Exploring the Chaos: Core Fire Commons

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"The finest steel has to go through the finest fire."
- Richard M. Nixon

Introduction


Hi! @saydie here playing Splinterlands everyday!

This is Exploring the Chaos where I take a look on Chaos Legion cards including their subsets such as Riftwatchers and the Reward cards, as they brought new abilities and strategies that changes how the game was played.

So finally, I was able to catch up with all the subsets, rewards and promo cards that Chaos Legion has brought to the game. So now, for the topic of my post I will go through the Core Chaos Legion Cards. There's too many of them so I would tackle them one element at a time with their varying rarities starting with the common cards of the Fire Element.

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01- fire.png Common Fire Cards 01- fire.png


Radiated Scorcher

EditionChaos Legion
Mana Cost1
Element01- fire.png Fire
RarityCommon
Card Type00-melee.png Melee
Abilitiesshatter.png Shatter
RF Burn Value5
GF Burn Value125

Card Stats

StatsCards Printed
image.pngimage.png
  • Shatter removes all the armor of the target when Radiated Scorcher attacks them.

fire.png

Lava Spider

EditionChaos Legion
Mana Cost3
Element01- fire.png Fire
RarityCommon
Card Type00-ranged.png Range
Abilitiessnipe.png Snipe
snare.png Snare
poison.png Poison
RF Burn Value5
GF Burn Value125

StatsCards Printed
image.pngimage.png
  • Snipe allows Lava Spider to attack the nearest non- melee monster.

  • Snare removes the Flying ability of the target.

  • Poison afflicts Poison to the target when attacked by Lava Spider.

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Radiated Brute

EditionChaos Legion
Mana Cost5
Element01- fire.png Fire
RarityCommon
Card Type00-melee.png Melee
Abilitiesreach.png Reach
enrage.png Enrage
RF Burn Value5
GF Burn Value125

StatsCards Printed
image.pngimage.png
  • Radiated Brute can attack even at the second position because of the Snare ability.

  • Enrage will increase the speed and melee damage of Radiated Brute when it received damage.

fire.png

Scavo Chemist

EditionChaos Legion
Mana Cost2
Element01- fire.png Fire
RarityCommon
Card Type00-default.png Default
Abilitiescleanse.png Cleanse
slow.png Slow
headwinds.png Headwinds
RF Burn Value5
GF Burn Value125

StatsCards printed
image.pngimage.png
  • Cleanse removes all the negative status effect from the target.

  • Slow reduces the speed of all opponent monsters as long as Scavo Chemist remains on play.

  • Headwinds reduces the range damage of all monsters.

fire.png

Antoid Platoon

EditionChaos Legion
Mana Cost4
Element01- fire.png Fire
RarityCommon
Card Type00-melee.png Melee
Abilitiesshield.png Shield
scavenger.png Scavenger
RF Burn Value5
GF Burn Value125

StatsCards Printed
image.pngimage.png
  • Shield reduces melee and range damage towards Antoid Platoon when attacked.

  • Scavenger gives Antoid Platoon an increase on health whenever a monster was defeated.

Note:
Print rates of the card was taken by the time of writing this post and is subject to change depending on when you check on it. Source: Peakmonsters, Splintercards

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01- fire.png Common Fire Cards In Action 01- fire.png


Battle 1: Radiated Scorcher and Scavo Chemist

image.png

ConditionsDescription
04- Diamond 1 Modern.png
Diamond League
Modern Format
13 Mana Cap
Available Elements: 01- fire.png Fire, 4-Death.png Death
Link: https://splinterlands.com?p=battle&id=sl_429a81a245c9791f861c8e042de24ea4&ref=bltzr-wizard-726
equal_opportunity.png
Equal Opportunity
All Monsters have the opportunity.png Opportunity ability.
lost legendaries.png
Lost Legendaries
Legendary Monsters may not be used in battles.
weak-magic.png
Weak Magic
Magic attacks hit Armor before reducing Health.

