Exploring The Chaos: Martyr

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Martyr.png

"Greater love hath no man than this
that he lay down his life for his friends."

- Overlord season II episode 4: Momonga to Victim

Introduction


Hi! @saydie here playing Splinterlands everyday.

This is Exploring the Chaos where I take a look on Chaos Legion cards including thier subsets such as Riftwatchers and the Reward cards, as they brought new abilities and strategies that changes how the game was played.

Last time, I have talked about the soulbound card rewards which we can get from our daily and season rewards and how they are used to formed new strategies across the game. This time, I will have a more in-depth review for the recently new added abilities to the game with the arrival of soulbound rewards following with Weapons Training, will now go with Martyr. It is an ability that increases all the stats of the monsters adjacent to the card with this ability upon it's death.

Icon
Ability Name
Description
martyr.png
Martyr
When this Monster dies, adjacent Monsters get +1 to all stats. Works as the reverse of Bloodlust.

Martyr.png

martyr.png Martyr Cards martyr.png


Firecaller

EditionSoulbound Reward
Mana Cost5
Element01- fire.png Fire
RarityCommon
Card Type00-ranged.png Range
Abilitiesmartyr.png Martyr
fury.png Fury
snare.png Snare
RF Burn ValueUnavailable
GF Burn ValueUnavailable

Card Stats

image.png

  • Martyr ability will give adjacent monsters +1 to all stats when Fire Caller was defeated.

  • Fury deals double damage on a monster with Taunt ability.

  • Snare will remove the Flying ability of the the target monster.

Cards Printed

image.png

Martyr.png

Noa The Just

EditionSoulbound Reward
Mana Cost5
Element02-Water.png Water
RarityEpic
Card Type00-default.png Default
Abilitiesrust.png Rust
dodge.png Dodge
backfire.png Backfire
martyr.png Martyr
RF Burn ValueUnavailable
GF Burn ValueUnavailable

Card Stats

image.png

  • Rust reduce the armor of all opponent monsters as long as Noah the Just remains on play.

  • Dodge gives 25% chance to evade melee and range attacks.

  • Backfire will deal damage to an opponent when they missed an attack.

  • Martyr will increase all the stats the monster adjacent to Noah the Just when it was defeated.
    Cards Printed

image.png

Martyr.png

Fungus Flinger

EditionSoulbound Reward
Mana Cost3
Element3-Earth.png Earth
RarityCommon
Card Type00-ranged.png Range
Abilitiesmartyr.png Martyr
blind.png Blind
affliction.png Affliction
RF Burn ValueUnavailable
GF Burn ValueUnavailable

Card Stats

image.png

  • Martyr will increase all the stats the monster adjacent to Fungus Flinger when it was defeated.

  • Blind will give all ally monsters 15% miss chance as long as Fungus Flinger remains in play.

  • Affliction will prevent the target opponent from being healed.

Cards Printed

image.png

Martyr.png

Iziar

EditionSoulbound Reward
Mana Cost11
Element5-Life.png Life
RarityLegendary
Card Type00-magic.png magic
Abilitiestaunt.png Taunt
ability void.png Void
martyr.png Martyr
RF Burn ValueUnavailable
GF Burn ValueUnavailable

Card Stats

image.png

  • Taunt will lure all abled monster attacks towards Iziar.

  • Void will reduce magic damage in half.

  • Martyr will increase all the stats the monster adjacent to Iziar when it was defeated.

Cards Printed

image.png

Martyr.png

Vruz

EditionPromo
Mana Cost2
Element6-Dragon.png Dragon
RarityCommon
Card Type00-melee.png Melee
Abilitiessneak.png Sneak
martyr.png Martyr
true strike.png True Strike
RF Burn Value5 Dec
GF Burn Value250 Dec

Card Stats

image.png

  • Sneak allows Vruz to attack backline monsters.

  • Martyr will increase all the stats the monster adjacent to Vruz when it was defeated.

  • True Strike makes all attack by Vruz never to miss.

Cards Printed

image.png

Martyr.png

Venari Marksrat

EditionSoulbound Reward
Mana Cost3
Element07-neutral.png Neutral
RarityCommon
Card Type00-ranged.png Range
Abilitiesmartyr.png Martyr
snare.png Snare
shatter.png Shatter
RF Burn ValueUnavailable
GF Burn ValueUnavailable

Card Stats

image.png

  • Martyr increases all the stats of the monster adjacent to Venari Marksrat when it was defeated.

  • Snare removes the Flying ability of the target monster.

  • Shatter removes the armor of the target monster.

