Ruleset And How To Use It In Our Battles: GOING TO DISTANCE

Knowing the battle rules will enable us to take advantage and win. Because if a great and legendary card violates the battle rules, it will not always win.

So, in this post, we'll go over battle rulesets and how to best use them. We'll talk about Going the Distance in this post.

GOING TO DISATANCE

Going the Distance: Going the Distance is a battle rule that allows only archer-type monsters to be sent to the battlefield.

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If you come across this rule, there are a few things you should keep in mind:

  1. Make sure you have a sufficient collection of archer-type monsters, because if your collection is still insufficient, you will have difficulty selecting monsters.
  2. Archer monsters cannot attack if they are in the lead position. Unless the archer monster has the ability CLOSE RANGE.
  3. Some monsters have two types of attacks, such as melee attacks and arrow attacks. Then having this type of monster will assist you in winning the battle.
  4. Seek out monsters and summoners with RETURN FIRE abilities. because this ability allows you to counterattack anyone who attacks your monsters with arrows.
  5. Use a summoner who increases arrow attack damage or one who decreases arrow attack damage. With this ruleset, it helps you win the fight.

RULES AND TACTICS

This time, the battle was fought with a lot of mana. We are given 52 mana points and the ability to use the elements of fire, earth, and death. I chose the fire element because the combination ruleset included the NOXIOUS FUMES and AIMLESS rulesets in addition to the GOING TO DISTANCE ruleset. The Summoner I use is TARSA, who grants an extra 1 point of health.

And this is the battle lineup I chose:

In this battle, I chose DRYBONE RAIDER as the front-line monster. The ability to attack melee and double attack is advantageous for being placed in the first position. And for the second layer, I went with LAVA LAUNCHER. With CLOSE RANGE and thick shields, hope to survive as long as possible if DRYBONE RAIDER is eliminated. In this manner, I arranged the placement of monsters with Martyr abilities, namely VENARI MARKSRAT & FIRECALLER. Because all monsters are poisoned, these two monsters will undoubtedly provide additional abilities to the monsters around them. In anticipation of a poison attack, MOLTEN ASH GOLEM is the monster with the most health points. PYROMANCER is a line destroyer of opposing monsters, with the ability SCATTERSHOOT.

The opponent appears to be relying on the summoner to reduce the opponent's health points. The enemy side's monster selection is extremely limited. The line of monsters sent shows that they don't have many health points, and with the rule that all monsters are poisoned, these monsters can only last about 3 rounds.

Random and unexpected attacks knocked out VENARI MARKSRAT immediately in the first round, giving LAVA LAUNCHER and MOLTEN ASH GOLEM increased strength and armor. DRYBONE RAIDER makes an attack capable of destroying the GARGOYA DEVIL.

My monster's attack on the enemy line was still blocked by the RAVENHOOD WARDEN's bonus shield, so none of my attacks were able to eliminate the opponent's monsters.

In the second round, at the start of the battle, all monsters are poisoned. MANTOID at the front of the opposing line was rendered immobile. Becuase from that poison, GOBLIN CHARIOT, RAVENHOOD WARDEN, VENARI MARKSRAT, and FIRECALLER are all eliminated because they have only two health points.

Due to poison, the enemy's attacks are rendered ineffective by the elimination of half of their monsters. GEM METEOR and GOBLIN CHARIOT were the only survivors.

And with PYROMANCER's attack, which has been enhanced by the FIRECALLER martyr's effect, both opposing monsters are instantly eliminated with a single attack. Victory is in my favor.

👉 LINK BATTLE👈


FINAL THOUGHTS

The battle depicted in this post combines the rulesets GOING TO DISTANCE, NOXIOUS FUMES, and AIMLESS. Because the poison will affect all monsters, the combination of the three rules must be considered. Only archer monsters may be used in this battle.

The trick is to enter an archer monster with a lot of health points to extend the monster's presence against poison attacks. And to deal with random attacks that can come from anywhere and at any time.

Using monsters with the martyr skill is also beneficial because these monsters will almost certainly be killed by poison attacks. And it turns out that the enemy is unprepared because it only sends out archer monsters with low health points. So, in comparison to the opponent's monster, my victory is due to being able to survive as long as possible from the effects of the poison.

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As a result, I've written a post about the going to distance rule. The combination of these rules with other rules has a significant impact on the outcome of the battle. As a result, keep attempting to combine the earthquake ruleset with other rules to gain fighting experience.

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