Exploring the Chaos: Core Fire Legendaries

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Core Fire Legendaries.png

Introduction


Hi! @saydie here playing Splinterlands everyday!

This is Exploring the Chaos where I take a look on Chaos Legion cards including their subsets such as Riftwatchers and the Reward cards, as they brought new abilities and strategies that changes how the game was played.

The topic of my review for some time now was about the core cards of the Chaos Legion which is the third major card expansion of the game with over 100 cards and so far, I have come to finish with the core cards under the common, rare and epic rarity and have began with the legendary rarity, containing 29 cards including the airdrop cards. With my last post, I have tackled the epic cards as well as the legendary cards of the neutral element and for this post, I will follow it through with the legendary cards of the Fire Element.

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01- fire.png Legendary Fire Cards 01- fire.png


EditionChaos Legion
Mana Cost8
Element01- fire.png Fire
RarityLegendary
Card Type00-magic.png Magic
Abilitiesrecharge.png Recharge
forcefield.png Forcefield
RF Burn Value500
GF Burn Value12500

Card Stats

StatsCards Printed
image.pngimage.png
  • Ifrit Rising is an 8- mana legendary magic card which have the Recharge ability that makes 3x the original damage but would require the card to only attack every other turn.

  • At level 4, it gains the Forcefield ability which makes it to only take 1 damage from attacks with 5 or more damage.

fire.png

EditionChaos Legion
Mana Cost0
Element01- fire.png Fire
RarityLegendary
Card Type00-melee.png Melee
Abilitiesdemoralize.png Demoralize
RF Burn Value500
GF Burn Value12500

StatsCards Printed
image.pngimage.png
  • Scorch Fiend is a 0- mana legendary melee card with the Demoralize ability at level 4 that reduces the melee damage of all opponent monsters.

fire.png

EditionChaos Legion
Mana Cost11
Element01- fire.png Fire
RarityLegendary
Card Type00-melee.png Melee
Abilitiesbloodlust.png Bloodlust
void armor.png Void Armor
ability void.png Void
giant killer.png Giant Killer
RF Burn Value500
GF Burn Value12500

StatsCards Printed
image.pngimage.png
  • Grum Flameblade is an 11- mana legendary melee monster with the Bloodlust and Void Armor ability at level 1 which increases all the stats of the monster upon defeating an opponent and makes magic unit to hit armor before health.

  • With level 2, it gains the Void ability that reduces damage from magic attacks.

  • As it reaches level 3, it gets the Giant Killer ability that doubles its damage when attacking monsters with 10 or more mana.

EditionChaos Legion
Mana Cost6
Element01- fire.png Fire
RarityLegendary
Card Type08-summoner.png Summoner
Abilities+2 image.png
scattershot.png Scattershot
piercing.png Piercing
RF Burn Value500
GF Burn Value12500

StatsCards Printed
image.pngimage.png
  • Conqueror Jacek is a 6- mana legendary summoner that gives +2 Speed on all ally monsters as well as the Scattershot ability that randomizes the attack of range and magic attacks and Piercing which allows attacks to penetrate the targets armor.


Note:
Print rates of the card was taken by the time of writing this post and is subject to change depending on when you check on it. Source: Peakmonsters, Splintercards

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01- fire.png Legendary Fire Cards In Action 01- fire.png


Battle 1: Ifrit Rising and Conqueror Jacek

ConditionsDescription
04- Diamond 1 Modern.png
Diamond League
Modern Format
55 Mana Cap
Available Elements: 01- fire.png Fire, 5-Life.png Life, 3-Earth.png Earth
Link: https://splinterlands.com?p=battle&id=sl_f5465223da7d65737fadf7c50be0ad82&ref=avainattempt
keep-your-distance.png
Keep Your Distance
Monsters with 00-melee.png Melee attack may not be used in battles.

This battle only has the Keep Your Distance ruleset which bans the use of melee units on battles.

For summoner, I used Conqueror Jacek to get the benefit of +2 Speed to be able to attack as fast as I can and with Piercing, it maximizes the amount of damage that I can inflict at the opponent with the attacks piercing their armor though at the same time, it randomizes the attack of monsters due to Scattershot which brings the RNG factor and can sometimes cause unexpected defeat if it hits the wrong target.

