Exploring the Chaos: Weapons Training

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Weapons Training.png

Introduction


Hi! @saydie here playing Splinterlands everyday.

This is Exploring the Chaos where I take a look on Chaos Legion cards including thier subsets such as Riftwatchers and the Reward cards, as they brought new abilities and strategies that changes how the game was played.

Last time, I have talked about the soulbound card rewards which we can get from our daily and season rewards and how they are used to formed new strategies across the game. This time, I will have a more in-depth review for the recently new added abilities to the game with the arrival of soulbound rewards and I would start with the Weapons Training ability which allows non- damage cards such as Baakjira or Lord Arianthusto gain attack when they are next to cards that have this ability.

Icon
Ability Name
Description
weapons .png
Weapons Training
Adjacent monsters gain half of the attack of the monster with this ability if the adjacent monsters have no attack themselves.

weapons training.png

weapons training.png Weapons Training Cards weapons training.png


Ferexian Hero

EditionSoulbound Reward
Mana Cost8
Element01- fire.png Fire
RarityLegendary
Card Type00-melee.png Melee
Abilitiesweapons training.png Weapons Training
reach.png Reach
reflection shield.png Reflection Shield
RF Burn ValueUnavailable
GF Burn ValueUnavailable

Card Stats

image.png

  • Weapons Training will give adjacent monsters with not attack damage half of Ferexian Hero's attack.

  • Reach allows Ferexian Hero to attack at the second position.

  • Reflection Shield will provide immunity against Blast and reflected damage.

Cards Printed

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weapons training.png

Kulu Mastermind

EditionSoulbound Reward
Mana Cost9
Element02-Water.png Water
RarityLegendary
Card Type00-melee.png Melee
Abilitiesweapons training.png Weapons Training
opportunity.png Opportunity
shield.png Shield
enrage.png Enrage
RF Burn ValueUnavailable
GF Burn ValueUnavailable

Card Stats

image.png

  • Weapons Training will give adjacent monsters with not attack damage half of Ferexian Hero's attack.

  • Opportunity allows Kulu Mastermind to attack monsters with the lowest health.

  • Shield reduces melee and range damage.

  • Enrage increases the attack and speed of Kulu Mastermind when it receives damage

Cards Printed

image.png

weapons training.png

Ava the Undaunted

EditionSoulbound Reward
Mana Cost8
Element3-Earth.png Earth
RarityLegendary
Card Type00-ranged.png Range
Abilitiesweapons training.png Weapons Training
shatter.png Shatter
close range.png Close Range
oppress.png Oppress
RF Burn ValueUnavailable
GF Burn ValueUnavailable

Card Stats

image.png

  • Weapons Training will give adjacent monsters with not attack damage half of Ava the Undaunted's attack.

  • Shatter will remove all the armor of the target monster.

  • Close Range will allow Ava the Undaunted to be able to attack at the 1st position.

  • Oppress will deal twice the damage on monsters with no damage.

Cards Printed

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weapons training.png

Skok Duskblight

EditionSoulbound Reward
Mana Cost8
Element4-Death.png Death
RarityLegendary
Card Type00-magic.png magic
Abilitiesweapons training.png Weapons Training
fury.png Fury
resurrect.png Resurrect
RF Burn ValueUnavailable
GF Burn ValueUnavailable

Card Stats

image.png

  • Weapons Training will give adjacent monsters with not attack damage half of Aves Sturgis' attack.

  • Fury will deal double damage on monsters with Taunt ability.

  • Resurrect will revive a defeated monster.

Cards Printed

image.png

weapons training.png

Aves Sturgis

EditionSoulbound Reward
Mana Cost6
Element5-Life.png Life
RarityLegendary
Card Type00-magic.png magic
Abilitiesweapons training.png Weapons Training
divine shield.png Divine Shield
rust.png Rust
RF Burn ValueUnavailable
GF Burn ValueUnavailable

Card Stats

image.png

  • Weapons Training will give adjacent monsters with not attack damage half of Aves Sturgis' attack.

  • Divine Shield provide immunity to the first attack of the opponent.

  • Rust will remove the armor of all the opponent as long as Aves Sturgis remains on play.

Cards Printed

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weapons training.png

Berix Snakeye

EditionReward
Mana Cost10
Element6-Dragon.png Dragon
RarityLegendary
Card Type00-ranged.png Range
Abilitiesweapons training.png Weapons Training
void armor.png Void Armor
oppress.png Oppress
true strike.png True Strike
RF Burn ValueUnavailable
GF Burn ValueUnavailable

Card Stats

image.png

  • Weapons Training will give adjacent monsters with not attack damage half of Berix Snakeye attack.

