BATTLE MAGE SECRETS Weekly Challenge! Heavy Hitters Ruleset
Description:
All units gain the Knock Out ability.
Be sure to include a unit with Stun in your lineup to trigger the Knock Out ability.
In battles with the Heavy Hitters Ruleset, all Monsters have the Knock Out Ability. Monsters with the Knock Out Ability do double damage when attacking an enemy that is stunned. The Knock Out Ability is useless if the target is not stunned, so in battles the Stun Ability allows the Knockout Ability to be effective. When a Monster with Stun Ability hits a target, it has a chance to stun the target. That's why I take care to use Knock Out Ability and Stun Ability together.
- Knock Out Ability : Does double damage when attacking an enemy that is stunned.
- Stun Ability : When a Monster with Stun hits a target, it has a chance to stun the target causing it to skip its next turn
If the battle has the Heavy Hitters ruleset, I would never hesitate to use at least one monster with the Stun Ability. Indeed, using Stun Ability and Knock Out Ability together is very effective in battles and it can become easier to destroy enemies.
Let's examine the Heavy Hitters Ruleset in a battle.
BATTLE
Battle Ruleset
- Holy Protection: All Monsters have the Divine Shield ability.
- Heavy Hitters: All Monsters have the Knock Out ability.
- Going the Distance: Only Monsters with Ranged attack may be used in battles.
Abilities
- Divine Shield Ability : The first time the Monster takes damage it is ignored.
- Knock Out Ability : Does double damage when attacking an enemy that is stunned.
MY STRATEGY
According to the ruleset of the battle, only Ranged Attack Monsters could be used in this battle. And Battle had the Heavy Hitters Ruleset, which meant that all Monsters in battle would have the Knock Out Ability. First, I chose Quix the Devious as the Summoner to reduce the Ranged Attack of all Ranged Attack Monsters on the opposing team by -1. I've added the most effective Ranged Attack Monster Cards to my team that can be effective in battle and based on mana cost. And since all Monsters will have the Knock Out Ability in battle, I also added Uloth Dhampir with Stun Ability to the team and put it in the last position.I put Uloth Dhampir in the last position as I thought the Stun Ability would be very effective in this battle.
LINE UP
Summoner : QUIX THE DEVIOUS
Position 1: VENARI MARKSRAT
Position 2: RUNIC SKYCLAW
Position 3: FUNGUS FLINGER
Position 4: RUNEMANCER FLORRE
Position 5: IZA THE FANGED
Position 6: ULOTH DHAMPIR
If you want, you can check all the stats of the cards from the source links below the pictures.
If you want, you can check all the stats of the cards from the source links below the pictures.
Also in this battle, I put RUNIC SKYCLAW in second position to make a strong defense on the front line, and RUNEMANCER FLORRE in fourth position since it has 13 health. And I put Monsters with Martyr Ability before them. When a Monster with the Martyr Ability dies, adjacent Monsters get +1 to all stats.
BATTLE COMMENTS
Round 1
To be honest, the opposing player's strategy was also very good. And I'm not surprised to have a Monster with Stun Ability on the opposing team because players know that Stun Ability is very useful in such battles.
Both teams effectively attacked targets in the first round, and only monsters with the Martyr Ability from both teams were destroyed. Their destruction was already part of our strategy.
Round 2
In the second round, it was admirable that Uloth Dhampir stunned the Drybone Raider as the opposing team missed many attacks. Destroying the stunned Drybone Raider was pretty easy.
This clearly showed how effective the combination of Stun Ability and Knock Out Ability was.
Round 3
In the third round, Stun Ability worked within the opposing team, and the opposing team managed to destroy RUNIC SKYCLAW after stunning it. Stun Ability was turning the tide of this battle, and it worked especially very well for my team.
Round 4
War Pegasus was stunned at the end of the third round and was too easy to destroy at the beginning of the fourth round. Uloth Dhampir really excelled in this battle and stunned almost every target, which gave my team a huge advantage in this battle.
Round 5
In the fifth round, there were only 2 monsters left on the opposing team and it wasn't hard to destroy them as they only had 5 health.
The battle lasted for 5 rounds, at the end of the battle all the monsters on the opposing team were destroyed and my team managed to win the pretty tough battle. The above battle clearly showed how effective the combination of Knock Out Ability and Stun Ability is in battles. That's why I take care to use the Stun Ability in battles with the Heavy Hitters Ruleset. I recommend you to watch this great and quite challenging battle from the Battle Link. I hope you will like it.
BATTLE RESULTS
What are your thoughts on the battle and my strategy? I would be glad if you write your thoughts in the comments.
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Great win buddy, very impressive use of your cards.
Thanks buddy. !PIZZA !PGM !CTP
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very good battle and strategy in the presence of Heavy Hitters ruleset
Thank you, I'm glad you like it.