Never Enrage Some Monsters. And Focus Chest | Splinterlands

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(Edited)

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Monsters with the Enrage Ability gain 50% bonus Melee Attack and Speed when not at full health, meaning they become enraged when they take damage. In particular, it is necessary to avoid enraging Melee Attack Monsters with High Speed, otherwise it may not be possible to survive against their brutal attacks.

  • Enrage Ability : This unit has 50% bonus Melee attack and Speed when not at full health.

What Doesn’t Kill You

In battles with the What Doesn't Kill You RuleSet, all Monsters have the Enrage Ability. I attach great importance to using Monsters with Melee Attack in these types of battles because they can be very effective in battles and can attack their targets very brutally when enrage. On the other hand, I am careful not to use Magic Attack Monsters in such battles, because direct damage to the health of Melee Attack Monsters can turn into a disadvantage. In particular, very powerful monsters like Agor Longtail should never be angered.

BATTLE

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Battle Link

Battle Ruleset

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  • What Doesn’t Kill You: All Monsters have the Enrage ability.

The battle had the What Doesn't Kill You ruleset, so all monsters in this battle would have the Enrage Ability. That's why I made sure to use Melee Attack Monsters in this battle and put Agor Longtail in the first position. I also used the Inspire Ability to make them attack targets more powerfully. Destroying Agor Longtail is not very easy anyway, and I also used Tank Heal Ability and Repair Ability to make destroying Agor Longtail even more difficult. The opposing team was also quite powerful, but enraging Agor Longtail and Deeplurker made them much easier to destroy. Frankly, Blast Ability is a very powerful ability, but in such battles, using Blast Ability can be a disadvantage, so I was surprised when the opposing player used Blast Ability. I recommend you to watch this amazing and very interesting battle from the Battle Link, I hope you like it.

Abilities

  • Inspire Ability : Gives all friendly Units +1 Melee attack.
  • Tank Heal Ability : Restores a third of max health to the Unit in the first position each round.
  • Repair Ability : Restores a third of max armor to the friendly Unit whose armor has taken the most damage.
  • Blast Ability : Does half damage (rounded up) to Units adjacent to the target Unit.

FOCUS REWARDS

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What are your thoughts on the battle? I would be glad if you write your thoughts in the comments.

Battle Link

Thank you for reading.
@rtonline

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Deeplurker was very brutal in the fight, you control the fight from end to finish, Agor was a solid beast.

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