  • Void Armor prevents direct damage on the health of Berix Snakeye until it has an armor.

  • Oppress allows Berix Snakeye to deal double damage for monsters with no attack.

  • True Strike makes all attack from Berix Snakeye to never miss its target.

Cards Printed

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weapons training.png

Zyriel

Zyriel.png

EditionPromo
Mana Cost7
Element5-Life.png Life, 4-Death.png Death
RarityLegendary
Card Type08-summoner.png Summoner
Abilitiesweapons training.png Weapons Training
life leech.png Life Leech
divine shield.png Divine Shield
rust.png Rust
RF Burn Value500
GF Burn Value12500

Card Stats

  • Weapons Training will give adjacent monsters with not attack damage half of Zyriel attack.

  • Life Leech increases the health of Zyriel every time if inflicts damage to the opponent.

  • Divine Shield makes Zyriel immune to the first attack that hits it.

  • Rust reduces the armor of all opponent monsters.

Cards Printed

image.png

Zyriel was a promo card currently on sale which would last for 30 days that can be bought using 80,000 DEC or 80,000 Credits but a 50% discount can be obtained for using a cap 160 Vouvhers per card.

Note:
Print rates of the card was taken by the time of writing this post and is subject to change depending on when you check on it. Source: Peakmonsters, Splintercards

weapons training.png

weapons training.png Weapons Training in Action weapons training.png


Battle 1: Ferexian Hero

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ConditionsDescription
04- Diamond 1 Modern.png
Diamond League League
Modern Format
27 Mana Cap
Available Elements: 01- fire.png Fire
Link: https://splinterlands.com?p=battle&id=sl_f246d00d1b38d4978db775f70934e5e9&ref=crimepoet
explosive-weaponry.png
Explosive Weaponry
All Monsters have the blast.png Blast ability.
silenced-summoners.png
Silenced Summoner
08-summoner.png Summoner do not give any stat buffs or debuffs or grant/use any abilities.
close-range.png
Close Range
00-ranged.png Range attacks may be used in the first position in battles.

This battle with 27 mana cap comes with Explosive Weaponry, Silenced Summoner and Close Range rule set so I used Scavo Chemist to reduce the range if my opponent will use range monsters while also reducing their speed but because I have Ferexian Hero next to it, it was able to gain 2 melee damage and was able to attack the opponent.

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Battle 2: Kulu Mastermind

image.png

ConditionsDescription
04- Diamond 1 Modern.png
Diamond League
Modern Format
49 Mana Cap
Available Elements:01- fire.png Fire. 02-Water.png Water, 4-Death.png Death, 6-Dragon.png Dragon
Link: https://splinterlands.com?p=battle&id=sl_0887916a3a6ed01bf630d0a83a17769c&ref=agonyaccepted
broken-arrows.png
Broken Arrows
00-ranged.png Range attack Monsters may not be used in battles.

For the 2nd battle, we have a 49 mana cap match with Broken Arrows rule set so the only monster that can deal damage were either melee or magic monsters so what I did was placed Baakjira as my main tank since it has huge health and has Void to reduce magic damage although it can't attack. But with Kulu Mastermind next to it, it gains 2 damage with Weapons Training and was able to inflict damage to Legionnaire Alvar.

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Battle 3: Skok Duskblight

image.png

ConditionsDescription
04- Diamond 1 Modern.png
Gold League
Modern Format
55 Mana Cap
Available Elements: 4-Death.png Death, 5-Life.png Life, 02-Water.png Water, 3-Earth.png Earth, 6-Dragon.png Dragon
Link: https://splinterlands.com?p=battle&id=sl_95627664f57b8acb59e7fcfca6559936&ref=agonyaccepted
earthquake.png
Earthquake
Non-flying Monsters take 2 Melee damage at the end of each round.
broken_armor.png
Unprotected
Monsters do not have any armor and do not get armor from Abilities or Summoner Buffs.
silenced-summoners.png
Silenced Summoner
08-summoner.png Summoner do not give any stat buffs or debuffs or grant/use any abilities.

