Splinterlands Social Media Challenge!

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Hi Friends, How are you? I wish everyone is very good. I am fine. Today I show 5 water high mana cards in my post.

DIEMONSHARK

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Lore:

“You heard him,” Saldy said with a wave of his hand to Cooper, who stood at the wheel of the little trawler. “Slow ahead.”

Saldy scooped a handful of chum out of the bucket and threw it into the water. Muttering, he repeated, “Slow ahead,” and cast a baleful glare at the ship's cabin, where the captain was. “I can go slow ahead. Come on down and chum some of this mess.”

He turned back to the water. Beneath the waves, something dark and behemoth glided. It rose through the depths until it broke the surface. A Diemonshark. It was covered in armor-like plates colored in purples and blues and tans. It had four red eyes on each side of its head and a mouth crammed full of a wicked tangle of teeth. Saldy's own mouth dropped open, and he stepped backward as the creature continued to rise. Gods, it seemed to go on forever.

SERPENT OF ELD

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Lore:

This huge and majestic blue serpent was once the ruler of the jungles of Azmaré. Ages ago, he was ousted from the Palace of Eld by a loosely organized band of jungle rebels. The amphibious Serpent retreated into the waters, declaring himself the enemy of all Azmaré souls.

FLYING SQUID

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Lore:

The Chaos Legion captain stood at the helm of the ship, gazing out at the empty sea. The sky was an overcast gray, and a brisk breeze ruffled his hair. A large flock of seagulls skimmed the surface of the water, flying ever closer.

He squinted his eyes. The birds drew nearer. As they did, he saw they weren't gulls at all. They were white, yes, but instead of wings and feathers, they had smooth, sheeny skin and tentacles that waved through the air.

From high above in the ship's crow's nest came the cry of alarm. “Flying Squid, twelve o'clock!”

The crew sprang into action, but it was already too late. Before most could reach for their weapons, the squid were upon them. The creatures fired sprays of ink, blinding the men and women below. Those that were able to take up arms flailed uselessly at the creatures, who stayed just out of each, striking with their long and muscular tentacles.

DEEPLURKER

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Lore:

The Kulu Swimhunters swam just below the surface of the water, following the Praetorian fishing vessel. When it lowered its sails and came to a halt, they would strike.

Movement from the depths below caught the eye of one Swimhunter. He turned his tentacled head to peer down. Something large rose toward them. Before he could call out a warning, a massive Deeplurker swam into their midst in a churn of frothing water.

Its grotesque tongue lolled as the enormous fish seized the smallest Swimhunter by the waist, teeth tearing into rubbery flesh. Another churn of water, and the Deeplurker descended into darkness with its prey.

The remaining Kulu Swimhunters scattered, fleeing in all directions, and the Praetorian fishing vessel sailed on, blissfully unaware of how close its crew had come to their demise.

SNIPING NARWHAL

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Lore:

While a regular Narwhal can sink a ship with a single thrust from its giant horn, a Sniping Narwhal can actually release the horn, launching it up to a mile underwater with precision. The cartilage material of the horn reforms in about 24 hours and is ready to be loosed again. Sniping Narwahls are also considerably larger and more territorial than the kelp garden variety Narwhal with which we are all familiar.

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