Intense Melee Battle When Spell gets Countered

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Introduction


Hello there! @Saydie here, playing Splinterlands everyday!

I'm here for this week's Battle Mage Secrets with the featured ruleset Counterspell. This is a ruleset that gives Magic Reflect ability on all monsters.

The Battle that I will show to you this week was from @bltzr-wizard-726 which is the scholar account I'm playing from Balthazar Guild in partnership with Side Door Ventures and was currently playing on Diamond League of the Modern format but before I reveal the battle, let us learn more about this ruleset.

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Counterspell


Rule Set Icon
Description
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Counterspell
All monsters have the magic reflect.png Magic Reflect ability.

  • With Magic Reflect, when Magic damage hit the target, this ability does reduced Magic damage back to the attacker.

  • Deals damage equivalent to the attacker's damage divided by 2, rounded up.

  • For the summoner, Owster Rotwell gives the same ability on monsters so better not use this card when this ruleset was active.

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Revealing Battle Conditions and Team Lineup




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Ruleset

Conditions
Description


Diamond League
Modern Format
55 Mana Cap
Available Elements:01- fire.png Fire, 02-Water.png Water,4-Death.png Death, 6-Dragon.png Dragon
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What Doesn't Kill You
All Monsters have the enrage.png Enrage ability.
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Super Sneak
All Melee attack Monsters have the sneak.png Sneak ability.
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Counterspell
All monsters have the magic reflect.png Magic Reflect ability.



Opponent's Line- up

Summoner
1st
2nd
3nd
4th
5th
6th

My Team

Summoner
1st
2nd
3nd
4th
5th
6th


For this battle, there's 55 mana cap that we can use where the active rulesets were What Doesn't Kill You, Super Sneak and Counterspell which is this weeks featured ruleset. With this in consideration, my lineup was consist of:

  • Summoner: Kelya Frendul - Gives +1 speed and armor on all ally monsters which will provide more protection since the opponent will likely to use either melee or range on this battle.

  • 1st Position: Bakkjira - As my primary tank, Baakjira not only has a good amount of health but also got Heal which allows it to restore the damage it takes and Strengthen that give ally monsters +1 health as long as it stays alive. At the same time, it got Slow that will reduce the speed of all opponent monsters and Void that would reduce the damage it receives from magic attacks.

  • 2nd Position: Kulu Mastermind - Since there was the Super Sneak ruleset, it cannot use Opportunity which supposed to allow it to target the monster with the lowest health but what it can do was give damage on monsters with no attack using Weapons Training and it also can reduce damage from melee and range attacks using Shield.

  • 3rd Position: Noa the Just - This monster have no damage so it can be trained with Weapons training. At the same time, it got Rust which reduce the armor of all opponent monsters together with Dodge which increases its evasion chance by 25% and if this card evades an attack, the attacker will receive damage due to Backfire.

  • 4th Position: Deeplurker Also can't use Opportunity but what this card have was Poison which gives 50% chance to inflict poison on the target and Demoralize which reduces the melee damage of all opponents by -1.

  • 5th Position: Coastal Sentry - A good melee card that have the Double Strike ability, allowing it to attack twice per turn together with Pierce which allows the extra damage it inflicted to the targets armor to damage the opponent's health. When the target was stunned, this may even deal twice its original damage since it has the Knockout ability.

  • 6th Position: Arkemis the Bear - Provides +2 armor on all ally monsters with the use of Protect ability and has Halving that halves the damage of the target. When this card was attacked by monsters with 5 or more damage, it will only received 1 that is due to its Forcefield ability.

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Revealing the Battle


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1-15/33- Pre- battle Phase: Application of ability buffs and de- buffs by both teams

Round 1:

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16-18/33 Noa the Just removes the armor of Arkemis the Bear followed by another 8 damage by Coastal Sentry which activates the Enrage for Arkemis the Bear.

19-20/47 The Opponents Arkemis the Bear deals 1 armor damage to my Arkemis the Bear and use Halving to reduce its damage.

21-24/33 Deeplurker defeats Arkemis the Bear. which reduces the armor of the enemy team.

25-26/33 Arkemis the Bear removes the armor of Runi and halves its damage with Halving.

27-29/33 Forgotten One and Ferox Defender deals 2 damae on Arkemis the Bear while restoring the armor of Runi.

30/33 Baakjira deals 2 damage on Tusk the Wide which activates its Enrage, increasing its speed and damage.

31/33 Tusk the Wide deals 2 damage on Baakjira.

32-33/33 Runi deals 2 damage to Arkemis the Bear.

Round 2:

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1-7/18 Arkemis the Bear, Noa the Just and Coastal Sentry defeats Runi even when it uses its Rebirth to resurrect again.

8-9/18 Baakjira uses Heal to get back its health then deals 2 damage to Tusk the Wide.

10-13/18 Kulu Mastermind and Deeplurker removes the armor of Forgotten One but its Retaliate deals 1 damage to Kulu Mastermind and 4 damage to Deeplurker.

14-16/18 Forbidden One and Ferox Defender deals 4 damage on Arkemis the Bear.

17-18/18 Tusk the Wide deals 5 damage to Baakjira.

Round 3:

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1-10/20 Kulu Mastemind, Deeplurker, Arkemis the Bear and Noa the Just defeats Forgotten One but its retaliate cause the defeat of Deaplurker and 2 damage from Noa the Just.

11-14/20 Coastal Sentry deals 4 damage on Disintegrator which activates its Enrage then deal 6 armor damage on Coastal Sentry with Retaliate.

15-16/20 Baakjira uses Heal to get back its health then deals 2 damage to Tusk the Wide.

17/20 Disintegrator deals 1 damage to Arkemis the Bear

18-19/20 Ferox Defender Repair the armor of Disintegrator.

20/20 Tusk the Wide deals 6 damage on Baakjira.

Round 4 and 5:

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1-7/16 Noa the Just and Kulu Mastermind defeats Disintegrator.

8-13/16 Arkemis the Bear and Coastal Sentry defeats Ferox Defender.

14-16/16 Baakjira uses Heal to get back its health then deals 5 damage to Tusk the Wide.

10-13/15 Angelic Mandarin and Kulu Mastemind deals 4 damage to Bloodmaker.

14-15/15 Baakjira restores its health using Heal.

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Due to the difference in speed which is further enhance by Enrage, Noa the Just deals the finishing blow to Tusk the Wide dealing a total of 5 damage against its remaining 3 health, ending the battle in my victory.

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Battle Recap

Here is a replay of the battle which at you can watch at Splinterlands.

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Did My Strategy Work?


Since there is the less possibility of the opponent to use Magic monsters with Counterspell being the active ruleset, The strategy I made is to focus my team on mostly melee monsters and some no damage monsters that was given an attack with Weapons Training since they were allowed to attack the backline due to Super Sneak and as you can see, my strategy works very well on this setup.

That was it for this post. Thank you and see you at the next one.

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Previous Battles

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To read previous articles, just click on the image of the article that you want to read.

All the image that I edited here belongs to Splinterlands.

Card abilities and rulesets from Splintercards

All the battle links provided comes from my personal accounts and from the scholar account that I am using from Balthazar Guild.

Thank you for reading my post. If you're interested to play Splinterlands, you can join by clicking the images below and follow me on Twitter and 3Speak for timely Splinterlands updates.

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4 comments
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strong man you even beat the runi with the blast shield lol. flexing on daru

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