When the Executioner Falls Too Fast
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Hello Splinterlands warriors,
welcome back to my little notes about the arena—sometimes it feels like a battlefield, sometimes like a stage play, always full of unexpected twists.
This time, I want to share a battle that honestly made me frown from the very beginning. Not because I was confident I’d win—but because I was almost certain I’d lose. My opponent brought two names that are enough to make most players sigh: Rush Townsend and HANV.
Getting to Know Rush Townsend: Fast, Sharp, and Relentless
Rush Townsend isn’t just an ordinary ranged monster. He’s like an impatient archer—before the round even properly begins, he’s already firing the first shot. With the Ambush ability, he can strike early, even before opponents have time to react.

And that’s not all:
- Affliction, preventing enemies from healing
- Piercing, making armor feel useless
- Amplify, boosting reflect damage
- High speed, letting him act first more often than not
In short, if he’s left alive for too long… he’s no longer just a threat—he’s a disaster.
Ruleset and Formation: When Chaos Becomes Hope
In this match, the active rulesets were Aimless and Ferocity, with a 51 mana cap. That means attacks are random—and that’s where my small hope began.

I chose the Death element with archon Reklah. My lineup was fairly simple but full of hope:
- Ujurak Brave (silence to suppress magic)
- Arachne Weaver (reliable healing)
- Other cards to support offense and defense
Meanwhile, my opponent brought a terrifying combo:
Rush Townsend enhanced by archon HANV, granting him Double Strike.
Just imagine… two attacks per round. If he survives 2–3 rounds, my team is done for.

Round one began. I was ready to lose one or two monsters right away.
But instead… the opposite happened.
A scattershot attack from Kellan Gaines (a card I honestly didn’t expect much from) landed directly on Rush Townsend.
And… boom.
He fell faster than I ever imagined.
I paused for a few seconds. This wasn’t brilliant strategy. This was… luck showing up uninvited.

Once Rush Townsend was gone, the match felt far more “human.”
The enemy’s magic attacks started to kick in, but Ujurak Brave kept them under control.
Incoming damage was manageable thanks to Arachne Weaver’s consistent healing.
And because of Aimless, the opponent’s attacks lacked focus. There was no sustained pressure strong enough to break my defense.
Slowly but surely, one by one, the enemy monsters fell.
And in the end… victory was mine.
Lessons from the Battle
A few things really stood out from this fight:
Sometimes the best strategy is leaving room for luck
Aimless, often seen as troublesome, became my saving grace.Priority targets can change due to randomness
Rush Townsend should have been the biggest threat—yet he fell first.Support units are often underestimated
Without Arachne Weaver and Ujurak Brave, I wouldn’t have lasted long.
Closing: Between Fear and Gratitude
This battle felt like a nightmare that somehow ended beautifully.
Facing the HANV + Rush Townsend combo should’ve been a quick defeat—but instead, it became one of my most memorable wins.
My takeaway is simple:
don’t fear powerful monsters too much… but never underestimate them either.
If you ever face Rush Townsend:
- Try to deal early burst damage
- Take advantage of rulesets like Aimless
- Don’t forget to bring support (heal/silence)
Because if he’s allowed to live…
he won’t give you a second chance.
See you in the next battle,
and may luck visit your team every now and then 😉

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