RE: SPS Governance Proposal - Split Ranked Battle Reward Pools By League

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Splinterlands can learn a lot from Gods Unchained it seems. I'm curious if this change may result in Splinterlands becoming a Pay to Win kind of game. Why not work with a point system, whereas Bronze players get lesser points in regard to Diamond players as they are higher skilled? By doing so, bronze players who play - a lot - can still achieve the same, or even more rewards than a Diamond/Champion player that plays a few games. This way, the reward pool wouldn't be divided into multiple pools that are only accessible to ranks. It would also be possible to have a dynamic reward pool that is pegged to active players every single month.



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That would just help the large bot farms, playing more.

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Isn't that how the Rshares already work??

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