CHAOS ANIMATOR combat ability in Splinterlands

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Certain combat rules require the ability to be safe as a tank and to withstand magic attacks. Because if the monster attacks, it will be detrimental to the fight itself. One of them is the fight against the monster with the thorn ability.

This time, I'll share a monster that can be used as a tank according to the BRIAR PATCH rules. This monster belongs to the death element group and is part of the newest series, the Rebellion series.

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CHAOS ANIMATOR

The card CHAOS ANIMATOR has a meager need of mana. CHAOS ANIMATOR can engage in any battle with just three mana points. Monster CHAOS ANIMATOR is a common rarity. Amplify is the first ability, and it can raise some skill abilities by one stat. Additionally, you will acquire the new skill VOID at level three. Magic attacks will be halved by using the VOID ability. Using this ability in magic attack battles is highly beneficial.

Additionally, you will receive another Redemption skill that will damage all enemy monsters if this Chaos Automator is successful in raising the level to level 10.

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We will witness how CHAOS ANIMATOR deals with adversaries that possess VOID and AMPLIFY abilities in this battle. Since there isn't much mana available in this battle, the monster chosen must be as effective as possible. I picked monsters that stand for arrows and magic attacks because the thorns do not affect these kinds of attacks.

Tank decided to go with Chaos Automator. It appears that VOID's ability was successful in fending off the magic attacks used by the enemy monster. Furthermore, I rank RIFTWING second because of its speed, which can deflect an opponent's attack, in case CAHOS ANIMATOR fails. Moreover, the goal of the VENARI CRYSTALSMITH poison attack is to eliminate the adversary. and the SOUL STRANGLER will unleash a two-point arrow attack.

The opponent's monster's magic ability is unable to breach the CHAOS ANIMATOR's defense because of the summoner I used's decreased magic attack. It appears that AVES STURGIS's ability to cast magic on surrounding monsters is useless. and my combat team's poison and arrow attacks hit the opponent's monsters until the end of the round.

You can click the following link to view more comprehensive details of the fight:

👉 LINK BATTLE 👈

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The opponent's plan is legal since the thorns won't hurt any of the monsters that are sent to the battlefield. All I'm doing is reducing the power of magic attacks by using the summoner's ability. When combined with CHAOS ANIMATOR's capacity to reduce power, attacks from AVES STURGIS, PELACORR CONJURER, and MERIPUT MAGICIAN are ineffective. The team's victory in this battle was greatly aided by CHAOS ANIMATOR's VOID ability.

And that concludes my post on CHAOS ANIMATOR. Hopefully, this can help you understand the Splinterlands cards.

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(Edited)

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Sent 0.1 PGM - 0.1 LVL- 1 STARBITS - 0.05 DEC - 1 SBT - 0.1 THG - 0.000001 SQM - 0.1 BUDS - 0.01 WOO - 0.005 SCRAP - 0.001 INK tokens

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Sent 0.1 PGM - 0.1 LVL- 1 STARBITS - 0.05 DEC - 1 SBT - 0.1 THG - 0.000001 SQM - 0.1 BUDS - 0.01 WOO - 0.005 SCRAP - 0.001 INK tokens

remaining commands 1

BUY AND STAKE THE PGM TO SEND A LOT OF TOKENS!

The tokens that the command sends are: 0.1 PGM-0.1 LVL-0.1 THGAMING-0.05 DEC-15 SBT-1 STARBITS-[0.00000001 BTC (SWAP.BTC) only if you have 2500 PGM in stake or more ]

5000 PGM IN STAKE = 2x rewards!

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Support the curation account @ pgm-curator with a delegation 10 HP - 50 HP - 100 HP - 500 HP - 1000 HP

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