For this battle, there is a 53 mana cap with Earthquake, Unprotected and Silenced Summoner and because of this, summoner abilities cannot be used and non- flying monsters will received damage so I have most of my monster with Flying ability but Wil-o-Wisp and Riftwing does not have damage but both were able to use magic attacks with the help of Skok Duskblight's Weapons training ability.

image.png


Battle 4: Aves Sturgis

image.png

ConditionsDescription
04- Diamond 1 Modern.png
Diamond League League
Modern Format
50 Mana Cap
Available Elements: 01- fire.png Fire, 02-Water.png Water. 3-Earth.png Earth, 5-Life.png Life, 6-Dragon.png Dragon
Link: https://splinterlands.com?p=battle&id=sl_7fed641ba6ecef4e0e42ea0c686e59f9&ref=agonyaccepted
evens stevens.png
Evens Stevens
Only Monsters with even Mana costs may be used in battles.
broken_armor.png
Unprotected
Monsters do not have any armor and do not get armor from Abilities or Summoner Buffs.

With this battle, we do have a 50 mana battle with Evens Stevens and Unprotected for the rule set so only monsters with even mana can be used and what I do was to focus on magic while also placing Pelacor Conjurer for my tank as it got the Magic Reflect ability which reflects damage to the attacker and was also extremely fast so hitting it with melee and range attacks will be difficult, The only downside for this card is that it has no attack but with the help of Aves Sturgis, it has gained 1 magic damage and was able to hit Drybone Raider with it.

image.png


Battle 5: Ava the Undaunted Bearix Snakeye

image.png

ConditionsDescription
04- Diamond 1 Modern.png
Diamond League League
Modern Format
41 Mana Cap
Available Elements: 01- fire.png Fire, 02-Water.png Water. 3-Earth.png Earth, 4-Death.png Death, 6-Dragon.png Dragon
Link: https://splinterlands.com?p=battle&id=sl_3ec40c9bc7acf94376df552efef4ce4a&ref=crimepoet
target-practice.png
Target Practice
All 00-ranged.png Range and 00-magic.png Magic attack Monsters have the Snipe ability.
healed-out.png
Healed Out
All healing abilities are removed from Monsters and Summoners.

On this last battle, the mana cap has been set at 41 mana and with Target Practice and Healed Out rule set. I have used a combination of anti-magic, anti-range lineup but my Onyx Sentinel and Scavo Hireling does not have attack but with the help of Bearix Snakeye and Ava the Undaunted, both of them has earned 2 range damage but one thing I have learned was that Weapons Training does not stack up if it got the same attack type as Scavo Hireling should have earned 4 range as it was between 2 monsters with Weapon's Training ability.

image.png

weapons training.png

Final Thoughts


The Weapons Training ability has indeed change how Non- damage monsters have been used and gives them more utility now more than ever. While some non-damage cards such as Pelacor Conjurer and Lord Arianthus can deal indirect damage they can now deal direct damage with the help of this ability as it was used at the right time. For now, I can say that the most used card on my collection was Kulu Mastermind but I will expect that I will have more use to the rest when I reached max level of them. The promo card, Zyriel, was also promising with it capable of being used on either Life or Death and even Dragon and stuck up multiple attack type but since it was range, it will also have the same problem with Bearix Snakeye so I hope it was just a bug and will be fixed.

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Neutral Rewards.pngFire Soulbound Rewards.pngWater Rewards.pngEarth Soulbound Rewards.png
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Life Soulbound Rewards.pngDeath Soulbound Rewards.pngNeutral Soulbound Rewards.pngDragon Soulbound Rewards.png

To read previous articles, just click on the image of the article that you want to read.

The battle links provided comes from my personal accounts and from the scholar account that I am using from Balthazar Guild.

All the image that I edited here belongs to Splinterlands.

Card abilities from Splintercards

Thank you for reading my post. If you're interested to play Splinterlands, you can join by clicking the images below and follow me on Twitter and 3Speak for timely Splinterlands updates.

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8 comments
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Hmmm is it me or are all those battles you battling yourself

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I challenge myself cause why not 😎. It's an ability review for educational purpose and no rating inflation due to win trading has been committed.

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ok saydie :P if you say so. Good review anyhow~

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Now I understood the need to have some of these monster cards and why I was being defeated for them, it will help me with tanks without physical attack.

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Yeah.. having and not having those cards can dictate the outcome of the match and since it were rewards that we can get on chest, better that we have them as early as we can.. so let us pray 🙏 that our next chest would have them and also make them all gold foil..

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