Counterspell: When Magic Becomes A Liability.

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Introduction


Hello there! @Saydie here, playing Splinterlands everyday!

I'm here for this week's Battle Mage Secrets with the featured rule set Counterspell. It is a rule set that reflects magic damage back to the attacker by gaining the Magic Reflect ability.

The Battle that I will show to you this week was from my @avainattempt account that has max level Chaos Legion deck borrowed using NFTY Arcade and is currently playing on the Diamond league for modern format but before I show you the battle, let us learn more about this rule set.

Counterspell.png

Counterspell


Abilities to Consider:

Rule Set Icon
Description

Counterspell
All monsters have the magic reflect.png Magic Reflect ability.
Buff Abilities
De- buff Abilities
Counter Abilities
Desired Abilities
protect.png Protect
divine shield.png Divine Shield
headwinds.png Headwinds
demoralize.png Demoralize
rust.png Rust
backfire.png Backfire
return fire.png Return Fire
thorns.png Thorns
shield.png Shield
amplify.png Amplify
reflection shield.png Reflection Shield
  • Protect and Divine Shield if monsters have extra armor and divine shield, their health won't be reduced so easily while when attacked by melee monsters or use melee monsters to attack the opponent.

  • When there is a Counterspell ruleset, expect that the opponent will use range or melee to avoid the Magic Reflect so it is better to have monsters with Demoralize and Headwinds to reduce melee and range damage of the opponent. It is also expected to have monsters to have armor so Rust could also be useful.

  • Counter abilities will also be handy to have such as Return Fire and Thorns which will deal damage back to the attacker while Backfire, when activated, deals damage when the opponent missed an attack.

  • Having Shield and would also help reduce the damage taken from opponent attacks and when a melee monster attacks, it only gets half damage if it has Shield.

  • Amplify monsters will be handy with this battle as they will increase the damage of Counterspell by +1.

  • Not only that Reflection Shield gets immunity from Blast damage, it also was immune against Magic Reflect.

Counterspell.png

Revealing Battle Conditions and Team Lineup



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Rule Set

Opponent's Line- up

Conditions
Description
04- Diamond 1 Modern.png
Diamond League
Modern Format
57 Mana Cap
Available Elements: 01- fire.png Fire, 02-Water.png Water, 4-Death.png Death
counterspell.png
Counterspell
All monsters have the magic reflect.png Magic Reflect ability.
Are You Not Entertained Yet.png
Are You Not Entertained Yet
One additional Gladiator card can be used in battle.
equalizer.png
Equalizer
The initial Health of all Monsters is equal to that of the Monster on either team with the highest base Health.
Summoner
1st
2nd
3nd
4th
5th
6th

My Team

Summoner
1st
2nd
3nd
4th
5th
6th


For this battle, we have the featured rule set Close Range which allows range monster to be able to attack at 1st position as well as Going the Distance and Silenced Summoner. Given this conditions, I choose the following cards for my line- up:

  • Summoner: Conqueror Jacek gives +2 speed which increases the chance that my monsters be able to attack first and they would gain Piercing and be able to penetrate the armor of the opponent add to the RNG that Scattershot brings.

  • 1st Position: I used Forgotten One as it has huge armor and health while negative status effects does not affect it because of Immunity and can do extra attack against melee monsters with Retaliate.

  • 2nd Position: I placed the Tinderlock as secondary tank with it having decent health and can attack at first position despite being range card due to Close Range ability.

  • 3rd Position: I placed Molten Ash Golem which has the Weaken and Demoralize to reduce the health and melee attack of the opponent. It also has the Close Range ability.

  • 4th Position: I placed Lava Launcher for another Close Range monster with such a huge damage and can inflict Stun on its target.

  • 5th Position: I placed Ash Mirage since it has Reflection Shield to prevent Blast damage from reaching Countess Sinash and it also has Headwinds which reduce range damage.

  • 6th Position: I placed Countess Sinash to hide it from indirect attacks as it already has the Camouflage which hides it from direct attacks and with its Swiftness ability, I can increase the speed of all ally monsters. The blast was also helpful to deal additional damage to monsters adjacent to the target.

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Revealing Battle Secrets


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Pre- battle Phase: Applying ability buffs and de- buffs

Round 1:

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  • Attacks from Ash Mirage, Countess Sinash and Lava Launcher defeats Merdaali Guardian. Blast damage from Countess Sinash removes the armor for Deeplurker and Flying Squid.

  • Djinn Oshannus attacked Forgotten One, dealing 2 damage but received 0 damage from Magic Reflect as it has Void.

  • Flying Squid and Deeplurker attacked Forgotten One which ultimately result for it to activate Retaliate, dealing 6 damage to both, attacked Djinn Oshannus but only received 1 damage due to Forcefield

  • Molten Ash Golem defeats Deeplurker while Tinderlock defeats Flying Squid.

Round 2:

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  • Attacks from Ash Mirage, Molten Ash Golem and Blast Countess Sinash deals 7 damage to Kulu Mastermind.

  • Supply Runner receive 3 damage from Countess Sinash.

  • Forgotten One was defeated by Kulu Mastermind.

  • Tinderlock attacks Djinn Oshannus for 3 damage.

Final Round:

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  • Ash Mirage attacks Supply Runner for 4 damage

  • Countess Sinash defeated Kulu Mastermind and Blast deals 2 damage on Supply Runner and Djinn Oshannus.

  • Lava Launcher defeated Supply Runner.

  • Molten Ash Golem and Tinderlock defeated Djinn Oshannus, ending the battle at round 3

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Battle Recap



Here is a replay of the battle which at you can watch at 3speak or in Splinterlands.

Counterspell.png

Did your Strategy Work?


As magic attacks became disadvantageous for this match, I focus my team on range attacks with big damage and are fast and with the stat boos from the summoner, they became faster and be able to deal damage first. The use of cards with Demoralize and Headwinds also greatly help in reducing the amount of damage my team could get from my opponent.

Counterspell.png

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Previous Battles

32
33
34
35
Spirit Hoarder2.pngAim True.pngAim Less.pngArmored Up.png
36
37
38
39
back to basics.pngBriar Patch.pngBroken Arrows_banner.pngClose Range.png
To read previous articles, just click on the image of the article that you want to read.

All the image that I edited here belongs to Splinterlands.

All the battle links provided comes from my personal accounts and from the scholar account that I am using from Balthazar Guild.

Card abilities and rulesets from Splintercards

Thank you for reading my post. If you're interested to play Splinterlands, you can join by clicking this the images below and follow me on Twitter and 3Speak for timely Splinterlands updates.

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11 comments
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your post looks amazing! the real pro here, teach me please 😁

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What you want to learn? Will provide help with what I can. 💪💪

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Want to know where I can find all the resources for the wonderful splinterlands graphics.
At some point, if time permits, might want to start creating my own banner instead of just using the one provided weekly by splinterlands.

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For the backgrounds, I usually get them from spl discord on the eyecandy section or if they have eyecandy on their townhall summary.

As for the monsters, I get them by going to the lore of the card and download the image same with the rulesets and abilities but you can also get them trough splintercards.

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Sounds great bro, will check them out!

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