doesn't look very comfortable XD

Not bad at all :D

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When I manage to have the rtx 3060 I hope the viewport will be seen much faster in cycles to try more things with the hair, although I have a hard time saving money, I just hope this gpu lasts until then. my gpu is an rx580 and I think that after versions 3 of Blender it is not compatible and I only do the render with cpu.

hahaha it's true the arms in the original are in a strange position.

I am used to using dyntopo, so the mesh is dense

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Ahh if you're painting a dynatopo sculpt mesh that explains why the vertex paint looks so nice XD

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She looks a little flat compared to your previous entries. Were you busy recently?

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what do you mean by plan?
The truth is I spent many hours on it, I never do something in 30 minutes and upload it, but it rarely attracts attention hahaha.

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Plan? I said flat. Like... Maybe it's the color choice that made it look 2D on the tail part. It seems like it lacked shadows

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Maybe I had to work the light better or add a little more detail. sorry that I had not understood

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