My New Look in Splinterlands: The Face of Victory
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Hello, Splinterlands warriors—how are you doing?
Today I want to share a small story. Not about complicated strategies, not about expensive cards either. It’s about something that seems trivial, yet quietly makes me smile after a battle ends: my new look in Splinterlands.
Over the past few days, Splinterlands rolled out another update. At first glance, it might feel like, “ah, nothing special.” But there’s one small detail that immediately caught my attention. At the end of a match, the winner’s avatar now pushes aside the loser’s avatar. Simple, yes. But it feels like a subtle statement: this is the face of victory.
And that’s where this story begins.

Some time ago, Splinterlands officially introduced AVATARS and EXEMPLARS. A new system that—honestly—feels like opening a door to another dimension. This isn’t just about changing a profile picture. It’s about identity. About how we want to be recognized in a game we’ve been playing for years.
At first, I thought AVATARS were just cosmetic features. Turns out, they’re not. AVATARS represent who we are across the entire Splinterlands ecosystem. We build our own characters RPG-style: choosing race, gender, face, hair, clothing, accessories, background, frame, even visual effects. The available races right now are Humans, Elves, Orcs, and Dwarves, each with male and female variations.
And somehow, today everything seemed to point toward one thing: choosing an avatar.
I held myself back at first. I didn’t equip one right away. I watched other players’ avatars, looked around, compared, searched for references. Which ones looked cool, which felt unique, which made me think, “oh, that’s definitely them.” Until I finally settled on one choice: Orcs.

Yes, I chose the Orc race. Fierce, rough, a bit intimidating. And that’s exactly why I like it. I hope that with this avatar, I’ll be easier to remember, by both friends and opponents. Not because I’m strong, but because I have character. Sometimes, first impressions matter—even in a card game.

As for EXEMPLARS, I’m still being cautious. I haven’t used the available points yet. I’m holding back while learning more. But one decision I’ve already made: the Dragon element. Why Dragon? Because it’s flexible. And honestly, it feels like it fits my playstyle so far. That said, I’m open to changing it later if it turns out not to be the right fit. Thankfully, Splinterlands leaves room to experiment.

Another small but meaningful part is the badges. I equipped my join-year badge, my Wild League tier, and my Champion Points. Nothing extraordinary. Nothing that strikes fear into opponents. But they tell my story. My journey. And that feels like enough.
The most surprising thing about this feature isn’t how it looks, but how it feels. There’s a sense of ownership. A sense of “yeah, this is me.” Creating an avatar isn’t really about looking cool—it’s about reflection. About how we see ourselves inside this game.
Sometimes, small things can make us feel more connected to something we’ve been part of for a long time. AVATARS and EXEMPLARS won’t make us win instantly. But they make every victory feel more personal.
And if I’m being honest, seeing my Orc avatar standing on the victory screen—with its modest badges—feels pretty satisfying.
In the end, my impression of my final avatar look is this: fierce, simple, and an honest reflection of who I am in Splinterlands. Not loud, not flashy. Just standing tall, ready for the next battle.

Talk about Splinterlands,
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