Cards Printed

image.png

Note:
Print rates of the card was taken by the time of writing this post and is subject to change depending on when you check on it. Source: Peakmonsters, Splintercards

Martyr.png

martyr.png Martyr in Action martyr.png


Battle 1: Firecaller and Venari Marksrat

image.png

ConditionsDescription
03- Gold 1 Wild.png
Gold League
Wild Format
27 Mana Cap
Available Elements: 01- fire.png Fire
Link: https://splinterlands.com?p=battle&id=sl_3e4a9b0db34be7b3151112415959985b&ref=bltzr-wizard-726
weak-magic.png
Weak Magic
Magic attacks hit Armor before reducing Health.
equal_opportunity.png
Equal Opportunity
All Monsters have the opportunity.png Opportunity ability.
spreading-fury.png
What Doesn't Kill You
All Monsters have the enrage.png Enrage ability.

This battle with 56 mana cap comes with Weak Magic, Equal Opportunity and What Doesn't Kill You rule set which gives all monsters the Opportunity and Enrage ability so what I do here was to place monsters with huge damage output and between this were Venari Marksrat and Firecaller which got very low health and was intentionally placed there to be defeated and upon their defeat, the monsters next to them have gained the stat boost starting with Forgotten One and Grum Flameblade with the death of Venari Marksrat.

image.png

Then upon the death of Firecaller, it increases the stats of Countess Sinash and once again, Grum Flameblade.

image.png


Battle 2: Fungus Flinger

image.png

ConditionsDescription
04- Diamond 1 Modern.png
Diamond League
Modern Format
49 Mana Cap
Available Elements:3-Earth.png Earth, 4-Death.png Death, 6-Dragon.png Dragon
Link: https://splinterlands.com?p=battle&id=sl_5fab8f64ab71dd4d7c2eaac40a6fe1bb&ref=saydie
Aimless.png
Aimless
All monsters have the scattershot.png Scattershot ability.
rise-of-the-commons.png
Rise of the Commons
Only Common and Rare Monsters may be used in battles.

For the 2nd battle, we have a 55 mana cap match with Aimless and Rise of the Commons which limits the use of monsters to commons and rare only. Most of the monsters that I have used in this match were range monsters and they got nerfed with the summoner abilities of the opponent which also have Opportunity monsters to target my weak cards and so they attack Fungus Flinger which increases the stats of Regal Peryton and Uloth Dhampir.

image.png


Battle 3: Vruz

image.png

ConditionsDescription
04- Diamond 1 Modern.png
Diamond League
Modern Format
55 Mana Cap
Available Elements: 01- fire.png Fire, 4-Death.png Death, 5-Life.png Life, 3-Earth.png Earth, 6-Dragon.png Dragon
Link: https://splinterlands.com?p=battle&id=sl_73d0103fe52a22ac689a72ff610d3d66&ref=agonyaccepted
evens stevens.png
Evens Stevens
Only Monsters with even Mana costs may be used in battles.
spreading-fury.png
What Doesn't Kill You
All Monsters have the enrage.png Enrage ability.
healed-out.png
Healed Out
All healing abilities are removed from Monsters and Summoners.

For this battle, there is a 16 mana cap match with Evens Stevens, What Doesn't Kill You and Healed Out which means that I can only use even mana monsters, cannot use heal and all monsters got the Enrage ability so I choose melee monsters which will gain damage boost with Enrage but my opponent got Djinn Chwala with Thorns which makes the use of melee monsters disadvantageous for me but because the attacks from a max level Vrus never miss, my team were able to defeat his backline first and also when it was defeated has increased the melee of Celestial harpy, enough to turn the health of Djinn Chwala to 0, else, I would be defeated since I have no monsters that can attack left when the match has ended.

image.png

Martyr.png

Final Thoughts


The Martyr ability has indeed the strategy we have in battles as before, we try as much as we can to keep our monsters to stay on play because their defeat can cause us to lose the battle but with Martyr, we want this do die as much as possible so that the rest of our monsters could gain the stat boost from them and make them stronger enough that they can win the match. The only downside to them specially for the common cards was that you want to keep them with as low health as possible but would also cause for reward deduction if you do so while the epics and legendaries got so much health that it would take a while for them to die which would take longer for the ability to take effect.

Martyr.png

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Previous Post

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Fire Soulbound Rewards.pngWater Rewards.pngEarth Soulbound Rewards.pngLife Soulbound Rewards.png
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Death Soulbound Rewards.pngNeutral Soulbound Rewards.pngDragon Soulbound Rewards.pngWeapons Training.png

To read previous articles, just click on the image of the article that you want to read.

The battle links provided comes from my personal accounts and from the scholar account that I am using from Balthazar Guild.

All the image that I edited here belongs to Splinterlands.

Card abilities from Splintercards

Thank you for reading my post. If you're interested to play Splinterlands, you can join by clicking the images below and follow me on Twitter and 3Speak for timely Splinterlands updates.

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12 comments
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Wow as usual, your posts are so pretty!
Keep up the great work bro 💪

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Thanks! Your post are starting to look great and you becoming more consistent on your post too. Hope to see more of your post. 💪💪

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Hahaa yeah starting to get a better feels of it and hoping to keep it consistent as well! Thanks for all the help!

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