DJINN INFERNI NFT Card Review | Splinterlands
DJINN INFERNI is a pretty powerful Monster with perfect abilities that can attack targets with Magic Attacks. Djinn Inferni can be very effective in battles with his abilities, especially with his Giant Killer Ability, he can be very effective in battles and can cause targets that cost 10 or more mana to take very serious damage. I can say that Djinn Inferni can be much more useful and much more effective in battles when used with a good strategy.
Djinn Inferni is the eldest of the ancient wardens of fire, spirits of flame that dwell in the deepest rivers of stone. Second only to Lord Janai himself, he is prideful and cunning, but fiercely loyal to his master. With the opening of the rift and the betrayal of Djinn Muriat he has taken up a blood oath of vengeance against the chaos exercitus, rising to the surface to lay waste to the enemies of stone and fire.
DJINN INFERNI has the Giant Killer Ability at level 1, and the Stun Ability at level 5. Djinn Inferni is a very powerful Epic Monster found in the Fire Unit with two truly excellent abilities that can be very effective in battles.
- Giant Killer Ability : Monsters with the Giant Killer Ability do double damage against targets that cost 10 or more mana.
- Stun Ability : When Monsters with Stun Ability hit a target, it has a chance to stun the target causing it to skip its next turn.
DJINN INFERNI has two really great abilities and can be very effective in battles when used with good strategy. Djinn Inferni is a Epic Monster in the Fire Unit. Djinn Inferni costs 7 mana and has 4 health. Although his low health and high mana cost may seem like a disadvantage, this can be ignored considering his abilities, speed and attack power. I usually use Djinn Inferni in battles over 30 mana because it is not advantageous to add him to the team in battles of 30 mana or less. But if I feel that there will be a very powerful monster on the opposing team that costs 10 mana and more in the first position, if I have the opportunity, I add him to the team without hesitation. Also, if I add him to the team, I devise a strategy to prevent him from being easily destroyed. Because the longer he can survive on the battlefield, the more effective he becomes.
A EPIC NFT Card, the DJINN INFERNI NFT Card is currently starting at $1.17 on the market. The Gold DJINN INFERNI NFT card is currently starting at $8.39 on the market. In addition, it is possible to rent the Regular one for about 0.19 DEC and the Gold one for about 6.39 DEC per day. These prices are valid for level 1, prices may increase as the level rises. Dark Energy Crystals (DEC) is currently trading at $0.000629.
I think DJINN INFERNI is a Monster that every team needs. I would also like to point out that there is no other Monster with the Giant Killer Ability at level 1.
Earthquake
Mana Cap 32
Earthquake rule means non-flying Monsters take 2 Melee damage at the end of each round.
I reviewed the last 5 battles of the opposing player before starting the battle and they had some pretty powerful NFT cards. Considering the rules of the battle, I guessed that the opposing player would prefer BYZANTINE KITTY as the Summoner in this battle. BYZANTINE KITTY is a really powerful Summoner and it's really hard to fight Byzantine Kitty because Byzantine Kitty gives +2 speed, True Strike Ability to all friendly monsters and heals the first position monster each round. Honestly, it's really hard to fight with such a team.
Also, I've seen the opposing player put COEURL LURKER in the first position on the team when the opposing player prefers BYZANTINE KITTY in battles. Honestly, if I had these NFT cards, I would do the same. It's a really great strategy. To be honest, I had no choice but DJINN INFERNI to destroy the COEURL LURKER, which will have 6 speed and heal ability thanks to BYZANTINE KITTY. COEURL LURKER is, in my opinion, most powerful Monster in the Riftwatchers. I knew it would be quite difficult to destroy it in this battle, so I added DJINN INFERNI to my team to be able to destroy it easily in this battle. I thought DJINN INFERNI would help the team to destroy it easily by dealing 2x damage to it with powerful attacks.
Also, I chose BRIGHTON BLOOM as the Summoner because there is Earthquake rule in the battle rule. BRIGHTON BLOOM is a powerful Summoner that gives the Flying Ability to all friendly monsters. Thanks to BRIGHTON BLOOM, the Monsters in my team would not take damage from the Earthquake rule. I also put DJINN CHWALA, who has the Throns Ability in the first position in the team. I thought DJINN CHWALA would make it easier to destroy the first position monster on the opposing team.
My strategy worked pretty well in this battle and my team was able to beat a very powerful team pretty easily. DJINN INFERNI really excelled in this battle, helping COEURL LURKER take 6 damage in one hit and played a big role in destroying it fairly easily. It is possible to beat very powerful teams with powerful strategies. This battle showed how effective the DJINN INFERNI is in battle when used with good strategy. I recommend you to watch this wonderful battle from the battle link
DJINN INFERNI is a pretty powerful Monster with really powerful abilities. But when used with a good strategy, he is much more effective in battles. It is easy to destroy him in battle as he has low health so it is very important to prevent him from being destroyed early. That's why I usually put him in the middle position on the team. For example, if the Djinn Inferni were destroyed in this battle, I would not have a chance to win this battle. In short, the longer the Djinn Inferni survives in battle, the more useful it will be for the team. My DJINN INFERNI NFT card is at level 1, especially when I upgrade this NFT card to level 6, I think it will be much more effective in battles and much more useful for my team. Also, the Djinn Inferni is the only NFT Card in Splinterlands to have the Giant Killer Ability at level 1. This makes it special among the 1st level NFT cards.
What are your thoughts on the battle and DJINN INFERNI? I would be glad if you write your thoughts in the comments.
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Such a good card; I love using both those magic fire cards together. BAM, BAM. They certainly know how to pair up to rip through a tank.
Exactly my friend.
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Thanks for sharing! - @alokkumar121
Thank you very much for the support.
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