I have used Ifrit Rising which Can only attack every other turn due to Recharge which makes it difficult to use but when it do, it deals 3x the damage which becomes a really powerful blow that can defeat the opponent in one hit just as it defeats Iidri Fyre and before this, it survived 2 attacks worth of 10 damage in total and only received 2 damage because of the protection the Forcefield provides.

image.png

fire.png


Battle 2: Scorch Fiend

ConditionsDescription
04- Diamond 1 Modern.png
Diamond League
Modern Format
19 Mana Cap
Available Elements:01- fire.png Fire, 3-Earth.png Earth, 6-Dragon.png Dragon
Link: https://splinterlands.com?p=battle&id=sl_25e963e2e5af64713886854a75ffcda2&ref=agonyaccepted
holy-protection.png
Holly Protection
All Monsters have the divine shield.png Divine Shield ability.
lost magic.png
Lost Magic
Monsters with 00-magic.png Magic attack may not be used in battles.
evens stevens.png
Evens Stevens
Only Monsters with even Mana costs may be used in battles.

On this battle, we cannot use magic monsters and anything with odd mmana cost due to the rulesets Lost Magic and Evens Stevens though monsters got damage protection due to Holly Protection.

With such a low mana battle, there were very few monsters we can add to the team so priority comes on cards with low man cost and with Scorch Fiend, even though we have no mana left, we can still place this card as this cost 0- mana and at the same time, it has the Demoralize ability which reduces the damage of all the melee monsters of the opponent causing Djinn Chwala to only have 3 damage.

image.png

fire.png

Battle 3: Grum Flameblade and Conqueror Jacek

ConditionsDescription
04- Diamond 1 Modern.png
Diamond League
Modern Format
39 Mana Cap
Available Elements: 01- fire.png Fire, 02-Water.png Water, 4-Death.png Death, 6-Dragon.png Dragon
Link: https://splinterlands.com?p=battle&id=sl_9510891fddade8f0c616b43f609915f7&ref=agonyaccepted
noxious-fumes.png
Noxious Fumes
All Monsters start the battle Poisoned.
aim-true.png
Aim True
00-melee.png Melee and 00-ranged.png Range attacks always hit their target.
melee-mayhem.png
Melee Mayhem
00-melee.png Melee attack Monsters can attack from any position.

For the last battle, we have Noxious Fumes that makes all monsters to be poisoned in the beginning of the round but at the same time we got Melee Mayhem which makes all melee monster to be able to attack regardless of their position and Aim true which means regardless of speed, all attacks will hit the target.

Once again, I used Conqueror Jacek to capitalize on its speed and Peircing ability and since I mostly used melee monsters, Scattershot would not affect me much so I used Grum Flameblade that despite being slow, has huge damage output when the opponent has so happened to use Agor Longtail that has the Taunt ability and has more than 10 mana so when Grum Flameblade attacks, it was able to inflict 10 damage to it.

image.png

fire.png

Final Thoughts


For fire set of legendary monsters, I would say that one must have sufficient enough knowledge of the game as they are more likely to use on niche situations rather than something that you will use for most of your battles such as Ifrit Rising that was hard to use because of its Recharge ability and Grum Flameblade due to it's slow speed but it can at least be compensated with the stat boost by Conqueror Jacek and it was the first non-Gladius Card that gets the Bloodlust ability so when it was able to do its job, it would be a very powerful monster to have. That said, never underestimate the utility of Scorch Fiend as this can serve as a damage sponge to absorb opponent attacks with no cost to mana.

That was all for this post and see you on the next one!

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Previous Post

Fire Epic.png
Water Epics.png
Life Epic.png
epic earth.png
Death Epic.png
neutral epic&gold.png

To read previous articles, just click on the image of the article that you want to read.

All the image that I edited here belongs to Splinterlands.

Card abilities and rulesets from Splintercards

All the battle links provided comes from my personal accounts and from the scholar account that I am using from Balthazar GuildBalthazar Guild.

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