Queen Mycelia 3D // Splinterlands Art Contest Week 205 (ENG/ESP)

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Hello people! happy day 😃
Last week I didn't have a chance to participate, and this one almost fell short for me too hahaha.
Since last week I had already decided to work on this character because his story seemed interesting to me, and in fact I tried to make the background relate to the dark property where this terrifying character was found in the depths...


¡Hola gente! feliz día 😃
La semana pasada no tuve oportunidad de participar, y esta por poco me queda corta también jajaja.
Desde la semana pasada ya había decidido trabajar en este personaje porque su historia me pareció interesante, y de hecho intente que el fondo se relacionara con la propiedad oscura en donde fue encontrado en las profundidades este aterrador personaje...

Starting from the base to start sculpting, I worked first on the face and leaving the spaces to later complement it with the other elements that accompany the face. At the end of this part, I related him to a nun, I don't know why, but that made me think that he was doing very well hahaha.


A partir de la base para comenzar a esculpir, fui trabajando primero en la cara y dejando los espacios para luego ir complementando con los otros elementos que acompañan al rostro. Al terminar con esta parte, lo relacioné con una monja, no se por qué, pero eso me hizo pensar que estaba quedando muy bien jajaja.

The next thing was to work on the torso and arms, since the lower part could be worked with normal modeling, and the worms that come out of her mouth and neck work very well with curves.


Lo siguiente fue trabajar el torso y los brazos, ya que la parte de abajo la podía trabajar con un modelado normal, y los gusanos que salen de su boca y cuello se trabajan muy bien con curvas.

And the final touches were the textures for the character. As for the background, the truth is that it complicated me a bit, but it came out quite well, I even used some elements that I had already done for other models before.


Y los toques finales fueron las texturas para el personaje. En cuanto al fondo la verdad es que me complique un poco, pero salió bastante bien, incluso usé algunos elementes que ya había hecho para otras modelos anteriormente.

Well friends, this has been the process of this week's art, here at the end I leave you with other renders and the original art.
I hope you like it, see you later 👋😊


Bueno amigos, este a sido el proceso del arte de esta semana, por acá al final les dejo otros render y el arte original.
Espero les guste, hasta luego 👋😊


original art



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16 comments
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Great work man. I like the composition you are aiming. 😊
Btw, I think her clothes are too shiny - it looks like its made more like of plastic.

Keep it up.

!1UP

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Hi bro, thanks.
I thought the gloss would make it look more like tree leaves lol

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Leaves are not that shiny. Maybe you put a lot of glossiness. 😊

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(Edited)

yes i think i exaggerated lol

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Realmente espectacular, de verdad que se ve muy bien, y los renders ni se diga, éxitos en el concurso amigo.

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She looks so scary here, dang-
But now I know why your entry didn't pop up last week! I was looking for that

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Hello beautiful, thank you very much for being aware of my 3d pieces

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Never thought the Mycelium Queen had actual cleavage but fairness it’s not liked I ever looked closely.

Leveling up with the use of background props 😆

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Yes "leveling up" hahaha
This is how to play the character, like with a breastplate to protect his exposed muscle tissue.

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