This battle only has 13 mana cap with the rule sets Equal Opportunity, Lost Legendaries and Weak Magic so with the exception of legendary monsters, the rest of the cards can be used and monsters have the Opportunity ability. Since the mana cap was low, there are only very few monsters that can be added and with it, I choose to place Scavo Chemist as my main tank since although this card has no damage, it has the Slow which reduces the speed of all my opponent monsters as well as Headwinds that would reduce the range damage of the opponent. It also has huge health for a low mana tank that only cost 2 mana.

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Meanwhile, although Radiated Scorcher only has 4 health at max level it could have a very decent damage and speed and with the rule set at play, it can attack at any position. Because the speed of the opponent were reduced, it has allowed Radiated Scorcher to defeat Chaos Agent during round 1 and Xenith Archer by the end of the battle.


Battle 2: Lava Spider

image.png

ConditionsDescription
03- Gold 1 Wild.png
Gold League
Wild Format
48 Mana Cap
Available Elements:01- fire.png Fire, 02-Water.png Water, 6-Dragon.png Dragon
Link: https://splinterlands.com?p=battle&id=sl_45a6d563716a55cfe31ef0a701544846&ref=agonyaccepted
img_combat-rule_lost-magic_150.png
Lost Magic
Monsters with 00-magic.png magic attack may not be used in battles.
close-range.png
Close Range
00-ranged.png Range attacks may be used in the first position in battles.
aim-true.png
Aim True
00-melee.png Melee and 00-ranged.png Range attacks always hit their target.

For the 2nd battle, we have 48 mana cap with Lost Magic where magic monsters cannot be used but we also have Close Range where range monsters can attack at first position and Aim True that guarantees the attack will hit the target. I positioned lava Spider at the 2nd position since though boosted by my summoner and it got lesser damage compared to my other range monsters but for 3 mana, it has decent health and can still attack with the rule set in play, allowing it to defeat Arkemis the Bear and deal 2 damage through Blast to Supply Runner during the first round.


Battle 3: Antoid Platoon

image.png

ConditionsDescription
03- Gold 1 Wild.png
Gold League
Wild Format
39 Mana Cap
Available Elements: 01- fire.png Fire, 6-Dragon.png Dragon
Link: https://splinterlands.com?p=battle&id=sl_12acbf47f94f000473946982d85bd0d8&ref=crimepoet
lost legendaries.png
Lost Legendaries
Legendary Monsters may not be used in battles.
evens stevens.png
Evens Stevens
Only Monsters with even Mana costs may be used in battles.
melee-mayhem.png
Melee Mayhem
00-melee.png Melee attack Monsters can attack from any position.

For this battle, the rule sets available are Lost Legendaries where legendary monsters cannot be used, Evens Stevens that limits monsters to only those with even mana but at the same time, it also has Melee Mayhem which gives melee monsters to attack at any position. Because of this, even at third position Antoid Platoon and still attack where in it deals 2 damage on Idri Fyre and on round 3, it was even able to defeat Twilight Basilisk. Since it got Shield it only received half the damage from melee and range attacks so when the redemption from Idri Fyre hit, only Antoid Platton did not take damage. At the end of the round, Antoid Platoon has a total of 13 health as it gets 1 health for each the monsters that got defeated thanks to the Scavenger ability.

fire.png

Final Thoughts


And with that my review for the core Chaos Legion common cards of the Fire Element has ended. It's a shame that I was not able to use Radiated Scorcher since it can be a powerful card when Enrage got activated but aside from that, my most commonly used Fire commons was Antoid Platton and surprisingly, Scavo Chemist even if it does not have an attack as the Headwinds and Slow can be really helpful during matches where speed determines the victor.

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The battle links provided comes from my personal accounts and from the scholar account that I am using from Balthazar Guild.

All the image that I edited here belongs to Splinterlands.

Card abilities from Splintercards

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